Once
the new microtransaction model is implemented into Call of Duty: WWII's code, players will be able to purchase Call of Duty Points for real cash, which can then be used to buy still - unannounced content for the game or unlock things.
Not exact matches
Again, the business
model is central to the approach here; subscription
models want to keep players engaged and happy for long, continuous periods of time, whereas games that depend on
microtransactions are content with people stopping back for a brief visit, to purchase and consume the
new content.
This innovation will eventually enable
new, consumption - based business
models,
microtransactions and even the livestreaming of money.