«Gabriel Lester: If you happen to be» presents two
new immersive spaces which combines elements of music, experimental cinema, literature and architecture to tell a story.
The artist has developed a site specific installation for Athar — meaning Impact in Arabic -, which turns the gallery into
a new immersive space where different contrast of forces are at play between the material, space, time and the viewer inner perception.
Not exact matches
We have implemented an
immersive experience in «Real World Problem Solving» - such as designing a
new «21st century learning
space» for the school library or studying agricultural sustainability in order to develop a local permaculture garden.
«Pottermore reaches across multiple digital platforms, and Sony's partnership has allowed us to forge this exciting connection with PlayStation Home, creating the most
immersive experience possible within that
space and giving users wonderful
new ways to explore locations from the Harry Potter stories,» said Pottermore CEO Charlie Redmayne on the Pottermore Insider blog.
«Project Tango strives to give mobile devices a human - like understanding of
space and motion through advanced sensor fusion and computer vision, enabling
new and enhanced types of user experiences — including 3D scanning, indoor navigation and
immersive gaming,» said Johnny Lee, ATAP's technical program lead.
Now you can enjoy «The Colour Out of
Space ``, one of H.P.Lovecraft's most chilling stories, in this
new interactive format of
immersive reading.
Samsung's marquee relationships in the book
space include its deal with United States bookseller Barnes & Noble to produce Nook - branded tablets and its collaboration with Marvel Comics — which offers its Marvel Unlimited app free to use for Samsung Galaxy Tab users and is developing an
immersive version of Tony «Iron Man» Stark's lab for viewing on Samsung's
new Gear VR 3D headgear («It is a totally
immersive experience,» notes O'Neill).
Besides that,
Space Wolf will double as a remaster, featuring enhanced graphics with dynamic lighting, improved textures, and all manner of
new weather effects for a more
immersive experience.
Developed by Visceral Games, the award - winning creators of Dead
Space, Army of TWO The Devil's Cartel delivers an
immersive and unique 3rd - person co-op action - shooter that's built on the
new Frostbite 2 engine for maximum destruction.
It's not only bringing the younger audiences and millions of
new gamers that both Coddy and Bobby mentioned into the shooter genre, where we're already a leader in the
space, but importantly, it's also highlighting the ability to successfully bring
immersive gaming experiences like Battle Royale to mobile in both Western and Eastern audiences, or markets I guess.
Entitled Our Colour, the
immersive light installation is part of a series under the umbrella title Your Colour Perception that began in a residency at Castlefield Gallery's
New Art
Spaces Federation House last year in Manchester.
These
immersive environments will share
space with wall drawings, paintings, and pages from the
new 300 - page graphic novel that Hancock is in the midst of creating.
Hélio Oiticica's louche and
immersive «quasi-cinema» Cosmococa 5 Hendrix - War, 1973 — produced in collaboration with filmmaker Neville D'Almeida — was certainly the queerest
space in his recent retrospective, held at the Carnegie Museum of Art in Pittsburgh, the Art Institute of Chicago, and the Whitney Museum of American Art in
New York in 2016 and 2017.
On 19 May 2018 we'll open the doors to A
New Royal Academy of Arts: a two - acre campus with new spaces to display our Collection, immersive architecture installations, projects by students from our art school and much mo
New Royal Academy of Arts: a two - acre campus with
new spaces to display our Collection, immersive architecture installations, projects by students from our art school and much mo
new spaces to display our Collection,
immersive architecture installations, projects by students from our art school and much more.
Best known for his large - scale,
immersive light installations, McCall's
new «solid light» works use only projected light and thin mist to create the appearance of sculptural forms in
space.
Aitken presents a timely interrogation of technology's impact on humanity with a
new immersive installation integrating sound, image,
space.
For the project room «Labor» of the museum K20, the
New York - based artist Zilvinas Kempinas created an
immersive installation that takes the visitor to a
space that reminds of a darkroom or a dark forest bathed in red light.
For his first gallery exhibition in
New York since 2012, Neto will present a new body of finger - crocheted immersive sculptures, installations and wall works that fill both floors of the gallery's space, inviting the viewer into an all - encompassing sensorial experien
New York since 2012, Neto will present a
new body of finger - crocheted immersive sculptures, installations and wall works that fill both floors of the gallery's space, inviting the viewer into an all - encompassing sensorial experien
new body of finger - crocheted
immersive sculptures, installations and wall works that fill both floors of the gallery's
space, inviting the viewer into an all - encompassing sensorial experience.
