Sentences with phrase «nice choice of games»

When you go to ages 14 + both the DS / 3DS and PSP / Vita offer a nice choice of games aimed squarely at this audience.

Not exact matches

Colombian first choice goalkeeper has been linked with Arsenal this summer, and his displays so far for a team who have won both of their games at the tournament will have done nothing to dissuade Arsene Wenger from pursuing the OGC Nice stopper.
Sure, it'd be nice to unleash AOL on them, and hit them with speed, precision, and power but I think Welbeck is a fine choice to start this game, especially given his history of scoring some important goals for us when he plays against his old club.
«I definitely like to create and make the nice passes to my teammates,» Range said when posed the choice of scoring 30 points in a game, or handing out double digits in assists.
I did not expect to have fun with this game, but somehow I had fun, the graphics of the game are nice with a good choice of colors, the
Also, to think about it - Lightning would be nice choice (but only for SCV, not potentially upcoming SCVI), because of irony - FF13LR is nice game, but terrible FF, while SCV is nice SC (best fighting system so far and awesome online), but terrible game (5 years ago, when I wasn't really into fighting games - didn't care about balance, haven't played online - I wouldn't buy such a barebones of a game.
There are plenty of activities going on here for kids and families, from volleyball games and scavenger hunts to dance parties and bingo games.One of the nice things about this resort is that the beach is in a sheltered cove, so it doesn't get the strong waves you encounter at some resorts around the island, making it a particularly good choice for families with younger kids or inexperienced swimmers.
Inside the resort families have a choice of catching a movie in the 16 - screen movie theater, bowl a game or two in the 72 lane Red Rock Lanes bowling alley, play some games in the nice sized arcade or let the kids climb, slide and jump all over the Kids Quest play structure.
And having keyboard and mouse support would simply make certain games significantly more enjoyable, so it would be nice to (finally) have a choice in the matter one of these days.
Reading text is no problem of course, and since the game is not particularly wordy any gamer who has ever been into adventure titles will be perfectly au fait with the amount of it involved, but I found myself giving the characters voices in my head and it might have been nice to have the option of seeing my choice vindicated.
If your controller of choice isn't playing nice with your favorite game, you can download the popular X360CE software.
It's nice to see that, come June 9th, Microsoft is giving gamers the gift of choice, at least when it comes to Kinect.
The weapon variety provides a nice amount of choice and strategy to combat, and the game's signature weapon — the ultra-cool Address Disruptor — cleverly enables players to control «glitches» in the environment, a nice nod to the screen blips and pixelated graphics of the 8 - bit era.
From the looks of things, not only is it not going to feature stylized graphics, keeping things nice and gritty (even more so than the excellent Titan Quest), but the game is supposed to feature NPC factions, meaningful quest choices, non-linear progression, destructible environments, and a whole other junk of stuff that frankly sounds too good to be true for a budget of half a million bucks.
At first glance the game looks quite nice, with a strong design reminiscent of the movie, and a great choice of colors to set the mood in each of the games separate levels.
I would like a nice roster of 25 characters, and I hope it's a nice mix, many people list Spyro here, but I honestly don't know if he would be really fun to play, Crash or Jak is a better choice IMO, then again you don't want to have so many small characters in the game either.
artwork is a nice furthermore, so this is an extremely feasible choice for hardcore admirers of Capcom's fighting game collection.
The game offers a nice take of Akihabara that's fun to explore, but still isn't on the level of the aforementioned games, its predecessors, or other Japanese titles that let you freely explore the city such as the likes of Digimon Story: Cyber Sleuth, not that every game needs to be compared to other titles, but when a title is being sold for full MSRP and it's a bit empty, people aren't going to have as much incentive to pick it up until a sale happens on their platform of choice, especially if they're iffy.
It's only playing Rez Infinite on a PS4, especially in VR mode but even on a nice, big, modern flat screen (Rez Infinite can be played both as a normal game or in VR, your choice), that the game comes closest to what we saw in our heads when we were creating it: vivid colors that blend seamlessly into one another, crystal - clear textures, and razor - sharp lines only possible at full 1080p HD, all swimming around you at the speed - of - life 60 frames per second (120 frames per second in PS VR), with full 3D audio (PS VR) or 7.1 surround sound (PS4) that, well, truly surrounds you.
Taking control of either Emily or Korvo is a nice addition to the game, at a time when women feel more and more underrepresented in games; sometimes just the choice of character is good enough.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
2012 «Light Darkness and Shadow: Art and the Meaning of Life», Huffpost Culture, 11 December «Review: Tim Noble & Sue Webster Nihilistic Optimistic, Blain Southern», Kentish Towner, 6 November Mark Sinclair, «Nihilism, optimism and bedtime tales», Creative Review, 1 November Martin Coomer, «Tim Noble and Sue Webster: Nihilistic Optimistic», TimeOut: London, 29 October «Where to buy... Tim Noble and Sue Webster», The Week, 27 October Amy Dawson, «Art Review», The Metro, 24 October Rachel Campbell - Johnston, «Exhibitions: Critic» s Choice», The Times, 20 October Lia Chavez, «A Glimpse at Splitting, Multiplying Universes: Frieze London 2012 Highlights», Huffpost Arts & Culture, 17 October «Arts Agenda: The cultural highlights you have to see», I Newspaper, 16 October «Tim Noble and Sue Webster exhibition: We and Our Shadows», Evening Standard, 16 October Rob Alderson, «Amazing Silhouette Sculptures by Tim Noble and Sue Webster on show in London», It» s Nice That, 16 October Waldemar Januszczak, «Magic Lurks in the Shadows», The Sunday Times, 14 October Emma O'Kelly, «Nihilistic Optimistic by Tim Noble and Sue Webster, Blain Southern Gallery», Wallpaper, 10 October Colin Gleadell, «The best anti-Frieze in London», The Daily Telegraph, 9 October Jon Savage, «Frieze Week: Tim Noble & Sue Webster», Dazed Digital, 8 October Kate Kellaway, «Interview with Tim Noble & Sue Webster», The Observer, 7 October Rachel Campbell - Johnston, «Critics Choice», The Times, 6 October Lynn Barber, «The Dark Arts», The Sunday Times, 30 September Charlotte Cripps, «Bringing art to the Charts», The Independent, 29 September «Modern Life is Rubbish», The Art Newspaper, October John B. Henderson, «Chess», The Scotsman, 18 September Tim Walker, «Observations: Chess is the name of the game in a new London show», The Independent, 4 September Liz Stinson, «Artists Turn Junk Into Amazing Silhouettes», Wired, 6 July «Tim and Sue», Hunger, Summer «Tim Noble, Sue Webster and David Adjaye in Coversation with Louisa Buck», Garage Mag Online, 25 May
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