The mountain looks like it might be volcano, and references to a beast guarding it and some growling noises make us hopeful there's
a nice big boss fight up there, and not just some geothermal grumbling.
Not exact matches
The difficulty remains relatively tame throughout but ramps up in a
big way towards the end (including a final
boss that basically requires you steal health from its lackeys using a specific move), though in a
nice touch whenever you lose the fight there's a one - button difficulty lowering option alongside retry.
Forgot one: Movies where Christoph Waltz makes
nice with a creator, only to steal their innovation out from under them: Horrible
Bosses 2 and
Big Eyes.
Chris Penn evens out the mix as the
boss's son,
Nice Guy Eddie, wearing sweats and carrying a
big portable phone.
Even worse,
boss battles were infuriatingly difficult, until it became apparent that each had a weakness - a gigantic Goomba would have to be taken out by a Scissors sticker or a
Big Fan, which gave you a
nice animation, but also made you wonder what the point in being good at the game was if you could just use a
Big Thing to make the problems go away.
I'm not really surprised either, but I'll tell you this: it's
nice to have a
boss that walks the walk to match his talking the talk of what voluntary simplicity can look like in our «
bigger - means - better» society.
If you don't have anything
nice to say... There are few
bigger turn - offs for hiring managers than listening to a potential employee vent a former company, co-workers or
boss.