Sentences with phrase «nice game idea»

This is a nice game idea and despite the basic graphics it is fun to play.

Not exact matches

He often lost the ball and made predictable passes, but he has nice ideas, can read the game and very unselfish.
My idea of a good evening ranges from dressing up going to the theater after having a nice glass off wine or going out shoot few games of...
I mean I'm not going out with a guy whose idea of a nice date is Taco Bell and video games
Though its basic game design idea (trying to reach the bottom of a well as fast as possible) may be nice in theory, its execution in Splash or Crash is terminally ill by design.
Nice idea for expanding and continuing game..
A brilliant idea and a nice structure, but the concept of the musical mini games is often too simple and recycled.
The idea is nice but the game quickly become boring and repetitive.
Nice idea for a game, but it lacks content and community.
A really solid base for a 4X game with plenty of good ideas and a nice presentation.
What seemed to be a nice idea for a co-op game (the inclusion of single player mode should be outright omitted) is marred by a significant amount of bugs as well as weak platforming sections that lead constantly to frustration.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
God of War: Ascension is a good game with nice ideas that I can recommend.
A nice translation game / idea French GCSE on topic Les vacances.
It uses many ideas from shooters oddly, but they add a nice twist to the game.
This doesn't bother me all that much, though, because it's sort of nice to have the complex issues simplified into «Good» and «Bad», but the Witcher 2 is one of the few games that I can say gets the whole idea right.
Gives you a nice idea of what piloting will be like in a FPS Battlefront game.
The idea of a «Ninja World Tournament» sounds pretty cool and serves as a nice way to stuff many characters from throughout the series into one game, but does it make Revolution a good move?
It isn't a main feature of the game, but having small games of 8 players in total means it's nice having this small idea in the back of your mind that all your fighting is somehow contributing to the war effort.
You'll have to know a vague idea of each character's «role» in a group (which is fairly obvious once you're at the 50 + hour time mark), you probably need to know how to level artes (which the game does a very nice job of explaining), and knowing how to gem (even only on a very basic level) would probably be helpful, but you by no means have to go into the world of affinity coins to complete the main story assuming you are a player of average skill and ability level, nor do you have to feel the innate need to update your character's equipment every 5 minutes (unless if you're preparing for a boss encounter).
Chromehounds was nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form of estimation of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra level of polish that would push the game to greatness.
Really cool idea for this game and nice art - style too.
I can only hope that I see what I think would be nice to have in Zelda U and that is basically the point, I just think the inclusions would do well with the game, and even play nicely with what we the idea of an open world in the game.
So with each new game, it's really nice to be able to bring in some of the younger composers and bring new staff to each game to allow them to bring in some of their new ideas and compose in a way that helps create a new feel for each game.
At a certain point you have no idea whether their enjoyment is coming from the game itself, or the nice fat cheque that will be coming their way shortly.
But whilst it's always nice to see games arrive that share ideas with some of the greatest games of years gone by, Outbreak: The New Nightmare takes things above and beyond
Honestly, a nice idea, but executed in such an underwhelming, easy fashion that it adds literally nothing to the game, simply seems out of place than anything else.
Thus it's nice to play a game that all about money and centers about the idea of capitalism.
So, I began thinking about the idea of centering a game around a nice octopus who will help people and try his best to share a message of tolerance in a divided world.
Wish FE was given some actual resource support as it has some really neat game ideas and it would have been nice to see where they could have gone with them.
While the more layered environments are nice to explore, I can't help but wonder if the decision to move away from the formula of the past games was a bad idea.
The Legacy of Holy Castle is an Middle Age Online Strategy Browser - based Game featuring fresh gameplay, innovative ideas, some nice graphics and so much more.
Nice idea but I am not planning to buy PSVR just for a handful of games.
The combat is also fun enough and the idea of developing bonds with the players (NPC»S) around you is interesting however it would have been nice to have a little more variety in the game with maybe a couple of mini-games or something else rather than spamming the talk button.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the «Commander» is more or less the player character, and while their large mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
If something like this is of interest to you, it's always a nice idea to support those in the retro video game community with their dreams.
I saw gameplay of this game during E3 it was when I was introduced to it and it instantly got ma interest ha... lem me say what a nice idea for a game.It looks really great, gorgeous visuals too... this is how a PSN game should be on PS4... I may not buy it at launch but I'll gladly buy it thats for sure.
A nice idea, but becomes a little repetitive after a few hours and much like Echoes mode becomes more of a five minute blast between other games.
The Indie Game Magazine Nice idea, not really a full physical mag, but a Magcloud print - on - demand or download on demand type thing, I believe.
The longest Resident Evil Revelations 2 episode to date offers a nice first half with Claire and Moira, but the rest of the game with Barry and Natalie is not especially good, if not repetitive and clearly out of ideas.
Co-op is a nice idea but there's not a whole lot to do, there's co-op missions yes but they don't have any impact on the main game and are generic side quests that have you going to x location the destroy x amounts of data then escape.
Co-operative multiplayer was a nice idea on paper but completely ruined the idea of stealth, the game's user interface was far too obtrusive, and its map was filled with chests you needed both a malfunctioning online service and separate mobile companion app to access.
After learning that RunGunJumpGun was essentially born from the idea of giving their coworkers at Sticks and Stones a nice send - off, Jordan and Matt began to flesh out the concept behind the game in more detail while sitting in Matt's basement.
it's nice to see they are going a different path for once with this game, this open world idea is very nice and looks like its coming along great i'll hope DQ fans actually enjoy this one, the past few have been a bit bland.
It is a very nice idea even if i already have two of those games because of the PS +.
Now I know it seems to be a mixed on changing the formula for a classic game but as you remember using super sonic on the games is a choice (in sonic 2 and sonic 3 it could not be helped actually so it was not a choice just even if you did not want to use it happened) as long as it was made a choice to use «Time Sonic» I think this idea would be a nice add on to the game.
The magic book alone makes this collectors edition worth it it looks just like an actual Sorcerers handbook A complete reproduction of the game item With gold colored leafing In the center mirrorbead has a hidden gimmick if you look into it you'll notice that everything is turned upside down how they pulled that off I have no idea but it's an extremely nice touch that just adds to it it looks like something that you would find in a Harry Potter movie if you get the chance to buy don't let it slip through your fingers As a collector owning this I've never been happier
Antihero is a solid turn - based strategy game, with some nice ideas in a system that is simple but effective.
There are some nice little ideas at work here in ZombiU (it even takes a page from Dark Souls and allows players to write messages for other players during their play through of the game), but for all its promise it all ends up being a mediocre affair.
It's a nice idea, emphasizing the arcade nature of the game.
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