Sentences with phrase «new main enemy»

First with their crazy over-the-top-ness, and now with the introduction of a new main enemy... Read More»

Not exact matches

The new main weapon results in balletic, almost rhythmic combat: Throw the ax at the enemy charging at you, summon it back, and start charging a major swing to take out the next foe before dodging out of the way, adding in a few flourishes of the ax, and then finishing off the bad guys with another sturdy toss.
Lots of new enemies, weapons, a new story in which you are now a big daddy and a multiplayer mode are the main highlights of this game.
The main character of almost every Zelda - related title, Link will use his trademark sword, shield, bombs, bow, and other weapons to combat his new enemies.
THQ Nordic is releasing its third person RPG ELEX later this month, and released a new trailer today showing a deeper look at the game's main enemy — The Albs.
Like the previous Souls games, Ashes of Ariandel expands the main game's waistline with a whole new area to explore occupied by a host of new enemy types.
Similarly, a host of acclaimed METAL GEAR SOLID features return in hugely advanced forms, including expanded CQC (Close - Quarter Combat) skills, vastly improved enemy AI, online elements that complement the single player campaign, and an all - new version of METAL GEAR ONLINE, a competitive multiplayer mode, included within the main game, that is currently live, online and available for users to play.
The new screenshots, available below, focus mostly on combat, showing the main character fight some familiar Dragon Quest enemies.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker enemies, you knock them back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more enemies in one swing - enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
What really drives this point home is the main story mode, which plays out like a «One Piece Battles Greatest Hits» montage instead of introducing new enemies or allies that don't require years of background knowledge of the series.
Ive been playing this game for 20 hrs and Ive barely touched the main story pleasantly surprised by how deep this game is and how the world continues to uncover new areas to discover and new enemies to fight.
A new gameplay trailer was shown last night at the Video Game Awards 2012, showing off our main protagonist, Booker DeWitt killing multiple enemies as well as fighting something known as the Handyman.
- Iizuka has received a ton of requests from fans to have their own original characters appear in Sonic games - while that couldn't happen, Sonic Forces» custom character recognizes that fan desire - the avatar was created with the idea of «making straight high - speed action» - this time the concept is that all three styles (Modern, Classic, Avatar) would be high - speed based - make selections for the face, mouth, body color, and gender of custom characters - each species will also have their own unique skills, such as wolves being able to pull nearby rings - you can't change custom characters in the middle of the game - there is some sort of feature that's unlocked after you've cleared the game once related to this - the new avatar style will have a speedy and rhythmic style like Modern Sonic, but also different vectors from Sonic - this includes differences in timing for pressing buttons, or the Wisps giving the avatar trickier movements - the story aims to depict heroes that would feel like Sonic - by controlling different characters, the devs hope to show a story that extends to explaining the world setting as well - the story concept has been «Hero Army vs. Eggman's Army» from the start - when wondering who should be made playable among the heroes, the idea came up for Classic Sonic - the character setting for the avatar is a civilian in an area occupied by Eggman who stands up and fights together with Sonic - during stages, you'll hear radio contact from partners like Tails and Amy - Sonic and the rest of the gang form a resistance to stand against Eggman's army, so they relay information from headquarters - boss characters like Chaos and Metal Sonic will appear in Eggman's army - details on the new character (Infinite) are being kept secret - the main part of the storyline is that Eggman gathers strong enemies in the past to form an all mighty army - some people might be wondering why Shadow is on the enemy's side, but they can find out more by experiencing the story - the team thinks Japanese fans are taking a liking to the serious story and character customization features - there were some struggles with the new engine in early stages, but now they've moved to a smooth development process - the team knew they wanted to bring the game to Nintendo's new console before they even knew it was the Switch - the Switch info came to them during the middle of the game's development - SEGA knew Nintendo fans would want to play Sonic's new game, which is why they personally worked to bring it to Switch - SEGA plans to show the game in Japan at Tokyo Game Show 2017 in September - the team is also working on providing new information, including news that would be unique to Japan
Titan Quest Ragnarök is the expansion that fans of the game have been waiting for a long time, providing more of what makes the main game fun such as new customization possibilities, new enemies and plenty of other content that can keep them occupied for a very long time.
Titan Quest Ragnarök offers more of what makes the main game so engaging - a new Mastery opening up new customization possibilities, new gear, new enemies, new areas to explore and new challenges.
This new gameplay footage of Dino Batter in its alpha state is cheerful and colorful, showcasing an overall look at the game's main strong points from exploration to surviving by deflecting incoming enemy attacks.
Here, players are tasked with clearing a total of 100 new quests, all of which have a main goal, such as «kill all enemies,» that must be completed to finish the quest, as well as three secondary goals which can be completed to unlock new items, such as new traps.
main gimmick is the hero's transformation abilities: As an ancient relic brought to life (yes, really), Knack grows larger whenever he comes into contact with more artefacts while progressing through levels, which allows him to take on more dangerous enemies and use the environment and its objects in new ways.
Thankfully, the game offers new weapons frequently and challenges the player by introducing new enemies that require more strategy to defeat, which give the game a feeling of freshness during the duration of the main campaign.
There is a main crystal in New Gridania which is your return point if you die and is also where you travel to if you use your teleport option in your action bar (which is very useful when you need to get out of harms way) This however does take a few seconds so if you are using it to flee a strong enemy it would be best to attempt this once you are far away from them.
