Sentences with phrase «new weapons designed»

Of course it wouldn't be a zombie game without some new weapons designed for taking out brain eaters.

Not exact matches

The government in ancient Jerusalem was busy doing the things governments do: deploying ambassadors, developing new weapons systems, designing new technologies, dealing with cost overruns, securing more funding, levying taxes and holding press conferences.
«Engineers design a new weapon against bacteria: Antimicrobial peptides can kill strains resistant to existing antibiotics.»
Scientists in California, New Mexico win federal competition to design hardier nuclear weapon
Livermore official Bruce Goodwin said that the design his team submitted had a solid «test pedigree» as it was based on a previously tested weapon that was never deployed; Los Alamos National Laboratory in New Mexico, which was the loser in the competition between the two schemes, chose to use a design that hadn't been tested.
A new class of nuclear weapons is being designed to replace the W - 88 warhead, which is fired from submarines.
Of course, there are those who argue that, «Well, you can really get all of that training just by undergoing the exercise of designing a new weapon without actually building it, or if necessary building just one and sticking [it] in the nuclear weapons museum out there at Los Alamos or elsewhere.»
But the first Reliable Replacement Warhead — and Complex 2030 behind it — is not designed with that goal in mind and, in the absence of policy statements from the current administration, it remains unclear what the role for nuclear weapons — old or new — in the U.S. might be.
That problem has been addressed by the design of a «new triad» — traditionally the three nuclear limbs comprising intercontinental ballistic missiles, air - delivered gravity bombs, and submarine - launched ballistic missiles — to include other weapons systems.
Designed specifically for regions that today are hardest hit by the disease, this new text is the latest weapon in a growing arsenal aimed at curbing the spread of HIV / AIDS worldwide.
A novel approach to cancer immunotherapy — strategies designed to induce the immune system to attack cancer cells — may provide a new and cost - effective weapon against some of the most deadly tumors, including ovarian cancer and mesothelioma.
Decorative and symbolic, these designs are seen frequently A detailed FAQ of what California's new, Orwellian assault weapons re-definition mean your you.
The creepy atmosphere, new designs for everything from weapons to characters and buildings really make this DLC feel different.
The kingdom now faces the prospect that it will be conquered and ruled by the evil peacock Lord Shen (Gary Oldman), whose minions have designed a new weapon that causes him to scour the land for scrap iron.
The game is designed so that even at a low rank you can unlock lots of cool new weapons.
There's the new Chaplain class to choose, more class customisation options, some new weapons and enemy types, and some mission randomisation, but they don't alleviate the fundamental issues with the design.
Sticking with design, the DLC also introduces new weapons / armor and abilities to improve Aloy's adventure, which are fun as hell to use in older missions in the game.
It transpires that someone has leaked a document on to the internet claiming that Frank and Marvin took part in a covert, cold war plot to smuggle a new type of nuclear weapon, designed by Dr Edward Bailey (Anthony Hopkins) into Moscow.
These quests range in difficulty, with some awarding materials to craft new (non-Zelda) equipment and and weapons, including the winners of a fan - design contest.
It features a masked head sculpt with 5 pairs of interchangeable eye pieces to create numerous combinations of Deadpool's expressions, an iconic red and black Deadpool suit made with new materials and excellent tailoring, Deadpool's signature weapons including a pair of metal swords, a dagger, and pistols, DP's favorite mystical animal toy unicorn, a pair of interchangeable high heels, an X-Men Trainee jersey, a wearable neck device, variety of interchangeable hands available for different gestures, and a specially designed Deadpool 2 themed dynamic figure stand perfect for aerial poses!
The ability to craft weapons has been streamlined and designed to keep the action moving, meaning you won't need to hunt down crafting tables to make new gear.
The gameplay is now old school with some new tweaks for it, there are also some new weapons that offer an alternative take on the classic weapon design.
Hawkeye retires; Captain America, Falcon, and Black Widow hunt down terrorists that buy Chitauri weapons; and Iron Man designs a new suit.
Bring Deviljho materials to the Workshop and they'll be able to craft 2 complete armor sets — Vangis α and Vangis β — as well as a new entry in each of the 14 existing weapon types, including brand new Deviljho designs for Sword and Shield, Hunting Horn, Bow, Insect Glaive and Charge Blade!
