Sentences with phrase «new weapon options»

Not exact matches

As a NATO member, Turkey would typically buy weapons interoperable with the defense alliance's weapons systems, but Ankara sought out new options after several NATO countries declined to renew their deployments of Patriot missile - defense systems in Turkey, leaving only a handful there.
These options may have been useful in past days, but new weapons are needed today.
Although he can't match Rose over ten yards, he can still be a key attacking weapon for Spurs and, with Trippier, Kyle Walkers - Peters and new signing Serge Aurier also options at full - back, it's fair to say that Spurs possess strength in depth in that area.
One excellent new addition is the option to test weapons in a firing range before games begin.
Each playable Mobile Suit comes equipped with its own weapons systems to learn and master along with new mobility options that allow for advanced strategy to evade and outwit opponents.
There's the new Chaplain class to choose, more class customisation options, some new weapons and enemy types, and some mission randomisation, but they don't alleviate the fundamental issues with the design.
The new gadgets are superb, the weapons are expertly realised and much easier to get hold of, and there are always plenty of options, even if stealth is still usually the best of them.
In GTA Online, these updates bring new weapons, vehicles, and game - modes, as well as various character customization options and sometimes new apartments and properties.
Parsons indicated that we will be able to add options such as eye lasers (as well as switch their colors), create new attacks, new weapons and more.
In doing so allows players a variety of aerial options, adding a new layer to each of Toukiden's weapon classes.
The game is a «best of» compilation of the very best content from both Worms 3D and Worms 4: Mayhem, so it's got loads of the weapons, tons of the customization options plus a selection of new ones, making for well over 100 individual customization elements in total, and it has 60 single player missions from games both as well, making it a just massive game.
I never felt more powerful as I increased in level, and gaining levels didn't open up new armour or weapon options, so it just seemed pointless.
Research & Development creates new weapons and tools, your Intel team notifies you of enemies and resources in the field, Base Support gives you options like artillery bombardments, and the Combat team can be sent on optional deployments to gather more resources and recruits for the Diamond Dogs.
Remote Hacking brings new stealth options, as do a wealth of new weapons.
For instance your teammate dies right before you are about to spawn • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimap • Deploy parachute now displays the tooltip to deploy parachute when free falling • Fixed some artifacts when using flashlights • Fixed several Xbox 360 specific crashes and freezes • Fixed a problem where a user sometimes could not go into iron sights • Improved shadow rendering • Fixed several issues with friend invites and joins • Vehicle boosts is now a toggle instead of momentary • Fixed several issues with the Hardcore mode • Fixed a few layout problems where the in - game controls and tooltips didn't match those in the options menu • Removed the possibility to pick up weapons in a EOD bot • Fixed several interpolation issues • Fixed a problem where claymore is flashing in the wrong team color • Subway minimap updated to give better clarity • Fixed an issue where the UI would not show the way to your new unlocks • Increased quality of loading screen images • Tweaked MP rank up parameters • Fixed a problem with Metro Squad rush minimap where it looked like you were out of bounds • Fixed a problem where a user can become invulnerable after being resurrected • Fixed a problem where tank turrets would turn too slow • Fixed a bug on Exfiltration where you could end up outside the vehicle and not being able to enter it again, thus blocking the mission • Fixed a problem with the M60 reload sound • Fixed a problem with the falling antenna on Caspian Border.
Reloaded will have very similar gameplay to the classic Worms Armageddon, but feature updated graphics, new weapons and speech banks, an improved level editor, new game options, and everyone's favorite way to show their individuality: hats!
The objectives help push towards the end goal while also being a source for XP which opens up new weapons, upgrades, skills (these weren't shown) and further player customization options.
Next, head to the Weapon Workshop, where you can select the «make armor» or «make weapons» option, to find yourself with a list of new items that you can make.
«We have listened closely to our fans and have evolved the multiplayer in Crysis 3 by adding a host of new gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Fenew gameplay features including the unique Hunter mode, deadly new weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York Fenew weapons like the Predator bow, deeper loadout and unlock options, enhanced upgrade systems and more social features like the New York FeNew York Feed.
Whilst Automatron aimed to please in terms of companion customisation, and Wasteland Workshop with a massive influx of settlement construction options, Far Harbor looks to me like it is designed to cover everything, offering new weapons, new characters, new settlements, and new workshop items as well as an actual moving vehicle to ferry the player to and from the new land mass.
