First with their crazy over-the-top-ness, and now with the introduction of
a new main enemy... Read More»
Not exact matches
The
new main weapon results in balletic, almost rhythmic combat: Throw the ax at the
enemy charging at you, summon it back, and start charging a major swing to take out the next foe before dodging out of the way, adding in a few flourishes of the ax, and then finishing off the bad guys with another sturdy toss.
Lots of
new enemies, weapons, a
new story in which you are now a big daddy and a multiplayer mode are the
main highlights of this game.
The
main character of almost every Zelda - related title, Link will use his trademark sword, shield, bombs, bow, and other weapons to combat his
new enemies.
THQ Nordic is releasing its third person RPG ELEX later this month, and released a
new trailer today showing a deeper look at the game's
main enemy — The Albs.
Like the previous Souls games, Ashes of Ariandel expands the
main game's waistline with a whole
new area to explore occupied by a host of
new enemy types.
Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close - Quarter Combat) skills, vastly improved
enemy AI, online elements that complement the single player campaign, and an all -
new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the
main game, that is currently live, online and available for users to play.
The
new screenshots, available below, focus mostly on combat, showing the
main character fight some familiar Dragon Quest
enemies.
- characters are drawn in the
main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker
enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock
new abilities in each battle - possible 18 quests - each of the girls has their own quirks
What really drives this point home is the
main story mode, which plays out like a «One Piece Battles Greatest Hits» montage instead of introducing
new enemies or allies that don't require years of background knowledge of the series.
Ive been playing this game for 20 hrs and Ive barely touched the
main story pleasantly surprised by how deep this game is and how the world continues to uncover
new areas to discover and
new enemies to fight.
A
new gameplay trailer was shown last night at the Video Game Awards 2012, showing off our
main protagonist, Booker DeWitt killing multiple
enemies as well as fighting something known as the Handyman.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the
new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the
new character (Infinite) are being kept secret - the
main part of the storyline is that Eggman gathers strong
enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the
enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the
new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's
new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's
new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing
new information, including news that would be unique to Japan
Titan Quest Ragnarök is the expansion that fans of the game have been waiting for a long time, providing more of what makes the
main game fun such as
new customization possibilities,
new enemies and plenty of other content that can keep them occupied for a very long time.
Titan Quest Ragnarök offers more of what makes the
main game so engaging - a
new Mastery opening up
new customization possibilities,
new gear,
new enemies,
new areas to explore and
new challenges.
This
new gameplay footage of Dino Batter in its alpha state is cheerful and colorful, showcasing an overall look at the game's
main strong points from exploration to surviving by deflecting incoming
enemy attacks.
Here, players are tasked with clearing a total of 100
new quests, all of which have a
main goal, such as «kill all
enemies,» that must be completed to finish the quest, as well as three secondary goals which can be completed to unlock
new items, such as
new traps.
main gimmick is the hero's transformation abilities: As an ancient relic brought to life (yes, really), Knack grows larger whenever he comes into contact with more artefacts while progressing through levels, which allows him to take on more dangerous
enemies and use the environment and its objects in
new ways.
Thankfully, the game offers
new weapons frequently and challenges the player by introducing
new enemies that require more strategy to defeat, which give the game a feeling of freshness during the duration of the
main campaign.
There is a
main crystal in
New Gridania which is your return point if you die and is also where you travel to if you use your teleport option in your action bar (which is very useful when you need to get out of harms way) This however does take a few seconds so if you are using it to flee a strong
enemy it would be best to attempt this once you are far away from them.
Like the previous Souls games, Ashes of Ariandel expands the
main game's waistline with a whole
new area to explore occupied by a host of
new enemy types.
The pack stands completely separate from the normal multiplayer maps, as is immediately obvious by its own section in the
main menu, with a
new appearance to the menu and 60's music blaring out
enemy vehicles as you exchange blows.
THQ Nordic is releasing its third person RPG ELEX later this month, and released a
new trailer today showing a deeper look at the game's
main enemy — The Albs.
Taking place 25 years after the destruction of the Locust Horde, Gears of War 4 follows Marcus Fenix's son as the
main protagonist when a
new enemy shows up.
