Not exact matches
Cycling and walking charity Sustrans» chief executive Xavier Brice said: «The
new Government must urgently improve the quality
of the air that we breathe through an ambitious
new Clean Air Act which tackles tailpipe emissions but also encourages a real shift in how people
travel to the least polluting
of all
modes — walking and cycling.
By late April, University at Buffalo will begin a two - year research project studying the operation and challenges
of running a driverless bus — with an eye toward the day it could eventually shuttle students and faculty to and from other
modes of travel and be integrated into a
new transportation age.
«I am still in the exploration
mode and will be
traveling to D.C. and
New York City in the coming weeks to test the waters
of support,» Guy wrote.
Few tourists
travel explicitly to see a city's or country's
mode of transportation, but I dare say that besides transport nerds such as myself, there are examples which qualify as must - see, including Japan's Shinkansen high - speed train, Lisbon's old tram system, and the streetcars
of New Orleans, among others.
There is so much to explore and every time I unlocked a different
mode of travel I would go back and see if I could access any
new dungeon or retrieve any special items.
The
new Drivatar aspect is a nice way to earn credits offline, since your digital imprint can
travel to your friends» single - player
modes, and it only takes three races before the game can make a general outline
of how you drive.
Google's conventional Lexus RX crossovers and Toyota Prius sedans, the ones with the ungainly aftermarket rack - and - cone setup on their roofs, continue to roam Northern California — Google says its vehicles have
traveled the equivalent
of some 1.7 million miles, 1 million
of them in driverless
mode — while the company awaits a ruling from the California Department
of Motor Vehicles that would allow it to test its
new prototypes without driver controls on public roads.
In this
mode, drivers can reach a max speed
of 83 mph and
travel 27.3 miles on a single charge, although that range figure is based on the
New European Driving Cycle not the EPA cycle, for which numbers are not yet available.
The
new BMW 330e is also capable
of travelling up to 22 miles in all - electric
mode and therefore with zero local emissions.
In all - electric
mode, the
new BMW 330e is also capable
of travelling up to 35 kilometres (approx. 22 miles) 1).
The
new BMW 330e is also capable
of traveling up to 22 miles in all - electric
mode and therefore with zero local emissions.
While Rescue helps to arrange each dog's transportation, each adopter is responsible for his
new dog's
travel expenses, no matter the
mode of transportation, even if the adopter chooses to pick the dog up himself.
In 2003, Sea's Young began working in co-operation with Hong Kong Airport, pioneering a brand -
new global
mode of transport known as «sea - air transportation», making it even easier for international visitors, flying in from over 150 different countries, to
travel through the Pearl River Estuary.
Whatever your chosen
mode of travel, our goal is always the same - to provide you with a truly memorable
New Zealand
travel experience.
Or promote the
new place you have found as the «Next Hot Spot» for a particular
mode of travel.
With the launch
of the
new Children
Travel Free initiative, Eurail backs its belief that trains provide the best
mode of transportation for a family bonding adventure through Europe.
In this enhanced edition
of the game, players will
travel to an unexplored realm and encounter
new hero weapons and abilities,
new monster types, additional features that increase team dynamics and strategy, and
new gameplay
modes to be revealed this month.
Master
Mode ups the challenge, Hero's Path
mode tracks 200 hours
of footsteps on the map, the
Travel Medallion creates a warp point, eight
new armor items offer unique effects, and the Korok Mask helps locate Koroks.
Players command Tin Man, Scarecrow, Lion and
new heroine Ophelia Shen as they
travel across the dangerous land
of Oz to places like the Munchkin countryside and Glinda's Castle in the story
mode or battle against other players in real - time in the Arena
of Oz.»
This
new project seems to give the mecha (tentatively known as Dolls) more utility outside
of combat and basic
travel to include traversing the world in different
modes including the usual mecha
mode to a wheeled vehicle, all while engrossing the player in the game's massive scope.
For those who would rather stop plagues instead
of use them, the update is also bringing a
new Infested Salvage game
mode, where players
travel to a research vessel that has succumbed to the infection it was investigating.