Simulated Steelport's shops can be hacked to provide new clothes and weapon options, as well as turning the local populace to the Saints» side.
Upgrades range from new abilities, such as a double jump, charge attack and short range teleportation, to new weapons, such as kunais, different elemental properties for Cypher, and the Options.
A variety of new playstyles, weapon choices, and traits to choose from result in more options than ever to play.
With bone animations, the game ran much smoother even on slower devices, and we could now easily add new skins and weapon options.
We eventually opted for more weapon options, which we added over time, and a completely new game mode that is faster and more intense than the original.
Among the new gameplay additions are new items, new relics, and charms, a new option to improve legendary items and a new weapon type, thrown weapons, which give players new options in battle.
(For example, the Hollow Area map is now easier to navigate, while you can check your partner's current weapon and armour selections through new dialogue options.)
Its amazing, just like hoa but new ^ ^ the network issues need to be fixed and there is no option to change team ingame, but overall i love it, the maps are improved, but the weapon placement is the same, the controlls are mainly the same, the fun is the same, i hope people recognize the potential in this game and playing it, i hope to see all the hoa veterans again!
Check out this post for all you need to know about it: updates to the Arena; new weapon skills; new options in Weapon Refinery; minor improvements for future Tap Battle events; improvements for Rival Domains; no more lost / reduced SP / EXP when allies are defeated in battle or if you're clearing a map you've already cleared; improvements to the tutorial and gifts to new players, and more!
When you find a new weapon, you can immediately check out what scope and other options there are, and begin using it how you would like to instead of grinding some experience to unlock all the options and then purchasing them with glimmer.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Still, there's actually a good reason why it's on my list, apart from the whole awesome factor; dual wielding actually shakes up the gameplay considerably as you can mix and match any weapon, shield, staff and spell giving your character a whole host of new options in combat.
Choose the Bonus Play option and you can start a new game with all your weapons / Magic at the levels you beat the game with.
- New options in the weapon refinery in the next update.
Completing theses challenges unlocks new features, weapons, maps and options in Perfect Dark's deathmatch multiplayer.
Our ambitious plans for the game include adding a multiplayer option with unique skins for different players, an all new vector visual interface and experience, new weapons, control schemes, game modes and much much more.
And for players who love to get the look of their favorite operators just right, a number of new weapon skins and customization options are making their debut on Nov. 17 too, alongside a long list of bug fixes.
Cloak mode turns Prophet invisible and provides the most strategic suite of combat options; this is most readily apparent when it's combined with the Nanosuit's adaptable upgrades and Prophet's newest weapon, the Predator bow.
Splatoon 2 builds on the already great gameplay of the original and introduces new weapons, new movement options, new modes and packages it in a more cohesive way.
Each army has distinctive tactical gameplay options, new infantry, team weapons, vehicles, abilities and upgrades on a total of eight seasonal multiplayer maps set on the Western Front.
It adds the option to construct a 3rd Forward Operating Base, as well as new development options including weapons for online, and gun cameras to fight intruders.
At the start, the only options are a basic assortment of weapons, but each run, whether successful or otherwise accrues credits to put towards new weapons and planes.
With new clothing options, new weapons, and all - new specials, players may have to determine between old favorites and new favorites.
To aid XCOM in its fight to liberate Earth, players will have access to three new resistance factions, each with their own unique Hero class, in addition to new weapons, options to form bonds between soldiers and a new photo booth feature to create custom propaganda posters.
Each Army has distinctive tactical gameplay options, new infantry, team weapons, vehicles, abilities and upgrades on a total of eight seasonal multiplayer maps set on the Western Front.
MachineGames will take things up another notch in The New Colossus by allowing players to mix and match their dual weapon options to their heart's content.
New weapons, new squad formation and movement options, new characters (including NPCs)... the list goes on and New weapons, new squad formation and movement options, new characters (including NPCs)... the list goes on and new squad formation and movement options, new characters (including NPCs)... the list goes on and new characters (including NPCs)... the list goes on and on!
Various character skins for Dante and his weapons are included, along with some some new difficulty modifiers, such as the exhilarating Turbo option that boosts the game speed by 20 %.
Included in the Beach Bum pack will be two new weapons, new land and sea vehicles, more action - packed Jobs, plus a wide variety of new apparel, hairstyle and tattoo customization options.
The new content ultimately consists of local multiplayer, new melee attacks and weapons, and some additional customization options.
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