Sentences with phrase «new weapon of sorts»

With Get Arms, at least you know that you are unlocking a new weapon of sorts, granted some unlockable skins and other customizable options would've been nice.

Not exact matches

VISIT ALL NEW HUMAN EXPERIMENTATIONS IN 2012 http://notethicsbutbutchery.blogspot.com/ LEARN WHO (and why) IS DELIBERATELY TARGETING YOU WITH MIND CONTROL WEAPONS WHILE TURNING IN MINDLESS PROTESTERS AND WITH WHAT EXACTLY ARE ORWELLIAN GOVERNMENTS US CONGRESS ALIKE WORLDWIDE SOOO BUSY WITH (USSR # 2 alike governments which consists of lawyers or what are liars, physicians / doctors and family members of effected individuals which suffered some sort of brain desease etc.... Why lawyers!!? So crime per physicians OR WHAT IS HUMAN EXPERIMENTATION can get away with it) WHEN PLAYING / CLOWNING (acting) IN FRONT OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!of lawyers or what are liars, physicians / doctors and family members of effected individuals which suffered some sort of brain desease etc.... Why lawyers!!? So crime per physicians OR WHAT IS HUMAN EXPERIMENTATION can get away with it) WHEN PLAYING / CLOWNING (acting) IN FRONT OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!of effected individuals which suffered some sort of brain desease etc.... Why lawyers!!? So crime per physicians OR WHAT IS HUMAN EXPERIMENTATION can get away with it) WHEN PLAYING / CLOWNING (acting) IN FRONT OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!of brain desease etc.... Why lawyers!!? So crime per physicians OR WHAT IS HUMAN EXPERIMENTATION can get away with it) WHEN PLAYING / CLOWNING (acting) IN FRONT OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!OF CAMERAS ONLY HOW SOMETHING HAVE TO BE DONE... NO DIFFERENT FROM ROMNEY WHOSE FATHER EXCELLED AFTER GM WAS DELIBERATELY SCREWED / BANKRUPT LIKE AMERICA TODAY (soon to be success based on deliberate sabotage which is nothing else than grand treason / betrayal with acts of genocide against targeted white population)!!!of genocide against targeted white population)!!!..
According to Famitsu (if Google translate is to be trusted), there will be new co-op weapons, new healing weapons, repair weapons, and all sorts of extra-powerful weapons.
It was your standard race, kill, buy new weapons, race, kill sort of thing, and had a certain charm, as well as explosions.
There, you can buy and test out new weapons, hire more goons to accompany them, and sort out the inventories of each member in your party.
Along with the free content we're also releasing more paid content: new arsenal, with the secondary weapon Devastator and the heavy Collapser, respectively resembling a sort of deadly laser ray and a cannon with bouncing projectiles, the Armor Paint Pack featuring three exclusive armor paints, and the Veteran Heroes pack (which allows you to start with characters at Level 15 and access to World Level 2).
Retro visuals are set against a game containing a non-linear mission structure, an upgradeable character and weapons, and active reloads; Mercenary Kings becomes a sort of gaming anachronism on the PS4 due to its mixture of tried - and - true with modern and new.
Picking up weapons or refilling your ammo also costs money, which means that the new Horde mode is a mix of the old Horde mode, some sort of tower defense - like structural accoutrements, and the Zombies mode from Treyarch's Call of Duty games.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
That's right: Gamers can use the parts from destroyed robots with a Weapon Casting Machine to create all sorts of neat, new weapons.
Picking up epic new armor or weapons and equipping them to benefit from their attribute bonuses is a strong motivator to up the difficulty on the challenges, but the problem lies in having to sort through piles and piles of useless loot at the end of a wave.
This trio of weapons offer new ways to fight through the undead landscape, which include both close - quarter action and outdoor situations, and reflect the sort of weaponry fitting to the locale and the playable characters.
Dead Island Riptide had a chance to expand its story, take us to a new location, the big city perhaps, or the country side and develop the story as to how the outbreak occurred and all those sort of questions, introduce new characters, weapons and enemies.
While it is fun to unlock new customizations such as weapons, armor, and items, it does come with a punishment of sorts.
Coming along with today's update are two new weapons... well, sort of new, one is the returning fan - favorite «Spitfire» revolver from the original Killing Floor, the second is the large magazine fueled Stoner 63a LMG.
What makes Mother Base worth the time is that levelling up your divisions is the key to unlocking new weapons, equipment or any other sort of upgrades.
