Sentences with phrase «new mode of travel»

Not exact matches

Cycling and walking charity Sustrans» chief executive Xavier Brice said: «The new Government must urgently improve the quality of the air that we breathe through an ambitious new Clean Air Act which tackles tailpipe emissions but also encourages a real shift in how people travel to the least polluting of all modes — walking and cycling.
By late April, University at Buffalo will begin a two - year research project studying the operation and challenges of running a driverless bus — with an eye toward the day it could eventually shuttle students and faculty to and from other modes of travel and be integrated into a new transportation age.
«I am still in the exploration mode and will be traveling to D.C. and New York City in the coming weeks to test the waters of support,» Guy wrote.
Few tourists travel explicitly to see a city's or country's mode of transportation, but I dare say that besides transport nerds such as myself, there are examples which qualify as must - see, including Japan's Shinkansen high - speed train, Lisbon's old tram system, and the streetcars of New Orleans, among others.
There is so much to explore and every time I unlocked a different mode of travel I would go back and see if I could access any new dungeon or retrieve any special items.
The new Drivatar aspect is a nice way to earn credits offline, since your digital imprint can travel to your friends» single - player modes, and it only takes three races before the game can make a general outline of how you drive.
Google's conventional Lexus RX crossovers and Toyota Prius sedans, the ones with the ungainly aftermarket rack - and - cone setup on their roofs, continue to roam Northern California — Google says its vehicles have traveled the equivalent of some 1.7 million miles, 1 million of them in driverless mode — while the company awaits a ruling from the California Department of Motor Vehicles that would allow it to test its new prototypes without driver controls on public roads.
In this mode, drivers can reach a max speed of 83 mph and travel 27.3 miles on a single charge, although that range figure is based on the New European Driving Cycle not the EPA cycle, for which numbers are not yet available.
The new BMW 330e is also capable of travelling up to 22 miles in all - electric mode and therefore with zero local emissions.
In all - electric mode, the new BMW 330e is also capable of travelling up to 35 kilometres (approx. 22 miles) 1).
The new BMW 330e is also capable of traveling up to 22 miles in all - electric mode and therefore with zero local emissions.
While Rescue helps to arrange each dog's transportation, each adopter is responsible for his new dog's travel expenses, no matter the mode of transportation, even if the adopter chooses to pick the dog up himself.
In 2003, Sea's Young began working in co-operation with Hong Kong Airport, pioneering a brand - new global mode of transport known as «sea - air transportation», making it even easier for international visitors, flying in from over 150 different countries, to travel through the Pearl River Estuary.
Whatever your chosen mode of travel, our goal is always the same - to provide you with a truly memorable New Zealand travel experience.
Or promote the new place you have found as the «Next Hot Spot» for a particular mode of travel.
With the launch of the new Children Travel Free initiative, Eurail backs its belief that trains provide the best mode of transportation for a family bonding adventure through Europe.
In this enhanced edition of the game, players will travel to an unexplored realm and encounter new hero weapons and abilities, new monster types, additional features that increase team dynamics and strategy, and new gameplay modes to be revealed this month.
Master Mode ups the challenge, Hero's Path mode tracks 200 hours of footsteps on the map, the Travel Medallion creates a warp point, eight new armor items offer unique effects, and the Korok Mask helps locate Koroks.
Players command Tin Man, Scarecrow, Lion and new heroine Ophelia Shen as they travel across the dangerous land of Oz to places like the Munchkin countryside and Glinda's Castle in the story mode or battle against other players in real - time in the Arena of Oz.»
This new project seems to give the mecha (tentatively known as Dolls) more utility outside of combat and basic travel to include traversing the world in different modes including the usual mecha mode to a wheeled vehicle, all while engrossing the player in the game's massive scope.
For those who would rather stop plagues instead of use them, the update is also bringing a new Infested Salvage game mode, where players travel to a research vessel that has succumbed to the infection it was investigating.