Doug Aitken «
New Era» 303 Gallery 555 West 21st Street OPENS: April 13 Aitken presents a timely interrogation of technology's impact on humanity with a new immersive installation integrating sound, image, spa
New Era» 303 Gallery 555 West 21st Street OPENS: April 13 Aitken presents a timely interrogation of technology's impact on humanity with a
new immersive installation integrating sound, image, spa
new immersive installation integrating sound, image,
space.
But the power of her intimate expose is reflected again in the Whitney's
new performance
space, where Yuji Agematsu's
immersive installation «Walk on A, B, C» takes viewers on a slideshow - driven geographic journey around the museum's
new neighborhood.
The
new site - specific work occupies all four walls and the floor of the gallery's main exhibition
space, with
immersive room - wraps and several
new vinyl works.
According to Shannon Stratton, chief curator of
New York's Museum of Art and Design (MAD), sound can be surprisingly material, especially when you have to fit eight
immersive installations, all of which can be activated by visitors, into a limited amount of
space.
Its
new digs, designed by the Italian architect Renzo Piano, also offer commodious interior
spaces: 50,000 square feet of galleries, unencumbered by structural columns, and huge elevators that are themselves
immersive environments, the work of the artist Richard Artschwager.
Spanning exhibitions, publications, films,
new media, and site - specific installations, funded projects include «Incense Sweaters & Ice,» an
immersive installation by Los Angeles - based artist Martine Syms; «Bond: Race and the Modern City,» which is described as the first book - length study of the architect J. Max Bond Jr. (at right, on far left); «Sacred Stoops: Typological Studies of Black Congregational
Spaces,» an investigation of the porch and its role in the African American community; and research exploring «emerging paradigms» in architectural education across sub-Saharan Africa.
February 6 - March 13, 2010 MINUS
SPACE is delighted to announce a
new immersive installation by Basel, Switzerland - based artist Daniel Göttin entitled Network 45 with Signs.
Sensory Overload features the work of four contemporary
new media artists who create
immersive spaces using hypnotic soundscapes and pulsing imagery to explore the invisible data that permeate our environment.
Sharing an
immersive figure - ground relationship, paintings by Elsworth Kelly or Mark Rothko can be all - consuming whilst Nintendo screens, as the artist explained «allow you to build
new vectors of activity and anticipate
space, as the eye and the mind move off screen or out of the picture plane».
Alt Art
Space hosts Moving Image
Immersive Media's special exhibition
New Realities, featuring an international group of artists creating works...
I look after three parts of the business — Interactive
Spaces, designing immersive spaces using cutting edge technology and the latest models of interaction; a specialist prototyping team called Gobi, which looks at the fastest way to make ideas real; and a new offer called New Design Realities (NDR), which is exploring how we help our clients use emerging technology platforms such as virtual, augmented, and mixed reality (VR, AR, MR) to connect with people in new
Spaces, designing
immersive spaces using cutting edge technology and the latest models of interaction; a specialist prototyping team called Gobi, which looks at the fastest way to make ideas real; and a new offer called New Design Realities (NDR), which is exploring how we help our clients use emerging technology platforms such as virtual, augmented, and mixed reality (VR, AR, MR) to connect with people in new
spaces using cutting edge technology and the latest models of interaction; a specialist prototyping team called Gobi, which looks at the fastest way to make ideas real; and a
new offer called New Design Realities (NDR), which is exploring how we help our clients use emerging technology platforms such as virtual, augmented, and mixed reality (VR, AR, MR) to connect with people in new wa
new offer called
New Design Realities (NDR), which is exploring how we help our clients use emerging technology platforms such as virtual, augmented, and mixed reality (VR, AR, MR) to connect with people in new wa
New Design Realities (NDR), which is exploring how we help our clients use emerging technology platforms such as virtual, augmented, and mixed reality (VR, AR, MR) to connect with people in
new wa
new ways.
