In order to have soldiers you need food, and in order to have food you need farms, and to build farms you also need crystals, so the player needs must plan carefully to build what's necessary to survive
the next enemy wave.
The length of time things like drills take is also a divisive aspect; on the one hand it creates tension, making me constantly check the progress bar while waiting for
the next enemy wave.
Not exact matches
One night, I watched him play this game for literally hours, watching him go back and forth from each of his characters trying to level them up equally while quickly prepping his turrets and weapons before the
next wave of
enemies burst through the doors to invade his humble dungeon.
Players will have to achieve a certain score each
wave in order to progress to the
next wave of
enemies.
Yes, you fight
waves of
enemies wearing Eden's Gate gear that spout religious texts at you, but it felt only pushed forward so that I would be able to experience my
next great scene with one of the members of the family.
Capcom has announced that they will be releasing downloadable content for Dark Void beginning
next week. In the Survivor Missions, relive key events from Dark Void as you battle
waves of increasingly difficult
enemy troops. Rack up massive points with score multipliers for headshots, and hijack
enemy aircrafts. This new content will be an arcade-esque experience where the player battles through hoards of
enemies on the ground and in the air while collecting points and upgrading weaponry, with the goal being to survive to Round 10 and increase their previous high score. This new content will hit XBox Live on February 10th and will cost 400 Microsoft points. It will hit the Playstation Network on February 11th for $ 4.99.
You do get gold bonuses for killing all the
enemies before the
next wave comes, but after a dozen levels it gets hard to kill them all in time.
One minute you'll be crushing everything in sight, the
next minute a
wave of
enemies will ride into battle so thickly that you'll be left staring at a lengthy loading screen.
The
next thing is to pick the
enemies — this is where I noticed the best thing I've seen in a VR
wave - based game!
As you make your way through each challenge, you must not only fight off
wave after
wave of The Harvester horde, but find hidden upgrades, perform story actions, and defeat large and imposing
enemy boss units in order to move on to the
next challenge.
Zotrix is a fast and furious game that will keep you on the edge of your seat as countless
waves of
enemy fighters will do whatever they can to stop you from getting the cargo to the
next destination.
This sees players trying to survive multiple horde - style
waves of ever increasing
enemies before things culminate in a boss fight, with victory meaning progression to the
next area.
As is common with this type of title there is a bar on the bottom left of the screen which shows you what
enemy type the
next wave will be and how long you have to prepare.
An all new trailer for Kingdom Hearts III was revealed, bringing back classic characters like Sora, Donald Duck, and Goofy to fight
waves of
enemies in brand - new locations, showing off
next - gen visuals and gameplay for the series.
This is a
wave - based combat mode that starts you off with no weapons or armor and has you fight your way through a series of rooms — when you defeat all the
enemies in a room, you move onto the
next one.
Lots of
enemies are spawned
next to your character in
waves, although portals continue to spawn further quantities of
enemies until each portal is destroyed.
«What's unfortunate is that from one
wave to the
next you'll frequently see the same
enemies over and over again.»
Once you clear enough, a final
wave of
enemies will spawn which, once destroyed, will allow you to advance to the
next stage.
The
enemies were too easy and it was simply a case of hitting the fire button and moving to the
next level — until
wave 36 which had me surrounded by machines a lot stronger than me and I instantly lost all of my health within seconds.
Sure, there are
enemies scattered across the ocean
waves and there's the means to shorten traveling distance by teleporting to certain sections of the map, yet there are times where one just wants to arrive to the
next destination.
There's also a co-op mode called Prospector; this mode feels more like a defense game than the multiplayer because you'll be alerted to the type of
enemies incoming, their direction, and it's up to you to decide which structures would work best to handle the
next wave.
Over the course of the
next three weeks, players will be pitted against
waves of
enemies developed from character models straight from UNCHARTED 3: Drake's Deception.
Your objective is to navigate your way through
wave after
wave of
enemies while collecting crystals, avoiding mines, and eventually opening the exit to the
next level.
From the second it starts you are assaulted by
waves of
enemies and the only breathing space you get is the second or so it takes to transition to the
next level.
Which means the same strategy for one
wave of a certain
enemy won't necessarily work the
next time you face them so you will always need to be prepared to switch up your strategy.
On numerous occasions my character would run through large
waves on
enemies and come out unharmed, and I could easily progress to he
next objective without killing anyone in between.
In single player mode, you'll fight against
waves of
enemies and once cleared, you'll advance to the
next stage.
Most simply by not «sending
next waves» when it wouldn't fit to the current situation, but also by building and upgrading towers fitting / in advance to upcoming
enemy types.
In between
waves, Metal Gear Survive expects the player to be productive and prepare for the
next wave of
enemies.
Making it to a new open area locks you in, and
wave after
wave of
enemy will spawn until you kill them all, opening up the
next area.
Cloud Master features the same background repeated over and over and over, without any variation in the landscape, and only the various
waves of
enemies to differentiate one area of the level from the
next.
This isn't a bad thing though as on higher difficulties things can become quite hectic and this allows you to focus on
enemy encounters and how best to tighten up your defences before the
next wave hits.
«Bomb» will decimate your
enemies, but the
next wave will push even harder.
This new cooperative and competitive mode challenges players to work together to survive endless
waves of Warframe
enemies standing in their way of escaping through the
next portal.
The team, now joined by musician Ryan Henwood & officially re-grouped as Asteroid Base, haven't stopped there: they've taken the past year to prepare the game — in which two players frantically ward off
waves of
enemy attack by manning various battle - stations on their cross-sectioned ship — for commercial release
next year.
In the case of the majority of their past works you just push through
wave after
wave on the same map until you're victorious, in Nex Machina, you tackle shorter
waves of
enemies in more self - contained levels, and after you're successful you quickly push onto the
next level.