Sentences with phrase «nice character designs»

Nice character design.

Not exact matches

The characters are all well made and the level designs have a nice variety of what you would expect in a military game.
And given that the lead character in the film works in a graphic design firm, in the»70s no less, it's a pretty nice touch to carry that over into the marketing.
He is completely overwrought and unconvincing as the tough John (an early scene that's designed to establish the character's mean side is especially embarrassing), and while he fares better as the nice Jeremiah, White isn't able to convey what should be the conflicted anguish of that character.
Langella and his cast mates have nice chemistry, while, making their respective theatrical film debuts, screenwriter Christopher Ford and director Jake Schreier have good instincts on everything from character development to sharp exchanges to compelling design.
As far as its side profile is concerned, it is designed with some strong character lines and chrome plated door handles, which gives it a nice look.
The cover of the Oasis is included, and it's a nice quality leather designed to age well and develop some «character» with use.
The character designs are nice, as each girl has her own style of dress and way of moving, but they all seem cut from the same Hot Topic cloth.
The Blizzard figure is nice too, even though it's small; I like the style, and the character designs shine through.
The bland character designs simply forced me to focus on their abilities as opposed to their looks but it would have been nice to play with a cool looking character.
The stages designed for the brawlin» action are global venues, which have intricate detail and nice environmental effects, but are populated by strange - looking characters that look poor and unfinished.
While the 2 - D dialogue portraits look sharp and the character designs are nice, the 3 - D, in - engine graphics leave a lot to be desired.
Overall, the visuals are nice and the character design is great if technically lacking, just like every other Fable game.
There're plenty of nice touches to be seen in both the character and the environmental design, whilst the whole Japan / samurai theme that the game is based upon is cleverly conveyed through everything that's on show.
These pictures look damn gorgeous and I can't get over how nice and crisp all the character designs are.
It's a fun game with fantastic visuals, great gameplay with a handful of unique characters with nice designs.
The creation of an original character is a nice little touch to Sonic Forces and to the franchise in general, as it allows players to create their very own hero for the Sonic Universe and while cosmetic choices are limited early on, more new items will become available the more you progress through, allowing you to kit out your newly designed character.
The characters are all well made and the level designs have a nice variety of what you would expect in a military game.
Its simple yet, the characters and enemies are designed well, and that means it is just nice to look at.
All of the characters look nice, and some of the set pieces are really well designed and interesting.
It's a nice to have, however, and the gorgeous character and setting design of toon - style themes is cute and enjoyable ride.
The art direction is good, the character designs look nice and the music, while repetitive, helps to set the scene.
nice story, cool designs of characters, repetitive but not in a boring way.
The music is good, there are some neat character designs, some nice character models / sprites, some cool weapon designs.
Some of the quests feel like they were designed with the anime in mind, and they offer some nice lore and character interaction for Akko.
It's got cool character designs, definitely cool maze layouts with some very nice details such as background animations, flame effects, and it always seems like there is something moving on the screen which again is a great little addition as it really gives the whole game a sense of life.
Each part of the stage feels unique, and arguably more so than any other stage does Windy Valley influence the stage design of future Sonic titles.You return to it with a few of the other characters in the game, which is nice, but the stage was clearly designed with Sonic in mind.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
It's a nice bit of nostalgia and brings to mind some of the old Legend of Zelda titles, which featured character designs that made it extremely clear how each enemy should be approached.
It really didn't look all that good to me, I'm sure the colors look nice in HDR but the simple almost geometric character and background designs looked like an HD N64 upgrade to me.
And give it character — there's enough «nice» design in the world.
With the ceiling and walls painted in the same shade of Benjamin Moore Simply White (it's a nice warmer white), the planks could wrap the the character around the room without the distraction of too many obvious or contrasting design or paint color changes.
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