New Yorker Rachel Rose's 2015 video work «Everything and More,» about astronauts and the cosmos, was shown at the Whitney Museum of American Art; Wakefield felt she'd take a mystical approach to Desert X. Images of Smith's LED - illuminated, mirrored shack in Joshua Tree, «Lucid Stead,» went viral in 2013, he'd likely create another colorful, Light and
Space Movement - inspired work for Desert X. Aitken's
immersive video installation «Diamond Sea,» which was presented at the Whitney Biennial in 1997, explores southwestern Africa's Namib Desert.
Part art exhibition, part performance
space, Selfridges
new immersive project, running until 20 May, showcases contemporary and future concepts of «radical luxury.»
In the winter and spring months of 2016, Serpentine Galleries launches The Magazine Sessions, a
new series of
immersive performances programmed in collaboration with Fiorucci Art Trust and taking place in the Zaha Hadid - designed
space of The Magazine at the Serpentine Sackler Gallery.
She has had the chance to install large, site - specific pieces in many prominent Bay Area
spaces recently including the brand
new SWIM Gallery (Luggage Store Annex), the Lab, Palo Alto Art Center, Guerrero Gallery, Incline Gallery, and most notably, Johansson Projects in Oakland, which was a solo show as well as a kind of a residency in the gallery, where she installed her largest
immersive installation to date over a one - month period.
Consisting of five steel «clouds», this
new immersive work by Royal Academician Conrad Shawcross will inhabit the courtyard's central
space during the Summer Exhibition.
MINUS
SPACE is delighted to announce a
new immersive installation by Basel, Switzerland - based artist Daniel Göttin entitled Network 45 with Signs.
Projects 102, part of The Elaine Dannheisser Projects Series, is the first solo
New York museum exhibition of the work of emerging artist Neïl Beloufa (Algerian - French, born 1985), who combines moving images and sculptural forms to create
immersive viewing
spaces.
Chris Johanson: Possibilities is an exhibition of
new paintings and works on paper on view in an
immersive installation at the Mitchell - Innes & Nash's Chelsea
space.
Robin Klassnik's
new — albeit temporary —
space kicks off with an
immersive video - performance - sculpture by Leah Capaldi.
However, even as this presentation in some ways limits the power of individual videos, the
immersive space becomes the realization of a
new and greater master work, one that is completed by Acconci Studio's careful design of installation elements, such as the floating hall of poetry or the metal arabesques that house archival materials of performances.
The Turner Prize nominated artist James Richards has selected Francis Bacon's «Study for a Portrait» (1953), for the fourth and final presentation of works from the V - A-C collection, Moscow, and as a response to Bacon's iconic figure, the artist has created an
immersive sound work for the exhibition, which envelops the redesigned gallery
space and audience alike, creating a
new «
space» in which Bacon's powerful work sits at its heart.
Projects 102, part of The Elaine Dannheisser Projects Series, is the first solo
New York museum exhibition of the work of emerging artist Neïl Beloufa (Algerian - French, born 1985), who combines moving - image mediums and sculpture to create
immersive viewing
spaces.
For this installation, which occupies all four walls and the floor of the Berlin gallery's main exhibition
space, Barbara Kruger created one of her greatest
immersive room - wraps, as well as placed a few
new vinyl works in the gallery
space.
For this installation, which occupies all four walls and the floor of the Berlin gallery's main exhibition
space, the artist has created one of her
immersive room - wraps and several
new vinyl works.
On April 18 + 19, Susan Cianciolo will present
immersive environment «RUN RESTAURANT UNTITLED» (2017), transforming the gallery's restaurant into a
new communal
space.
Both configurations will support today's
immersive video and gaming experiences such as traveling to a
new country, exploring
space, swimming with dolphins, or shooting zombies.
New immersive tech like VR, AR and MR will usher us into new digital spaces that will bring emotional connections even to month - end account reckoni
New immersive tech like VR, AR and MR will usher us into
new digital spaces that will bring emotional connections even to month - end account reckoni
new digital
spaces that will bring emotional connections even to month - end account reckoning.
The product of a partnership between HTC and game publisher Valve, whose
new SteamVR platform powers it, the Vive offers a completely
immersive virtual reality experience that lets users walk around a 15 x 15 - foot
space and interact with virtual objects using a pair of handheld controllers.