Not exact matches
Dialogue was terse, the plots economical and segmented by
dynamic images from the streets of pre-9 / 11, Rudolph Giuliani - era
New York City.
Daft designer
dialogue apart, the
new Santa Fe looks good; it's sharper and smoother,
dynamic and appealing and looks a proper mainstream SUV offering that — certainly on looks — should be able to hold its own against anything on the market.
Uncharted 4 have drivable vehicles,
dynamic combat in huge diverse locales,
new traversal mechanics like the rope & piton, that new Uncharted / TLOU mix multiplayer beta, new melee system build upon TLOU combat, New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue optio
new traversal mechanics like the rope & piton, that
new Uncharted / TLOU mix multiplayer beta, new melee system build upon TLOU combat, New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue optio
new Uncharted / TLOU mix multiplayer beta,
new melee system build upon TLOU combat, New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue optio
new melee system build upon TLOU combat,
New stealth gameplay, that gloriously rendered mud & fire, and now branching dialogue optio
New stealth gameplay, that gloriously rendered mud & fire, and now branching
dialogue options.
Extremely deep character customization (including a choice between a male and female character), extensive weapon customization,
dynamic menus and character
dialogue, and lots of choices for crafting and building your home base are just some of the impressive
new features found in Fallout 4.
It has served as a
dynamic plane of
dialogue, a meeting point, and a critical site for the development of
new aesthetic and political imaginations.
«When Sundaram Tagore established his
New York gallery in 2000, a dynamic new phase opened up in the East - West art dialogue.&raq
New York gallery in 2000, a
dynamic new phase opened up in the East - West art dialogue.&raq
new phase opened up in the East - West art
dialogue.»
Dedicated to rigorous and challenging programming, EXPO CHICAGO hosts the /
Dialogues panel series, featuring provocative artistic discourse with leading artists, curators, designers and arts professionals on the current issues that engage them; IN / SITU, featuring large - scale sculptures and site - specific works; EXPO VIDEO, highlighting a
dynamic screening program for film, video and
new media works; and more.
While his pieces engender a certain performativity, there's also a rigorous structure to them that creates a
dialogue between the still and the restless, giving the work a
dynamic touch that reveals
new meanings from every angle.
My ideas for the spaces I plan to generate are structured as a
dialogue about the interaction between people and
new technologies, socio - political issues raised through the
dynamic and rapid industrialisation and globalisation,» explains Adela Andea, a Romanian - born artist whose chaotic light installations take over entire spaces.
Collecting words, quotes and phrases found in political speeches and articles, Montoya strategically allows the chosen words and images, now removed from their original context, to be seen anew, creating a
new dialogue and a
dynamic tension between the text and their accompanying scenes.
While artists like Berens, Bolande, Leavitt, Mason, Smithson, MICA - TV are well - known and acclaimed on the West Coast and abroad, Vernacular Environments, Part 1 offers a
dynamic opportunity to introduce
New York based Schweder and Mexico City based Cordero to a West Coast audience and position them within a broader artistic and conceptual
dialogue.
• Eye of Obsidian adds a brand
new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new chapter in the ReCore story • T8 - NK Corebot • 2
New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Overworlds • 10
New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Dungeons •
Dynamic sandstorms in Shifting Sands • 3
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) •
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20
New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Achievements • Increased level cap from 30 to 40 • 4
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new bosses and Tank challenges •
Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable