Sentences with phrase «new running animation»

Let's be honest, you need a new running animation, but Sonic's model looks great!

Not exact matches

Early Man Rated PG for rude humor and some action Rotten Tomatoes Score: 84 % (at time of writing) In Theaters Aardman, the UK stop motion animation studio behind Chicken Run and Wallace & Gromit, are now tackling caveman soccer in this new project about a tribe of neanderthals who are forced out of their valley by their technologically superior neighbors, only to challenge them to a football match to win back their land.
UFC 3 hits the ground running with this match - that - could've - been, hastily showcasing a plethora of improvements to its stand - up game, from an impressive suite of fluid new animations to an intuitive new control scheme that emphasises maneuverability.
While it doesn't include the Black Freighter animation (promised for a future release), the new material proves extremely enlightening, both in terms of the overall story and in the way director Zack Snyder reduced the running time for the theatrical version.
From the style of animation (which combined old school cell animation with new digital technology) to the nonsense plots that would often run for fifteen minutes or less, it's a formula that...
A scene where an unconventional dance shared by Juni and his new ladylove, The President's daughter Alexandra (Taylor Momsen), explodes into the coolest kid uprising since Village of the Damned, and the entire second half of the film runs like a highlight reel for classics like Mysterious Island, Jason and the Argonauts, and of course both of animation legend Ray Harryhausen's Sinbad films.
You can actually tell that this is the first edition of a new major upgrade to Android as there is a slight sense that this is not a mature OS with some stuff thrown together and redesigned in a slightly haphazard way where we experience a little UI flicker and animations that are not running quite as fluidly as they should.
Changed the method for rendering the world from Item Frames (1.8.x) to diamond hoe damage values (1.9.x) Added collision detection Added walking animations New control mechanism - select hotbar slot, then right click to run action (allows single pushes and button holding) Converted the Pokédex and other static menu items from maps to textures Results: Significantly reduced file size, elimination of ~ 25,000 command blocks (mostly from the Pokédex), more responsive controls
There also looks to be some new tackle breaking animations to give the running backs some love.
Hellraid is now running on the Chrome Engine 6 — also used for Dying Light — sporting a new physics - based lighting system, more detailed locations and character models, complex animations, advanced particle effects, and state - of - the - art A.I. systems.
With bone animations, the game ran much smoother even on slower devices, and we could now easily add new skins and weapon options.
While you can run, dive - roll and awkwardly jump, the new animation shows a very fast - paced launch into a glass pane.
Use Interactive defences to block zombies and access new areas, or fight back using different weapons like the Machine Gun, Molotov Cocktail and Sniper Rifle and try to rank above the rest in online - leader boards · Take on the ultimate survival challenge in the previously PC - exclusive «Nightmare» difficulty mode · Running at 1080p on all platforms, with superior controls and enhanced animations, this is how survival was meant to look · Watch the original Developer Diaries and learn more about the Deadlight series · Explore the gorgeous art of Deadlight in the Deadlight: Director's Cut digital art book accessed in - game
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginnnew achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginnnew, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginnNew font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
When we see Team 7 for the first time in this trailer, we get a look at the animations which look crisp, and great new features like open maps, and actual wall running that'll put Storm 4's wall running to shame.
Over two hours of gameplay demonstration of Star Citizen 3.0 offers up a look at multi-crew mission running as well as new facial animation tech.
According to the game's latest update, CSE is running internal tests on a new server while tweaking tooltips, the banes and noom system, capture - the - flag mode, item placement, armor, environment assets, and animations, including new idles for each class.
(I know it's very late to say this, but) I don't like how much they changed zss in SSB4 compared to her trailer... In her trailer, she had her Brawl jumping animation (which is MUCH better than this strange one that they gave her in the final version), a different running animation (that not only was faster but also was more fitting for her), her hair looked normal and didn't have the strange tip it has now and even Boost Kick, her new recovery move, had a better animation!