Rounding out the package is a new Master Mode difficulty, Hero's Path mode for tracking up to 200 hours of footsteps on the map, a warp point inducing Travel Medallion, eight new armor pieces offering unique effects and an adorable Korok Mask for finding those last few elusive mischief makers.
One of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each new game because appearence of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all of the movie scenes in xenosaga 3 can be viewed in swimsuit mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some of the characters have to travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back of the case of xenosaga three said that the best aspect of the previous battles systems from episode one were combined to form a new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect of xenosaga episode one were the special atacks wich are better than the those of episode three and the best aspect of episode three as the break system wich was also better than those of episode three.I think that namco should have given xenosaga episode 3 the battle system of episode 2 combined episode ones style of special attack, but doing this would have probably made the battle system of xenosaga episode three boring because the same old tactics would have to be used in a new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the new Erde Kasier Sgma my most favorite summon in the world at will and use new Ether and Tech attacks along with the new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system of xenosaga episode 3 is way more better than those of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
The wide range of game modes was enriched with two entirely new ones: LIVE Run — an outdoor online competition of two 5 - people teams — and Summer Circuit, in which we travel throughout the USA with our team and play against local opponents.
with essays by Johannes Meinhardt and Jeffrey Rian, in German) Art Collected: Private, Corporate and Museum Contexts, University Art Museum, Binghampton, USA (curated by Lynn Gamwell) Hybrid Neutral: Modes of Abstraction and the Social, Richard F. Brush Art Gallery, St. Lawrence Museum, New York, USA (traveling exhibition coordinated by Independant Curators Incorporated, curated by Collins and Milazzo, cat.
Travelling Dust is a departure from accepted modes of cultural reference and representation, opening up new channels of thought and taking a renewed look at what these places mean to one another within the realities of geopolitics.
1988 Cultural Geometry, Deste Foundation for Contemporary Art, Athens (curated by Jeffrey Deitch, catalogue) Collection Sonnabend: 25 Years of Selection and Activity, Museo Nacional Centro de Arte Reina Sofía, Madrid; traveled to CAPC Musée d'art contemporain, Bordeaux, France; Art Cologne, Cologne, Germany; Hamburger Bahnhof Museum für Gegenwart, Berlin; Galleria Nazionale d'Arte Moderna, Rome; Museo d'Arte Moderna e Contemporanea, Trento, Italy; Musée Rath, Geneva; Sezon Museum of Art, Tokyo; Miyagi Museum of Art, Sendai, Japan; Fukuyama Museum of Art, Hiroshima, Japan; National Museum of Art, Kyoto, Japan (catalogue) Galerie Lelong, New York A Drawing Show, Cable Gallery, New York Hover Culture, Metro Pictures, New York Art at the End of the Social, The Rooseum, Malmö, Sweden (curated by Collins & Milazzo, catalogue) Australian Biennale, Art Gallery of New South Wales, Sydney, Australia; travelled to National Gallery of Victoria, Melbourne, Australia (catalogue) La Couleur Seule: L'Experience du monochrome, Musée Saint Pierre, Lyon, France (catalogue) Hybrid Neutral, Modes of Abstraction and the Social, I.C.I. Exhibition: University Art Gallery, The University of North Texas, Denton, TX; travelled to J.B. Speed Art Museum, Louisville, KY; Alberta College of Art, Alberta, Canada; The Contemporary Arts Center, Cincinnati, OH; Richard F. Brush Art Gallery, Gainesville, FL; Santa Fe Community College Art Gallery, Gainesville, FL (curated by Collins & Milazzo, catalogue) Works Concepts Processes Situations Information, Galerie Hans Mayer, Düsseldorf, Germany (curated by Robert Nickas) American Art of the Late 80s: The Binational, Museum of Fine Arts and Institute of Contemporary Art, Boston, MA; travelled to Städtische Kunsthalle, Düsseldorf, Germany; Kunsthalle, Bremen, Germany; Württembergischer Kunstverein, Stuttgart, Germany (catalogue) Carnegie International, Carnegie Museum of Art, Pittsburgh, PA (catalogue) New Works, Daniel Weinberg Gallery, Los Angeles A Debate on Abstraction: Systems and Abstraction, The Bertha and Karl Leubsdorf Art Gallery, Hunter College, New York (catalogue) Viewpoints: Postwar Painting and Sculpture from the Guggenheim Museum Collection and Major Loans, Solomon R. Guggenheim Museum, New York Three Decades: The Oliver Hoffman Collection, The Museum of Contemporary Art, Chicago (catalogue)
And although his work reflects a voracious appetite for foreign places and faraway cultures, as well as an ongoing interest in travel and various modes of transit, Cornell never physically ventured beyond New York.
