Sentences with phrase «next featured creative»

Not exact matches

We've launched Next, our section on creative innovation, leadership and social entrepreneurship that features visionary and practical content and spotlights Christian forerunners in our generation.
As for Liverpool, Klopp will be content with the attacking options at his disposal, with the likes of Daniel Sturridge, Divock Origi and Danny Ings set for big roles next season, while there are a whole host of creative players in place to feature behind them.
For a creative twist on the classic Nicoise salad featuring tuna, hard cooked egg, olives, and tomatoes, serve these mini, open - faced sandwiches as appetizers at your next gathering.
Filmmakers are eligible to receive year - round creative and strategic support from the Sundance Institute Feature Film and Documentary Film Programs for their next feature - length pFeature Film and Documentary Film Programs for their next feature - length pfeature - length project.
In 2016, she was featured on CNN International's flagship program, Ones to Watch, which «shines a spotlight on up - and - coming creative talents set to be the next big names in culture and the arts».
The Program is designed to hone emerging producers» creative instincts and evolve their communicating and problem - solving skills at all stages of their next feature film project.
The program is designed to hone emerging producers» creative instincts and evolve their communication and problem - solving skills at all stages of their next feature film project.
The premise of Pixar's next feature film, Inside Out, is easily one of the most creative we have seen from the studio.
The new film Star Was Episode VII, which is slated to be the first of the next trilogy, has been assigned a creative team that will feature J.J. Abrams, who has also worked on the re-boot of the Star Trek franchise: Star Trek (2009) and Star Trek Into Darkness.
With so many features on consoles nowadays it's going to take time for developers to be creative in using it's features, whether it's Vita, Wii U, or next - gen consoles.
Confirmed judges for the first ever IGF Mobile event are: - Mike Yuen, Senior Director, Gaming Group, Qualcomm - David Gosen, CEO, I - play - Arjan Olsder, Writer, Mobilegamesblog.com - Darryl Williams, Senior Director of Content, Playphone - Justin Davis, Editor - in - chief, Modojo - Demetri G. Detsaridis, Creative Director, Massively Mobile - Stuart Dredge, Writer, Pocket Gamer - Neil Trevett, Vice President Mobile Content, NVIDIA - Monty Munford, Business Development Director, Player X - Steve Wetherill, President, Uztek Games - Matthew Hawkins, Writer, zedgeHeadz - Michael Chang, CEO, Greystripe - John Walker, Writer, Rock Paper Shotgun Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
Another major feature, alongside the editor preview of next week's Game Developers Conference, is an exclusive interview with Junction Point's founder Warren Spector, described as follows: «As the creative mind behind Deus Ex, Warren Spector is in a keen position to talk about dynamic story and gameplay.
A first for the series, boss fight areas also feature Creative Finish stage hazards; if the final blow is dealt next to a signpost marked with an exclamation point, the boss character may find herself launched through a billboard, stuck in a tree, trapped in a cage or other humiliating situations.
Station to Station next took over the Barbican Centre in London for 30 days in the summer of 2015, a month - long happening featuring over 100 artists, musicians, dancers, designers and other creative figures.
This year's head judge was Frui co-founder Henry Carroll, a photographer and writer whose work has been featured in Time Out, Creative Review, Next Level, the Royal Society of Photography Magazine, The London Paper, City AM and A-N Magazine.
The New York Times featured recent alumna Grace Ahlbom (B.F.A. Photography» 16) in an «Up Next» column on «9 Young New Yorkers Poised for Creative Greatness.»
The feature actually sits next to another creative... Read more
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