In this game, a sinister
new enemy called Smithy is the
main antagonist in this title - Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the
main cast • There is the After Story I mentioned — this is a
new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a
new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
new version of Asuka •
New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
New dungeons •
New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
New enemy types • A
new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the
main menu) • A
new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressi
new page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
Though the DLC adopts many of the mechanics and
enemies you've encountered in the
main game, Chris Redfield (and returning antagonist Lucas) offers some
new tricks.
By completing objectives known as contracts, killing
enemies, and by generally performing well, players can gain experience points that unlock
new abilities that are not featured in the
main game, clothing, weapons and more, keeping the multiplayer fresh and exciting.
The Tanooki Suit is the
main new addition, allowing Mario to whip
enemies with his tail, float down slowly to cross large gaps andâ $ ¦ oh wait, it doesn't have flying abilities.
While most of the gameplay still has Kirby going left and right in search for the
main exit, Warp Stars now allow Kirby to transition between planes, making him jump between the foreground and background to take on
enemies that are out of reach, explore
new areas, and avoid
enemy attacks.
The
main gameplay aspects of A Hat in Time are pretty simple as far as platformers go; you'll be running, jumping, bashing
enemies, and unlocking all
new abilities as you progress through a series of different levels.
Clearing the
main mission unlocks four more that alter the camp's layout,
enemy patrol patterns, weather, and time of day, creating an entirely
new set of challenges.
HeroCraft has announced the release of
new DLC for Warhammer 40,000 Space Wolf — The Saga of the Great Awakening — which includes 10 story missions,
new enemies,
new weapons and equipment, as well as
new development levels for the
main character and his squadmates, improved graphic quality, and added over 25 special achievements.
The
main game clocks in anywhere from 8 - 12 hours, but almost every moment of the game feels fresh and exciting as you are either killing
enemies in a
new way or at a
new location.
That's not even getting into the ported
enemies,
new main character graphics,
new music, and things like completion percentage and game completion timer ripped straight from Metroid.
Main character Phoenix has the power of the «inner flame,» allowing him to find
new ways to defeat
enemies and bosses, meaning there could be plenty of variety.
Play with the
new Celebrimbor abilities throughout the
new «Test of the Ring» Challenge Mode with higher level
enemies (i.e., only way to get Level 30 Runes to take back to the
Main Story Campaign) with the goal to Dominate rather than kill the hierarchy
Each chapter has a
main objective, but
new ones pop up in the chaos of battle, forcing the player to pay attention not only to the multitude of
enemies, but also to what is happening elsewhere on the map.
The
new trailer showed off the Monsters Inc. world, the Tangled world and the Toy Story world, as well as showing us what
enemies and forms we can expect to see the
main characters in whilst you're exploring these areas.
Speaking of boss battles, some of these, along with the
new enemies will require players to think differently from the
main game.
The
new trailer showed a ton of
new gameplay mechanics, but the
main focus the ability to through your magic hat on
enemies and control them.
Survivor's Pack includes the possibility to make all
main weapons available to all classes, a
new piece of gear (the Vortex Grenade, which sucks all
enemies to a central gravity point dealing constant damage) and three exclusive bullet colors.
«So I came up with the place, I was the writer of the plot and dialogue, I voice - directed the
main characters... and I was the lead designer, I worked with our gameplay programmer on
new weapons, plasmids and
enemies, and I was the level designer of the first level of the DLC.»
Oh, and there are also some
new incredibly annoying Facehugger - like
enemies to take down, as well as a great little boss battle that easily rivals those you encounter in the
main game.
He and his forces will be your
main enemy of this
new game and trying to get back to Earth is your mission.
Updates to the
main game will add
new flyable ships, more
enemies to fight, and a CQC mode that will concentrate on competitive team matches separate from the campaign.
The most interesting part of this
new trailer is the use of traps to draw the not - zombies («Freakers» in the game's lore) to attack other
enemies, leaving the
main character free to sneak past.
Aside from the
main campaign, STRAFE will be introducing three
new modes in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such as infinite ammo and taking less damage from rocket jumping; and Horde More challenge called MURDERZONE, with a progression system that lets you unlock objects to help you survive longer according to how many gallons of blood you have spilled from
enemies.
The
main draw is a
new PvE level that sees the Ghost team having to assist Sam Fisher infiltrate an
enemy base.
The four
main locations were so different, bringing in
new enemies, bosses and feels.