Now, players will adjust their stride and angle their run before shooting, making for a much more realistic animation powering new shot types: the pure strike, the off balance shot, the rushed shot and the ball in feet shot.
sonics newer model over classic, it's 2010 not the 90's get over it.homing attack a gimick.uhmmmmm since when has homing attack EVER been a gimmick?you all got what you wanted a sonic game with the classic gameplay.seeing all these complaints about the running animation....
Change the run animation please comeback to old or build a new mixed sonic model and running, jump, walk animations similar to sonic 2 or 3 thanks.
The animation studio came under the control of Roy Disney and other executives like Jeffrey Katzenberg, and the crew ran itself ragged making new animated features based on classic children's stories just like the Nine Old Men did.
The walk - shoot - run rhythm of «Uncharted» will never set the world on fire, but its gorgeous animation, witty script and endearing characters are the closest that games come to popcorn Hollywood blockbusterdom, and its new protagonists Chloe and Nadine are the most interesting thing to happen to the franchise in years.
New movements and tactics • New 3D fluid animations • Various difficulty modes • Full controller and gamepad support • Simple yet powerful touch controls with timing control • Automatic or Manual Running • Record, replay and share your best moments • 100 different soccer teams to choose from • Match statistics • Compete with your friends with the integrated world ranking leaderboard • Smooth animations with 60 frames per second
You can check out the new movement and animations in the World 1 Remix, or try out more specific World 4 features, like running through multiple backgrounds, in the World 4 early alpha.
Following a private viewing of Richardson's latest 3D video installation, «Rehearsal», on January 8, the artist - run gallery, headed by its founder and director Joe Madeira, will be showing an exhibition of the artist's new works, marked by his ventures into multiple mediums, including photography, sound, digital film, 3D animation and, of course, installation.
The show runs alongside the multidisciplinary film maker Ben Tricklebank's first UK solo show, Endec, and presents new virtual worlds by Tom Szirtes, Matteo Zamagni and SkullMapping (The boutique animation studio run by Antoon Verbeeck and Filip Sterckx).
One Mile Film (5,280 feet of 35 mm film negative and print taped to the mile - long High Line walk way in New York City for 17 hours on Thursday, September 13th, 2012 with 11,500 visitors — the visitors walked, wrote, jogged, signed, drew, touched, danced, parkoured, sanded, keyed, melted popsicles, spit, scratched, stomped, left shoe prints of all kinds and put gum on the filmstrip — it was driven on by baby stroller and trash can wheels and was traced by art students — people wrote messages on the film and drew animations, etched signs, symbols and words into the film emulsion lines drawn down much of the filmstrip by visitors and Jwest with highlighters and markers — the walk way surfaces of concrete, train track steel, wood, metal gratings and fountain water impressed into the film; filmed images shot by Peter West — filmed Parkour performances by Thomas Dolan and Vertical Jimenez — running on rooftops by Deb Berman and Jwest — film taped, rolled and explained on the High Line by art students and volunteers) 2012, 58 minutes, 40 seconds 35 mm negative and film print transferred to high - definition video, no sound Commissioned and produced by Friends of the High Line and the New York City Department of Parks and Recreation
I've played with all six new Android phones over the past few days, and they run relatively well, without any meaningful hiccups or particularly choppy animations.
Marshmallow OTA includes new or improved features like Lockstream, quicker access to Voice Activation, an app that indicates how fast the phone is charging, new animations, an improved interface for opening apps, a homescreen organized from A to Z to make searching and scrolling more efficient, software that picks up on the user's patterns and makes subsequent suggestions for which apps they want to use over time, a «doze mode,» and run - time permissions.
While the Xperia XZ runs on Android 6.0.1 Marshmallow based Xperia UI, it will soon receive the Android 7.0 Nougat update with several new features like side - by - side multitasking, quick reply, and new animations.
But even though it runs a slightly newer OS and has fun animations on its home page and other gadgets, in many ways the Vibrant is a more finished OS.
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