Rounding out the package is a
new Master
Mode difficulty, Hero's Path
mode for tracking up to 200 hours
of footsteps on the map, a warp point inducing
Travel Medallion, eight
new armor pieces offering unique effects and an adorable Korok Mask for finding those last few elusive mischief makers.
One
of the most exciting and unique things about the xenosaga series is that you can look foward to seeing different character models with each
new game because appearence
of the characters change with each game, not because the characters have aged but for other reasons.There is one special thing that xenosaga episode three has that should have been in the other xenosaga games is the swimsuit
mode because it allows you to watch movie scenes with the characters in there swimsuits but for some reason not all
of the movie scenes in xenosaga 3 can be viewed in swimsuit
mode, I guess it would have made the movie less serious or something.My favorite movie scenes in xenosaga are blue testament, white testament, KOSMOS verses Black Testament, any movie with Luis Virgil becaus ehe is my favorite character in the game because he's passionate and i don't think that he is a bad guy since he was able to brek free from being a testament and the only real reasons why he became a testament was because he wanted to be able to visit that old church on miltia and to gain power to prevent death.I also love Luis Virgil and all
of the movie scenes that he appear in becaus they are very dramatic.The best thing about the xenosaga series is thst the story is very dee, interesting, and shocking and anyone who has played the game in order from episode one through three will definitely say the same thing.There is no doubt that anyone who has completed episode one and two will be stunned when every secret and mystery is unraveled in episode three.The one thing that I can't seem to under stand is why do some
of the characters have to
travel back to the earth in the end, will shion and the gang make it back to earth or will there descendants finish the mission and find earth in the end, Chaos and Nephilim told the group that the key to saving humanity lies on earth, what I want to know is what is it and how will it be used to save the universe, Even in the end
new mysteries arose and remained unraveled.If there is any one outher who has has the awnswer to any
of these questions please let me know when you write you're review or else there has just got to be a xenosaga four on the way, (crying) they just can't leave the story end this way.The only thing that dissapointed me about the game at first was the battle system because on the back
of the case
of xenosaga three said that the best aspect
of the previous battles systems from episode one were combined to form a
new battle system, If namco had really done this Xenosaga episode three would have had a better battle system in my opinion because I belive that the best aspect
of xenosaga episode one were the special atacks wich are better than the those
of episode three and the best aspect
of episode three as the break system wich was also better than those
of episode three.I think that namco should have given xenosaga episode 3 the battle system
of episode 2 combined episode ones style
of special attack, but doing this would have probably made the battle system
of xenosaga episode three boring because the same old tactics would have to be used in a
new game and the battle system most likely would not be as realistic as it is but it would probably be cooler.However the ability to summon all four Erde Kaisers including the
new Erde Kasier Sgma my most favorite summon in the world at will and use
new Ether and Tech attacks along with the
new Counter and Revenge abilities gave xenosaaga episode three more than boost that it needed to have an descent battle systemThe E.S battle system
of xenosaga episode 3 is way more better than those
of episod one and two though, I must say that Namco really outdid themselves with the E.S battle system
of xenosaga episode because the other E.S battle system from the two previos games weren't good, luckily they made up for it with the character battle system.In episode one I never really wanted to use anA.G.W.S, lucky for me they were optional but in episode two sadly it is manatory that you pilot an E.S to progress in the game in Episode three you piloting an E.S is also mandatory to progress in the game but the difference between the three episode is that will be sorry in episode three you will ge glad that you are using an E.S because their battle system is extremely cool.Xenosaga is most definitely one
of the besrt RPG games in the world andit is far more better than any final fantasy game that Square Enix has ever made but for some reason it still score lower than Some Final Fantasy and other Sqare Enix games on this site.I bet that if xenosaga was actually named Final Fantasy and had a subtitle it and if it wre made by sqare Enix it would have probably been more famous and it would have scored higher even though it is still the same gameIn the end with every thing being written said and done all i can say is that I feel more at peace now that I have defended this underated game.All I have to say now is that TURN BASED GAMES RULE!