* catalogue 1980 * Philip Guston, (retrospective exhibition 1930 - 1979) originating at the San Francisco Museum of Modern Art: traveled to Corcoran Gallery of Art, Washington, D.C.; Museum of Contemporary Art, Chicago; The Denver Art Museum, CO; Whitney Museum of American Art, New York Philip Guston, Akron Art Museum, OH 1981 * A New Spirit in Painting, Royal Academy of Arts, London Philip Guston, Montgomery Museum of Fine Arts, Montgomery, AL 1981 - 1982 * Philip Guston: The Last Works, organized by the Phillips Collection, Washington, D.C.: traveled to Cleveland Museum of Art, OH; Museum of Art, Carnegie Institute, Pittsburgh, PA; David McKee Gallery, New York * XVI Bienal Internacional de Sao Paulo, Brazil: traveled as Philip Guston: Sus Ultimos Anos to Museo de Arte Moderno, Mexico City; Centro de Arte Moderno, Guadalajara, Mexico; Museo de Arte Moderno, Bogota, Colombia 1982 * Philip Guston: Paintings 1969 - 1980, Whitechapel Art Gallery, London: traveled to Stedelijk Museum, Amsterdam; Kunsthalle, Basel 1983 * The First Show — Paintings and Sculpture from Eight Collections, Museum of Contemporary Art, Los Angeles, CA 1984 * Philip Guston: The Late Works, National Gallery of Victoria, Melbourne; Art Gallery of Western Australia, Perth; Art Gallery of New South Wales, Sydney * La Grande Parade: Highlights of Painting after 1940, Stedelijk Museum, Amsterdam Philip Guston: Last Works, Hayden Gallery, Massachusetts Institute of Technology, Cambridge, MA 1986 * Philip Guston, Greenville County Museum of Art, SC; North Carolina Museum of Art, Raleigh; The Atlanta College of Art, GA 1987 * l'epoque, la mode, la morale, la passion, Centre Georges Pompidou, Paris, France * Philip Guston: Early & Late Works, Skidmore College Museum of Art, Saratoga, NY 1988 * The Drawings of Philip Guston, The Museum of Modern Art, New York: traveled to Museum Overholland, Amsterdam; La Fundacion La Caixa, Barcelona; Museum of Modern Art, Oxford, England; Douglas Hyde Gallery, Dublin; Galeria Nazionale D'Arte Moderna e Contemporanea, Rome.
Some of the increase in ridership at each facility likely came from new riders (i.e. riders who, absent the protected bike lane, would have travelled via a different mode or would not have taken the trip) and some from riders diverted from other nearby streets (i.e. riders who were attracted to the route because of the facility, but would have chosen to ride a bicycle for that trip regardless).
They reflect a fundamental shift from the old, unsustainable paradigm of car - oriented urbanism toward a new paradigm where urban forms and land uses are closely integrated with efficient, low - impact, and people - oriented urban travel modes: walking, cycling, and transit.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reTravel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reTravel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now retravel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reTravel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
But while most of the established players continue to use a combination of conventional modes of marketing communication, recent years have seen some new age companies that chose the path less traveled.
From Inkopolis Square, you can jump into the game's competitive multiplayer (the bread and butter of Splatoon), shop for new clothes and weapons to get a leg up on the competition, travel to Octo Canyon to take on the game's single - player campaign or head over to Grizzco to participate in the game's new co-op mode: Salmon Run.
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