Sentences with phrase «next enemy wave»

In order to have soldiers you need food, and in order to have food you need farms, and to build farms you also need crystals, so the player needs must plan carefully to build what's necessary to survive the next enemy wave.
The length of time things like drills take is also a divisive aspect; on the one hand it creates tension, making me constantly check the progress bar while waiting for the next enemy wave.

Not exact matches

One night, I watched him play this game for literally hours, watching him go back and forth from each of his characters trying to level them up equally while quickly prepping his turrets and weapons before the next wave of enemies burst through the doors to invade his humble dungeon.
Players will have to achieve a certain score each wave in order to progress to the next wave of enemies.
Yes, you fight waves of enemies wearing Eden's Gate gear that spout religious texts at you, but it felt only pushed forward so that I would be able to experience my next great scene with one of the members of the family.
Capcom has announced that they will be releasing downloadable content for Dark Void beginning next week. In the Survivor Missions, relive key events from Dark Void as you battle waves of increasingly difficult enemy troops. Rack up massive points with score multipliers for headshots, and hijack enemy aircrafts. This new content will be an arcade-esque experience where the player battles through hoards of enemies on the ground and in the air while collecting points and upgrading weaponry, with the goal being to survive to Round 10 and increase their previous high score. This new content will hit XBox Live on February 10th and will cost 400 Microsoft points. It will hit the Playstation Network on February 11th for $ 4.99.
You do get gold bonuses for killing all the enemies before the next wave comes, but after a dozen levels it gets hard to kill them all in time.
One minute you'll be crushing everything in sight, the next minute a wave of enemies will ride into battle so thickly that you'll be left staring at a lengthy loading screen.
The next thing is to pick the enemies — this is where I noticed the best thing I've seen in a VR wave - based game!
As you make your way through each challenge, you must not only fight off wave after wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing enemy boss units in order to move on to the next challenge.
Zotrix is a fast and furious game that will keep you on the edge of your seat as countless waves of enemy fighters will do whatever they can to stop you from getting the cargo to the next destination.
This sees players trying to survive multiple horde - style waves of ever increasing enemies before things culminate in a boss fight, with victory meaning progression to the next area.
As is common with this type of title there is a bar on the bottom left of the screen which shows you what enemy type the next wave will be and how long you have to prepare.
An all new trailer for Kingdom Hearts III was revealed, bringing back classic characters like Sora, Donald Duck, and Goofy to fight waves of enemies in brand - new locations, showing off next - gen visuals and gameplay for the series.
This is a wave - based combat mode that starts you off with no weapons or armor and has you fight your way through a series of rooms — when you defeat all the enemies in a room, you move onto the next one.
Lots of enemies are spawned next to your character in waves, although portals continue to spawn further quantities of enemies until each portal is destroyed.
«What's unfortunate is that from one wave to the next you'll frequently see the same enemies over and over again.»
Once you clear enough, a final wave of enemies will spawn which, once destroyed, will allow you to advance to the next stage.
The enemies were too easy and it was simply a case of hitting the fire button and moving to the next level — until wave 36 which had me surrounded by machines a lot stronger than me and I instantly lost all of my health within seconds.
Sure, there are enemies scattered across the ocean waves and there's the means to shorten traveling distance by teleporting to certain sections of the map, yet there are times where one just wants to arrive to the next destination.
There's also a co-op mode called Prospector; this mode feels more like a defense game than the multiplayer because you'll be alerted to the type of enemies incoming, their direction, and it's up to you to decide which structures would work best to handle the next wave.
Over the course of the next three weeks, players will be pitted against waves of enemies developed from character models straight from UNCHARTED 3: Drake's Deception.
Your objective is to navigate your way through wave after wave of enemies while collecting crystals, avoiding mines, and eventually opening the exit to the next level.
From the second it starts you are assaulted by waves of enemies and the only breathing space you get is the second or so it takes to transition to the next level.
Which means the same strategy for one wave of a certain enemy won't necessarily work the next time you face them so you will always need to be prepared to switch up your strategy.
On numerous occasions my character would run through large waves on enemies and come out unharmed, and I could easily progress to he next objective without killing anyone in between.
In single player mode, you'll fight against waves of enemies and once cleared, you'll advance to the next stage.
Most simply by not «sending next waves» when it wouldn't fit to the current situation, but also by building and upgrading towers fitting / in advance to upcoming enemy types.
In between waves, Metal Gear Survive expects the player to be productive and prepare for the next wave of enemies.
Making it to a new open area locks you in, and wave after wave of enemy will spawn until you kill them all, opening up the next area.
Cloud Master features the same background repeated over and over and over, without any variation in the landscape, and only the various waves of enemies to differentiate one area of the level from the next.
This isn't a bad thing though as on higher difficulties things can become quite hectic and this allows you to focus on enemy encounters and how best to tighten up your defences before the next wave hits.
«Bomb» will decimate your enemies, but the next wave will push even harder.
This new cooperative and competitive mode challenges players to work together to survive endless waves of Warframe enemies standing in their way of escaping through the next portal.
The team, now joined by musician Ryan Henwood & officially re-grouped as Asteroid Base, haven't stopped there: they've taken the past year to prepare the game — in which two players frantically ward off waves of enemy attack by manning various battle - stations on their cross-sectioned ship — for commercial release next year.
In the case of the majority of their past works you just push through wave after wave on the same map until you're victorious, in Nex Machina, you tackle shorter waves of enemies in more self - contained levels, and after you're successful you quickly push onto the next level.
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