* Deleted Scenes (HD, 4 mins)-- «Pentagon», «Right Hand», «Helicopter», «Lewis and Dean» and «Norton Confesses to Dreyfus» * Omnicorp Product Announcement (HD, 4 mins)-- «Exo - Skeleton», «EM - 208», «ED - 29», «XT - 908», «Cruiser 1», «TSR - 6», «M2 Battle Rifle», RC - 2000 V1», «RC - 2000 V3» and «Next Generation RoboCop * RocoCop: Engineered for the 21st Century (HD)-- «The Illusion of Free Will: A New Vision» (8 mins), this featurette focuses on the differences between the original RoboCop and the new RoboCop, «To Serve and Protect: RoboCop's New Weapons» (6 mins), a brief featurette taking a closer look at the weapons used by RoboCop, «The RoboCop Suit: Form and Function» (15 mins), this final featurette looks at the design of the new suNew Vision» (8 mins), this featurette focuses on the differences between the original RoboCop and the new RoboCop, «To Serve and Protect: RoboCop's New Weapons» (6 mins), a brief featurette taking a closer look at the weapons used by RoboCop, «The RoboCop Suit: Form and Function» (15 mins), this final featurette looks at the design of the new sunew RoboCop, «To Serve and Protect: RoboCop's New Weapons» (6 mins), a brief featurette taking a closer look at the weapons used by RoboCop, «The RoboCop Suit: Form and Function» (15 mins), this final featurette looks at the design of the new suNew Weapons» (6 mins), a brief featurette taking a closer look at the weapons used by RoboCop, «The RoboCop Suit: Form and Function» (15 mins), this final featurette looks at the design of the new sunew suit.
The Senna GTR's chief weapon is likely to be the sheer amount of grip it can generate on the race track, partly attributable to a new design of wheel shod with Pirelli slick tyres, its revised suspension and wider tracks.
Chinese money, new engine tech, eye - catching design and better - than - ever interiors are just some of Volvo's weapons of choice as the Swedish carmaker makes a comeback in the SUV segment, an ambition spearheaded by the new XC90 T8 Twin Engine.
Overall, you'd think the BC Retail is a new tactical weapon because of its uncanny design.
Why not design us a new weapon that leverages corporate themes of obesity and tooth decay while firing cans of Red Bull into the blackened hearts of our enemies as we weep tears of Mountain Dew?
They can be spent on new weapons for your characters, which are wonderfully and colourfully designed.
As you unlock new tech for your ships through research you can use the ship design panel to create new templates that make use of improved weapons, armor and power supplies, and existing fleets can be commanded to return to a starport for an overhaul.
Like, is it just a cool Splattershot design, or, a new type of weapon total?
Whilst Automatron aimed to please in terms of companion customisation, and Wasteland Workshop with a massive influx of settlement construction options, Far Harbor looks to me like it is designed to cover everything, offering new weapons, new characters, new settlements, and new workshop items as well as an actual moving vehicle to ferry the player to and from the new land mass.
Your companion in the hunts is a Palico which you can design when you first start a new game and you can purchase / craft new weapons and armour for it just like you do for yourself.
It includes three scenarios, each designed to show off the new weapon improvements and another of the new vehicles, the Rhino MGS UP.
With combat designed from the ground up with new weapons and allies in mind, a story about learning and adapting combined with the usual Sony first - party polish.
The gameplay is solid, there's a lot of missions to do and the purchase of new and interesting weapons from weaponized selfie sticks to full blown shotguns make for fun combat, the bikes albeit a little odd in design are kinda neat and also allow for a decent amount of customization which is a very welcome addition, the content though is all too similar to each other so the game is best played in short burst, otherwise one might suffer the pain of repetition.
But gameplay innovations are not limited to weapon and enemy design but you'll also be able to play a new stealth game mode.
This is a problem I struggle with again and again in the design of my own CRPGs because you want the player to get new weapons, but new weapons invalidate the old ones, which become just things to sell.
