Sentences with phrase «new visual languages by»

MANUAL DIGITAL features the works of eight national artists who have developed new visual languages by embracing digital tools in their primarily analog work.
The show examines the work of the three artists «Miró, Dalí, and Picasso while each was striving to invent a new visual language by contemplating the work of the other two.»

Not exact matches

Their children Regan and Marcus, played by Millicent Simmonds (Wonderstruck) and Noah Jupe (Suburbicon) respectively, have learned to interact with this new world, adapting to its challenges by using sign language, staging noisy booby - traps and establishing other means of visual communication like a red light - white light warning system to communicate when monsters are in the area.
In 2005, we began a new program to for Miami - Dade Public Schools to introduce students with autism, learning disabilities, and visual, physical, language and emotional impairments to dance instruction by developing a new and unique dance residency program.
«Indeed, the exterior design of the new BMW M3 and BMW M4 has a visual impact that elevates the BMW M design language to a new level of expression, highlighted by a purposeful character, emotional appeal and dynamic verve.»
«Indeed, the exterior design has a visual impact that elevates the BMW M design language to a new level of expression, highlighted by a purposeful character, emotional appeal and dynamic verve.»
Shortly afterwards he created 08: A GRAPHIC DIARY OF THE CAMPAIGN TRAIL, a nonfiction work of real - time graphic journalism marrying the visual languages of magazine design and sequential comics subsequently dubbed «Highbrow Brilliant» by New York Magazine.
Then I do a full page - by - page line edit, which may include surgical and wholesale deletions, shifts and restructuring within sentences, paragraphs, scenes, chapters, suggested new language for transitions, dialogue, visual and sensory description, and other polish as needed.
By the end of 1964, the emergence of a new visual language was spreading through Manhattan.
The exhibition is certain to expand your vocabulary of early abstraction and modernism, the underlaying historical, literary and cultural factors that allowed for this new visual language to cement its position in history and help better understand later innovations by Mark Rothko, Joseph Albers, Chuck Close, Spencer Finch, Richard Serra, Julian Schnabel and others.
Curated by MOCA Director Jeffrey Deitch and Associate Curators Roger Gastman and Aaron Rose, the exhibition will trace the development of graffiti and street art from the 1970s to the global movement it has become today, concentrating on key cities such as New York, Los Angeles, San Francisco, London, and Sao Paulo, where a unique visual language or attitude has evolved.
«Modernity» focuses on the development of ink art in the 20th century; «abstraction» recognises artists who create their own visual language; «emerging» promotes new concepts by galleries and their new artists; «salon» examines the effect that new media is having on the genre in the 21st century; and «co-curation» unites different participants in the art industry with dynamic programmes promoting ink art.
Chapter 1: Things Must be Pulverized: Abstract Expressionism Charts the move from figurative to abstract painting as the dominant style of painting (1940s & 50s) Key artists discussed: Willem de Kooning, Barnett Newman Jackson Pollock, Mark Rothko Chapter 2: Wounded Painting: Informel in Europe and Beyond Meanwhile in Europe: abstract painters immediate responses to the horrors of World War II (1940s & 50s) Key artists discussed: Jean Dubuffet, Lucio Fontana, Viennese Aktionism, Wols Chapter 3: Post-War Figurative Painting Surveys those artists who defiantly continued to make figurative work as Abstraction was rising to dominance - including Social Realists (1940s & 50s) Key artists discussed: Francis Bacon, Lucien Freud, Alice Neel, Pablo Picasso Chapter 4: Against Gesture - Geometric Abstraction The development of a rational, universal language of art - the opposite of the highly emotional Informel or Abstract Expressionism (1950s and early 1960s) Key artists discussed: Lygia Clark, Ellsworth Kelly, Bridget Riley, Yves Klein Chapter 5: Post-Painting Part 1: After Pollock In the aftermath of Pollock's death: the early days of Pop, Minimalism and Conceptual painting in the USA (1950s and early 1960s) Key artists discussed: Jasper Johns, Robert Rauschenberg, Frank Stella, Cy Twombly Chapter 5: Anti Tradition - Pop Painitng How painting survives against growth of mass visual culture: photography and television - if you can't beat them, join them (1960s and 70s) Key artists discussed: Alex Katz, Roy Lichtenstein, Gerhard Richter, Andy Warhol Chapter 6: A transcendental high art: Neo Expressionism and its Discontents The continuation of figuration and expressionism in the 1970s and 80s, including many artists who have only been appreciated in later years (1970s & 80s) Key artists discussed: Georg Baselitz, Jean - Michel Basquiat, Anselm Kiefer, Julian Schnabel, Chapter 7: Post-Painting Part II: After Pop A new era in which figurative and abstract exist side by side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymnew era in which figurative and abstract exist side by side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc TuymNew Figures, Pop Romantics Post-cold war, artists use paint to create a new kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymnew kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymans
Entitled Iconic, the presentation at The Art Show will mark the debut of these intimately scaled portraits which use the visual language and gestures of 15th century icons to depict contemporary subjects selected by Wiley from the streets of New York City.