The wide range
of game
modes was enriched with two entirely
new ones: LIVE Run — an outdoor online competition
of two 5 - people teams — and Summer Circuit, in which we
travel throughout the USA with our team and play against local opponents.
with essays by Johannes Meinhardt and Jeffrey Rian, in German) Art Collected: Private, Corporate and Museum Contexts, University Art Museum, Binghampton, USA (curated by Lynn Gamwell) Hybrid Neutral:
Modes of Abstraction and the Social, Richard F. Brush Art Gallery, St. Lawrence Museum,
New York, USA (
traveling exhibition coordinated by Independant Curators Incorporated, curated by Collins and Milazzo, cat.
Travelling Dust is a departure from accepted
modes of cultural reference and representation, opening up
new channels
of thought and taking a renewed look at what these places mean to one another within the realities
of geopolitics.
1988 Cultural Geometry, Deste Foundation for Contemporary Art, Athens (curated by Jeffrey Deitch, catalogue) Collection Sonnabend: 25 Years
of Selection and Activity, Museo Nacional Centro de Arte Reina Sofía, Madrid;
traveled to CAPC Musée d'art contemporain, Bordeaux, France; Art Cologne, Cologne, Germany; Hamburger Bahnhof Museum für Gegenwart, Berlin; Galleria Nazionale d'Arte Moderna, Rome; Museo d'Arte Moderna e Contemporanea, Trento, Italy; Musée Rath, Geneva; Sezon Museum
of Art, Tokyo; Miyagi Museum
of Art, Sendai, Japan; Fukuyama Museum
of Art, Hiroshima, Japan; National Museum
of Art, Kyoto, Japan (catalogue) Galerie Lelong,
New York A Drawing Show, Cable Gallery,
New York Hover Culture, Metro Pictures,
New York Art at the End
of the Social, The Rooseum, Malmö, Sweden (curated by Collins & Milazzo, catalogue) Australian Biennale, Art Gallery
of New South Wales, Sydney, Australia;
travelled to National Gallery
of Victoria, Melbourne, Australia (catalogue) La Couleur Seule: L'Experience du monochrome, Musée Saint Pierre, Lyon, France (catalogue) Hybrid Neutral,
Modes of Abstraction and the Social, I.C.I. Exhibition: University Art Gallery, The University
of North Texas, Denton, TX;
travelled to J.B. Speed Art Museum, Louisville, KY; Alberta College
of Art, Alberta, Canada; The Contemporary Arts Center, Cincinnati, OH; Richard F. Brush Art Gallery, Gainesville, FL; Santa Fe Community College Art Gallery, Gainesville, FL (curated by Collins & Milazzo, catalogue) Works Concepts Processes Situations Information, Galerie Hans Mayer, Düsseldorf, Germany (curated by Robert Nickas) American Art
of the Late 80s: The Binational, Museum
of Fine Arts and Institute
of Contemporary Art, Boston, MA;
travelled to Städtische Kunsthalle, Düsseldorf, Germany; Kunsthalle, Bremen, Germany; Württembergischer Kunstverein, Stuttgart, Germany (catalogue) Carnegie International, Carnegie Museum
of Art, Pittsburgh, PA (catalogue)
New Works, Daniel Weinberg Gallery, Los Angeles A Debate on Abstraction: Systems and Abstraction, The Bertha and Karl Leubsdorf Art Gallery, Hunter College,
New York (catalogue) Viewpoints: Postwar Painting and Sculpture from the Guggenheim Museum Collection and Major Loans, Solomon R. Guggenheim Museum,
New York Three Decades: The Oliver Hoffman Collection, The Museum
of Contemporary Art, Chicago (catalogue)
And although his work reflects a voracious appetite for foreign places and faraway cultures, as well as an ongoing interest in
travel and various
modes of transit, Cornell never physically ventured beyond
New York.