Like the previous Souls games, Ashes of Ariandel expands the main game's waistline with a whole new area to explore occupied by a host of new enemy types.
The pack stands completely separate from the normal multiplayer maps, as is immediately obvious by its own section in the main menu, with a new appearance to the menu and 60's music blaring out enemy vehicles as you exchange blows.
THQ Nordic is releasing its third person RPG ELEX later this month, and released a new trailer today showing a deeper look at the game's main enemy — The Albs.
Taking place 25 years after the destruction of the Locust Horde, Gears of War 4 follows Marcus Fenix's son as the main protagonist when a new enemy shows up.
In this game, a sinister new enemy called Smithy is the main antagonist in this title - Smithy crashes into the star road and causes seven stars to be scattered far and wide throughout the land.
PS4 Version has: • 1080p at 60 fps • There is a «side story» after each chapter now — this gives you more insight into the main cast • There is the After Story I mentioned — this is a new chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew chapter with about 4 - 6 hours gameplay • You can now play as the White Shadow and a new version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew version of Asuka • New dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressiNew dungeons • New enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressiNew enemy types • A new difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew difficulty called Calamity (which is very hard and required for the platinum) • A time attack mode • A Boss Rush mode for taking on the bosses (accessed from the main menu) • A new page of NPCs to interact within the NiAR • Other changes within the game for balance and progressinew page of NPCs to interact within the NiAR • Other changes within the game for balance and progression.
Though the DLC adopts many of the mechanics and enemies you've encountered in the main game, Chris Redfield (and returning antagonist Lucas) offers some new tricks.
By completing objectives known as contracts, killing enemies, and by generally performing well, players can gain experience points that unlock new abilities that are not featured in the main game, clothing, weapons and more, keeping the multiplayer fresh and exciting.
The Tanooki Suit is the main new addition, allowing Mario to whip enemies with his tail, float down slowly to cross large gaps andâ $ ¦ oh wait, it doesn't have flying abilities.
While most of the gameplay still has Kirby going left and right in search for the main exit, Warp Stars now allow Kirby to transition between planes, making him jump between the foreground and background to take on enemies that are out of reach, explore new areas, and avoid enemy attacks.
The main gameplay aspects of A Hat in Time are pretty simple as far as platformers go; you'll be running, jumping, bashing enemies, and unlocking all new abilities as you progress through a series of different levels.
Clearing the main mission unlocks four more that alter the camp's layout, enemy patrol patterns, weather, and time of day, creating an entirely new set of challenges.
HeroCraft has announced the release of new DLC for Warhammer 40,000 Space Wolf — The Saga of the Great Awakening — which includes 10 story missions, new enemies, new weapons and equipment, as well as new development levels for the main character and his squadmates, improved graphic quality, and added over 25 special achievements.
The main game clocks in anywhere from 8 - 12 hours, but almost every moment of the game feels fresh and exciting as you are either killing enemies in a new way or at a new location.
That's not even getting into the ported enemies, new main character graphics, new music, and things like completion percentage and game completion timer ripped straight from Metroid.
Main character Phoenix has the power of the «inner flame,» allowing him to find new ways to defeat enemies and bosses, meaning there could be plenty of variety.
Play with the new Celebrimbor abilities throughout the new «Test of the Ring» Challenge Mode with higher level enemies (i.e., only way to get Level 30 Runes to take back to the Main Story Campaign) with the goal to Dominate rather than kill the hierarchy
Each chapter has a main objective, but new ones pop up in the chaos of battle, forcing the player to pay attention not only to the multitude of enemies, but also to what is happening elsewhere on the map.
The new trailer showed off the Monsters Inc. world, the Tangled world and the Toy Story world, as well as showing us what enemies and forms we can expect to see the main characters in whilst you're exploring these areas.
Speaking of boss battles, some of these, along with the new enemies will require players to think differently from the main game.
The new trailer showed a ton of new gameplay mechanics, but the main focus the ability to through your magic hat on enemies and control them.
Survivor's Pack includes the possibility to make all main weapons available to all classes, a new piece of gear (the Vortex Grenade, which sucks all enemies to a central gravity point dealing constant damage) and three exclusive bullet colors.
«So I came up with the place, I was the writer of the plot and dialogue, I voice - directed the main characters... and I was the lead designer, I worked with our gameplay programmer on new weapons, plasmids and enemies, and I was the level designer of the first level of the DLC.»
Oh, and there are also some new incredibly annoying Facehugger - like enemies to take down, as well as a great little boss battle that easily rivals those you encounter in the main game.
He and his forces will be your main enemy of this new game and trying to get back to Earth is your mission.
Updates to the main game will add new flyable ships, more enemies to fight, and a CQC mode that will concentrate on competitive team matches separate from the campaign.
The most interesting part of this new trailer is the use of traps to draw the not - zombies («Freakers» in the game's lore) to attack other enemies, leaving the main character free to sneak past.
Aside from the main campaign, STRAFE will be introducing three new modes in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such as infinite ammo and taking less damage from rocket jumping; and Horde More challenge called MURDERZONE, with a progression system that lets you unlock objects to help you survive longer according to how many gallons of blood you have spilled from enemies.
The main draw is a new PvE level that sees the Ghost team having to assist Sam Fisher infiltrate an enemy base.
The four main locations were so different, bringing in new enemies, bosses and feels.
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