Of course, what would a game be in 2017 without some sort of dedicated hub and the ability to open loot crates, and WWII has both of those things.When you're not playing in a game, you'll find yourself in the Headquarters, a central hub of sorts that allows you to accept challenges, test out new weapons, face off in 1v1 battles, and of course, open up supply drops that you receivOf course, what would a game be in 2017 without some sort of dedicated hub and the ability to open loot crates, and WWII has both of those things.When you're not playing in a game, you'll find yourself in the Headquarters, a central hub of sorts that allows you to accept challenges, test out new weapons, face off in 1v1 battles, and of course, open up supply drops that you receivof dedicated hub and the ability to open loot crates, and WWII has both of those things.When you're not playing in a game, you'll find yourself in the Headquarters, a central hub of sorts that allows you to accept challenges, test out new weapons, face off in 1v1 battles, and of course, open up supply drops that you receivof those things.When you're not playing in a game, you'll find yourself in the Headquarters, a central hub of sorts that allows you to accept challenges, test out new weapons, face off in 1v1 battles, and of course, open up supply drops that you receivof sorts that allows you to accept challenges, test out new weapons, face off in 1v1 battles, and of course, open up supply drops that you receivof course, open up supply drops that you receive.
Other possible new features shown in the trailer is the ability to tame horses, using various weapons such as axes and spears, donning different armor, and using some sort of magic to conjure items out of thin air.
It was assumed the DLC would offer all sorts of new weapons, armors, and abilities preferred by Redguard warriors, accompanied by the usual arrangement of new quests and plotlines.
As you make your way through the game you will level up, gain all sorts of new weapons and gear, upgrade towns for better prices and stock, build a bestiary, take part in an arena to test your might, and much more.
* Battle in 30 story missions over six chapters * Fight 6 giant Megaship bosses * Collect or buy resources and use them to craft new items * Equip weapons and drones in one of 4.2 million combinations * Meet all sorts of characters on «Shuttle Station 8?
We got our hands on two of the new weapons such as: the Scattershot — a gun that resembles the makings of a buckshot - shotgun which fires ricocheting projectiles and the Stick Detonator — a sort of sticky - bomb launcher that can be detonated remotely by the user.
• Eye of Obsidian adds a brand new chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew chapter in the ReCore story • T8 - NK Corebot • 2 New Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Overworlds • 10 New Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Dungeons • Dynamic sandstorms in Shifting Sands • 3 new weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew weapon modes for Joule's Energy Rifle • When dying reload times for combat encounters went from 30 - 60 seconds to < 5 seconds • Restarting traversals and arenas are now instantaneous • Added P - Cores for additional game play rewards • P - Core requirements fixed to a single value for the entire E-Tower • The Map displays everything that needs to be collected (audio logs, chests, prismatic cores) • The Map shows all visual parts of dungeon maps • Objective Markers improved • Fast Travel points now allow the player to complete Stash Transfers, Swap Cores and set Companion Party Configuration without having to go back to the Sandcrawler • The player can now warp anywhere there is a Fast Travel node via the Map • Intra-Level (e.g. within The Cradle) fast travel warping is now instantaneous • Added new Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew Fast Travel nodes (Granite Steps, Lonely Basin, The Cradle) • New AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew AoK gear for all Corebots • Armor stats now make each set vastly different from one another • Blueprint Inventory now sorts by Armor Type, Color and LVL requirement • Improved the Combo Meter • Enhanced visuals (increased resolution and HDR) • 20 New Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readaNew Achievements • Increased level cap from 30 to 40 • 4 new bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readanew bosses and Tank challenges • Dialogue from Corebots and Violet is no longer in the Corebot language and is now readable
Being a New Yorker, I have a pretty good sense about this stuff - my sense was that they were carrying weapons of some sort.
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