* catalogue 1980 * Philip Guston, (retrospective exhibition 1930 - 1979) originating at the San Francisco Museum
of Modern Art:
traveled to Corcoran Gallery
of Art, Washington, D.C.; Museum
of Contemporary Art, Chicago; The Denver Art Museum, CO; Whitney Museum
of American Art,
New York Philip Guston, Akron Art Museum, OH 1981 * A
New Spirit in Painting, Royal Academy
of Arts, London Philip Guston, Montgomery Museum
of Fine Arts, Montgomery, AL 1981 - 1982 * Philip Guston: The Last Works, organized by the Phillips Collection, Washington, D.C.:
traveled to Cleveland Museum
of Art, OH; Museum
of Art, Carnegie Institute, Pittsburgh, PA; David McKee Gallery,
New York * XVI Bienal Internacional de Sao Paulo, Brazil:
traveled as Philip Guston: Sus Ultimos Anos to Museo de Arte Moderno, Mexico City; Centro de Arte Moderno, Guadalajara, Mexico; Museo de Arte Moderno, Bogota, Colombia 1982 * Philip Guston: Paintings 1969 - 1980, Whitechapel Art Gallery, London:
traveled to Stedelijk Museum, Amsterdam; Kunsthalle, Basel 1983 * The First Show — Paintings and Sculpture from Eight Collections, Museum
of Contemporary Art, Los Angeles, CA 1984 * Philip Guston: The Late Works, National Gallery
of Victoria, Melbourne; Art Gallery
of Western Australia, Perth; Art Gallery
of New South Wales, Sydney * La Grande Parade: Highlights
of Painting after 1940, Stedelijk Museum, Amsterdam Philip Guston: Last Works, Hayden Gallery, Massachusetts Institute
of Technology, Cambridge, MA 1986 * Philip Guston, Greenville County Museum
of Art, SC; North Carolina Museum
of Art, Raleigh; The Atlanta College
of Art, GA 1987 * l'epoque, la
mode, la morale, la passion, Centre Georges Pompidou, Paris, France * Philip Guston: Early & Late Works, Skidmore College Museum
of Art, Saratoga, NY 1988 * The Drawings
of Philip Guston, The Museum
of Modern Art,
New York:
traveled to Museum Overholland, Amsterdam; La Fundacion La Caixa, Barcelona; Museum
of Modern Art, Oxford, England; Douglas Hyde Gallery, Dublin; Galeria Nazionale D'Arte Moderna e Contemporanea, Rome.
Some
of the increase in ridership at each facility likely came from
new riders (i.e. riders who, absent the protected bike lane, would have
travelled via a different
mode or would not have taken the trip) and some from riders diverted from other nearby streets (i.e. riders who were attracted to the route because
of the facility, but would have chosen to ride a bicycle for that trip regardless).
They reflect a fundamental shift from the old, unsustainable paradigm
of car - oriented urbanism toward a
new paradigm where urban forms and land uses are closely integrated with efficient, low - impact, and people - oriented urban
travel modes: walking, cycling, and transit.
• Eye
of Obsidian adds a brand
new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new chapter in the ReCore story • T8 - NK Corebot • 2
New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Overworlds • 10
New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Dungeons • Dynamic sandstorms in Shifting Sands • 3
new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new weapon
modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts
of dungeon maps • Objective Markers improved • Fast
Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now re
Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast
Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now re
Travel node via the Map • Intra-Level (e.g. within The Cradle) fast
travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now re
travel warping is now instantaneous • Added
new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new Fast
Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now re
Travel nodes (Granite Steps, Lonely Basin, The Cradle) •
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20
New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
New Achievements • Increased level cap from 30 to 40 • 4
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now reada
new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
But while most
of the established players continue to use a combination
of conventional
modes of marketing communication, recent years have seen some
new age companies that chose the path less
traveled.
From Inkopolis Square, you can jump into the game's competitive multiplayer (the bread and butter
of Splatoon), shop for
new clothes and weapons to get a leg up on the competition,
travel to Octo Canyon to take on the game's single - player campaign or head over to Grizzco to participate in the game's
new co-op
mode: Salmon Run.