Not exact matches
The
characters are all well made and the level
designs have a
nice variety of what you would expect in a military game.
And given that the lead
character in the film works in a graphic
design firm, in the»70s no less, it's a pretty
nice touch to carry that over into the marketing.
He is completely overwrought and unconvincing as the tough John (an early scene that's
designed to establish the
character's mean side is especially embarrassing), and while he fares better as the
nice Jeremiah, White isn't able to convey what should be the conflicted anguish of that
character.
Langella and his cast mates have
nice chemistry, while, making their respective theatrical film debuts, screenwriter Christopher Ford and director Jake Schreier have good instincts on everything from
character development to sharp exchanges to compelling
design.
As far as its side profile is concerned, it is
designed with some strong
character lines and chrome plated door handles, which gives it a
nice look.
The cover of the Oasis is included, and it's a
nice quality leather
designed to age well and develop some «
character» with use.
The
character designs are
nice, as each girl has her own style of dress and way of moving, but they all seem cut from the same Hot Topic cloth.
The Blizzard figure is
nice too, even though it's small; I like the style, and the
character designs shine through.
The bland
character designs simply forced me to focus on their abilities as opposed to their looks but it would have been
nice to play with a cool looking
character.
The stages
designed for the brawlin» action are global venues, which have intricate detail and
nice environmental effects, but are populated by strange - looking
characters that look poor and unfinished.
While the 2 - D dialogue portraits look sharp and the
character designs are
nice, the 3 - D, in - engine graphics leave a lot to be desired.
Overall, the visuals are
nice and the
character design is great if technically lacking, just like every other Fable game.
There're plenty of
nice touches to be seen in both the
character and the environmental
design, whilst the whole Japan / samurai theme that the game is based upon is cleverly conveyed through everything that's on show.
These pictures look damn gorgeous and I can't get over how
nice and crisp all the
character designs are.
It's a fun game with fantastic visuals, great gameplay with a handful of unique
characters with
nice designs.
The creation of an original
character is a
nice little touch to Sonic Forces and to the franchise in general, as it allows players to create their very own hero for the Sonic Universe and while cosmetic choices are limited early on, more new items will become available the more you progress through, allowing you to kit out your newly
designed character.
The
characters are all well made and the level
designs have a
nice variety of what you would expect in a military game.
Its simple yet, the
characters and enemies are
designed well, and that means it is just
nice to look at.
All of the
characters look
nice, and some of the set pieces are really well
designed and interesting.
It's a
nice to have, however, and the gorgeous
character and setting
design of toon - style themes is cute and enjoyable ride.
The art direction is good, the
character designs look
nice and the music, while repetitive, helps to set the scene.
nice story, cool
designs of
characters, repetitive but not in a boring way.
The music is good, there are some neat
character designs, some
nice character models / sprites, some cool weapon
designs.
Some of the quests feel like they were
designed with the anime in mind, and they offer some
nice lore and
character interaction for Akko.
It's got cool
character designs, definitely cool maze layouts with some very
nice details such as background animations, flame effects, and it always seems like there is something moving on the screen which again is a great little addition as it really gives the whole game a sense of life.
Each part of the stage feels unique, and arguably more so than any other stage does Windy Valley influence the stage
design of future Sonic titles.You return to it with a few of the other
characters in the game, which is
nice, but the stage was clearly
designed with Sonic in mind.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with
nice twists; Really likable main
character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art
design; Brilliant level
design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
It's a
nice bit of nostalgia and brings to mind some of the old Legend of Zelda titles, which featured
character designs that made it extremely clear how each enemy should be approached.
It really didn't look all that good to me, I'm sure the colors look
nice in HDR but the simple almost geometric
character and background
designs looked like an HD N64 upgrade to me.
And give it
character — there's enough «
nice»
design in the world.
With the ceiling and walls painted in the same shade of Benjamin Moore Simply White (it's a
nice warmer white), the planks could wrap the the
character around the room without the distraction of too many obvious or contrasting
design or paint color changes.