Works by four pioneering artists who, though active in different places and periods, developed similar visual languages, are brought together for the first time to shed new light on 20th - century abstract art.
With his peer, Neo Rauch, they were on the forefront of a new movement known as The Leipzig School, whose visual language is characterized by both a strong narrative quality and a mastery of the brush.
Talking about her work, Akunyili Crosby notes, «In much the same way that inhabitants of formerly colonised countries select and invent from cultural features transmitted to them by the dominant or metropolitan colonisers, I extrapolate from my training in Western painting to invent a new visual language that represents my experience - which at times feels paradoxically fractured and whole - as a cosmopolitan Nigerian.»
The 1940s was a decade of artistic transition; narrative surrealism as exemplified by Salvador Dalí and Renè Magritte was no longer relavent, and a younger generation of American artists searched for a new visual language.
Fractured Lens includes a wide range of works by artists who adapted and varied this new visual language.
Featuring a new commission based on Park Hill's original playgrounds built by architects Jack Lynn and Ivor Smith between 1957 - 61, it investigates the materiality and visual language of post-war landscapes through an immersive, climbable and conceptual landscape.
Featuring some of the most impactful posters, printed matter, films and art from the Stedelijk's collection, including films by Russian directors like Sergei Eisenstein and Dziga Vertov, and posters in the new Constructivist visual language, the show highlights how crucial artists were to the communists» attempts to recreate society.
Personified by his iconic painting Black Square, this bold new visual language was, and still remains for many, the ultimate expression of purity and universality.
Inspired by his travels to California and the Sierra Nevada mountains, particularly the headwater areas of the Kern and Merced rivers, the new works echo the rivers» geological shapes in abstracted form, in a visual language the artist created.
In tackling these themes, a new visual language began to emerge, represented in this exhibition by the choice of participating artists.
Featuring video works by the likes of Harun Farocki, Hito Steyerl and Mark Leckey, Dream Factory explores «various modes of examining new forms of labor, consumption - as - production, and the aesthetics and visual language of globalized lifestyles».
By layering disparate materials and visual languages, Ganesh asks her viewers to «seek and consider new narratives of sexuality and power.»
A uniquely British invention, unveiled by William Henry Fox Talbot in 1839, salt prints spread across the globe, creating a new visual language of the modern moment.
Informed by neuroscience and leaps of intuition my paintings aim to reveal a new and different visual experience by articulating an objective, thus universal, color language that is based on certain predications of the viewer's response.
By omitting older artists and references to earlier waves of feminism, NSFW implies that previous generations of women artists somehow failed to create a «bold new visual language of desire, breaking expectations and social norms to be nakedly afraid.»
Known for her sensitive and meticulously rendered paintings of American grasses, Kitchel continues to expand upon her signature visual language via scale and complexity and by overtly harmonizing with this new parallel body of environmentally - resonant work.
For Frieze New York Paul Kasmin Gallery will present a solo exhibition by the painter Walton Ford, known for his grand scale watercolors of animals in which he expands upon the visual language of traditional natural history painting.
Individually, they would take Modernism to its most pure and logical extreme while opening the door to new aesthetic possibilities by paring down their visual language to the barest of essentials.
Osservatorio by Fondazione Prada is a new exhibition venue dedicated to photography and visual languages, located at the 5th floor of the Galleria Vittorio Emanuele II in Milan.
While Picasso and Braque are credited with creating this new visual language, it was adopted and further developed by many painters, including Fernand Léger, Robert and Sonia Delaunay, Juan Gris, Roger de la Fresnaye, Marcel Duchamp, Albert Gleizes, and Jean Metzinger.
«Degrees of Abstraction» presents fifteen artists who explore the visual language of abstraction and features six new color etchings by New York artist Mary Heilmanew color etchings by New York artist Mary HeilmaNew York artist Mary Heilmann.
The work of Marcel Dzama (° 1974, Winnipeg; lives and works in New York) is immediately recognised by his own distinctive visual language, layered with artistic influences like Dada and Marcel Duchamp.
In the process new visual languages, commodities and life forms are being generated reflecting back to us our often violent entanglement with the world: patterns of embryonic development in mutated lab - test worms, live - streamed flows of CO2 gas across the planet, or a group of near - extinct animals passing by a tree and noticing the tracking camera.
These tools include argument mapping applications and Semantic Web technology — described in new papers by Professor Tom van Engers and Dr. Adam Wyner — for organizing policy discussions into subject - related threads, with visual displays of the reasoning underlying the arguments that make up the discussion, translation of policy arguments into the preferred language of each user, and Web 2.0 services facilitating users» participation in the discussions.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
For readers who are unaware, the «Fluent Design System» is a new visual language that was announced by the tech giant in May last year.
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