- the team has been adding weapons one by one because they want the same amount of attention for each weapon - the team learned that when they added two new weapons at once, one would end up getting overshadowed by the other - there were more new stages than returning stages because bringing back old stages would have little surprise - since they want to satisfy both new and returning players, they changed the order of stage additions - there weren't any major direction changes in balancing from Splatoon 1 - there have been more pattern combinations between weapons and stages, so there was more involved to balance them all - matchmaking is handled by getting 8 players with similar rank points, and then they're split by weapons - the rank point gap between S + players is bigger than ordinary players - only about one in 1,000 active players are in the S +40 to S +50 region in Ranked Battles - there's even less than one in 10 players that reach S +, while 80 % of the overall player base are in A or less - about 90 % of S + ranked players are within a + / -150 hidden ranked power range - rock was the popular genre in Splatoon, so they tried changing it for the sequel - they prioritized making good background music first before forming the band to play that music - the design team would make the CD jacket - like artwork afterwards - due to this, the band members would often change; some getting added while some others removed - Off the Hook is an exception, as they first decided they would be a DJ and rapper along with their visuals first - Off the Hook's song came afterwards - In Splatoon street fashion was the trend, but in Splatoon 2 they tried adding more uniqueness - the aim was to add Flow with ethnic clothing and Jelfonzo with high fashion - all Jellyfish in this world are born by splitting, which means Jelfonzo was born by splitting from Jelonzo - Jellyfish are like a hive mind - when they hold a wedding ceremony, they're just simply holding the ceremony - Jelonzo and Jelfonzo start gaining their own consciences so they can speak - Flow used her working holiday to go on a trip before reaching Inkopolis Square - during the trip, she met the owner of Headspace - the owner liked her, so she got hired to work there - Bisk has a unique way of speaking: anastrophe - the team tried to express him as an adult man - they made him into a giant spider crab because they wanted someone with high posture - he came from a cold country and broke up with his girlfriend to join a band - just like Flow, he became attracted to squids - Crusty Sean finally has his own shop, but he opened it because he's someone who follows the current trends - one of the trends happens to be people opening their own shops - drink tickets aren't stacked, but the probability is higher than a single brand - the music in Inkopolis Square changes depending on the player's location - sounds contribute to creating atmosphere in the location - the song at front of Grizzco Industries had an atmosphere that feels like some smell can radiate from the game screen - as for Salmon Run, they imagined it as a Japanese restaurant outside Japan that is not run by a Japanese person - each time the player moves between the shops, the game uses an arrange shift that shows the personality of each inhabitant - the arrangement in Shella Fresh is related to Bisk's guitar and mystery files that describe his past - with the Squid Sisters moved to Hero Mode, Off the Hook was put in charge in guiding battles and festivals - Bomb Rush Blush has an orchestra «because it would sound like the final boss» - the team wanted to express the feel of the story's real culprit with this music - the probability of each event occurring in Salmon Run is different - there are no specific requirements, meaning they're picked randomly - this means it's possible for fog to appear three times in a row - the Salmon have different appearances based on the environment they're raised in - if the environment is harsher, they would become large salmon - Steelheads and Maws have big bodies, while Scrappers and Steel Eels have high intelligence - Salmons basically wield kitchenware, but everybody else has a virtue in fighting to actually cook the Salmons - Grill is the ultimate form of this - when Salmons are fighting to the death, they can feel the same sense of unity - they would be one with the world if they were eaten by other creatures, and they also fight for the pride of their race - MakoMart is based on a large supermarket in America - the update also took place on Black Friday in America, which was why Squids are buying a lot of things in the trailer - Arowana Mall looks like it has more passages because there are changes in tenants and also renovation work - Walleye Warehouse has no changes at all, because the team wanted to have at least one map that stayed intact - the only thing different in this map is the graffiti, which is based on the winner of Famitsu's Squid Fashion Contest - all members in the band Ink Theory graduated from music university - they are well - educated girls who also do aggressive things - the band members wearing neckties are respecting the Hightide Era from the prequel - the team will continue adding weapons and stages for a year, and Splatfests for two years - the team will also continue to make more updates including balancing
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The cache of weapons are the same as the two other Alien Breed titles, plus an additional 2 new designs.
If we stop talking about convergence in the cold business terms that have drained the life from so many games (and developers, and gamers) and start talking about it in design terms, we not only have a dangerous new weapon of our own, but we have appropriated one of the more dangerous weapons that has been fielded against us.
Design your own maps and missions, test new weapon and ship ideas on your own server, and submit your best ideas for possible inclusion in the official game!
Zack Zero was initially designed as a game where a space marine had to go straight through linear levels, buying new weapons and upgrading them, killing all enemies in his path and finally saving his girlfriend from the evil Zulrog.
The entire city of New York has been infested with this specialized virus; one that was designed as a biological weapon that can be targeted against an entire race of people.
Death Tank, one of my favourite Xbox Live Arcade titles, has just received a big, free update featuring 13 new weapons and 10 new, unlockable tank designs
After spending weeks in balancing and routing out bugs in the game, «Hand of the King» offers players a new castle themed level with its own «rage - quit inducing» boss, a new nightmare difficulty level, and a wealth of new weapons, monsters, and design tweaks.
The environment design is faithful to the subject matter as it includes iconic environments from Star Wars films such as the remote desert planet of Jakku and the ice planet of Starkiller Base containing a deadly energy weapon within the core of the planet, while a new feature which generally sets environments apart from this game in comparison to other LEGO games is the introduction of multi-build paths that effectively allows players to build an object to complete a new objective or reach a new area, dismantle it, then re-build it as an alternative object in order to complete another new objective or reach another new area.
This is especially evident when using the ship designer since you must constantly design new ships to utilize breakthroughs and counter enemy weapon systems.
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