Adam Yaker also had
a nice game posting 11 points while Harry Schildkraut put up 8.
Not exact matches
Malvin had a
nice game in this one,
posting 19 big points.
Elijah Thomas, a 6 - foot - 9 forward, has a
nice finesse
post game on the block and is particularly deadly going over his right shoulder with a baby hook, but Udoka Azubuike's
post defense has been solid and Thomas»
game isn't a power
post skill set, which tends to get Azubuike in foul trouble.
During most of the
game he provided good cover to the back 4, and also came close to scoring with a
nice shot that was turned onto the
post by Speroni.
Celtic 0 - 2 FC Barcelona Highlights [UEFA Champions League 2016 - 17] 24 ′ 0 — 1 Lionel Messi scored his 8th goal in Champions League this season when a poked home with a
nice near
post finish in otherwise a very competitive
game.
The everyday / weekend outfit
posts are really inspirational too; they always make me want to step up my
game and wear something
nice!
I always draw so much inspo from your
posts, thanks for always keeping on top of your
game ♥ Hope you are having a
nice summer!
Posted by Rare Thief, the video reveals some upgraded single - player campaign missions (which Source is sadly lacking, though we understand why they focused on the all - important multiplayer) along with the ability to switch between the
game's original look and the remakes updates on - the - fly, which is a
nice, nostalgic touch.
Nice post & + bubz @ Krussidull The FLOP talk is cool pre-launch but
post launch it's going to be great to finally have the
games in our hands.
Digital Spy has
posted a
nice in - depth preview of the 3DS and its demo
games, and it sounds as if they like what they saw:
In the latest developer blog
post for an upcoming indie action platformer BitUp, we get the chance to see a
nice glimpse of how the
game looks right now in its pre-alpha state, and it looks gorgeous.
A few days ago we
posted a
nice DLC codes giveaway thanks to the awesome folks at Amused Sloth for the Xbox Live
game «Chickens Can't Fly» We have 10 codes at our disposal so we have (you guessed it) 10 Winners.
btw
nice post and would like to read about your approach to new
games with shorter dev times.
In the meantime, official «Friend of Player2», the
Nice Friendly Video
Game Zone are
posting a fantastic series of blind Let's Play videos that can be viewed here.
Danc has written a
nice post about the design philosophy behind the
game.
Our current approach at ICO Partners when pitching
games in emails to media and influencers is to have a snappy headline, two short sentences that explain why they should care about a certain
game followed by a
nice animated gif and links to the press page and a blog
post / full press release.
A big part of the reason I spend my Friday nights writing these Games for the Masses
posts is because I want to help other impoverished
gamers get their hands on quality titles without having to stress out about how much they cost — without having to feel bad about doing something
nice for themselves.
So, we
posted a in - depth, rambunctious Mark Rein interview on Gamasutra earlier today, discussing subjects like Home's interaction with Unreal Tournament 3 on PlayStation 3 and whether there's a distinctive «look» to UE3
games (we think there might be, in a
nice way.)
Ask them real
nice and most of the smaller blogs will either play your indie
game - and hopefully
post about it - or perhaps let you write your own article on the
game.
It is great to see the actual fans
post on the boards and support this
game, to those real fans it is
nice to discuss how great it is to get a chance to play these
games again on the PS4.
Kieron Gillen summed up this impulse well when he dismissed The Watchmen video
game trailer with a two - line blog
post at Rock, Paper Shotgun: «Honestly,
nice try guys, but you may as well turn Anna Karenina into a Railroad Tycoon clone.»
With all due respect to the developer who very kindly stepped into the
game's subreddit to respond to the concern, «bite - sized» seasonal event updates are not what one would call «content», particularly when Battle Royale gets a
nice, long blog
post about the state of its development.
This would have been far more appropriate if I had
posted it during the summer as originally planned; at least it's still
nice to see something different from the usual
Game Boy dresses you see on Etsy...
, Thom Kiraly, made a
nice writeup of the childrens
game we ran, here is the
post he wrote about the
games he got to experience during the day and here is his experiences about the night
games.
Nice to see these guys on the ball with keeping their
game patched and worked on even
post release.
Posted by Rare Thief, the video reveals some upgraded single - player campaign missions (which Source is sadly lacking, though we understand why they focused on the all - important multiplayer) along with the ability to switch between the
game's original look and the remakes updates on - the - fly, which is a
nice, nostalgic touch.
Since Anthony is such a
nice guy, he let me
post the images, so long as I blurred the
game content (heh, thanks).
A blog
post from Undead Labs just let players know that the next time they start up the hit
game State of Decay, they will be getting a
nice update, filled with bug fixes.
A blog
post from Undead Labs just let players know that the next time they start up the hit
game State of Decay, they will be getting a
nice update,...
1987 1987 Biennial Exhibition, Whitney Museum of American Art, New York (catalogue) Perverted by Language, Hillwood Art Gallery, Long Island University, Greenvale, NY (curated by Robert Nickas, catalogue) Reconstruct / Deconstruct, John Gibson Gallery, New York (curated by Robert Nickas, catalogue) Extreme Order: Cemin, Gober, Halley, Lemieux, Steinbach, Lia Rumma Gallery, Naples (curated by Collins & Milazzo, brochure) Primary Structures, Rhona Hoffman Gallery, Chicago (curated by Robert Nickas) Avant - Garde in the Eighties, Los Angeles County Museum of Art, Los Angeles (catalogue) Paint — Film, Bess Cutler Gallery, New York
Post-Abstract Abstraction, The Aldrich Museum of Contemporary Art, Ridgefield, CT (curated by Eugene Schwartz, catalogue) NY Art Now: The Saatchi Collection, Saatchi Gallery, London (catalogue) Generations of Geometry, Whitney Museum of American Art at The Equitable Center, New York Similia / Dissimilia, Columbia University Art Gallery, New York; travelled to Sonnabend Gallery and Leo Castelli Gallery, New York; Städtische Kunsthalle, Düsseldorf, Germany (curated by Rainer Crone, catalogue) The Castle, documenta 8, Kassel, Germany (curated by Group Material) Reinhard Onnasch Galerie, Berlin (catalogue) Anti-Baudrillard, White Columns, New York (curated by Group Material) Recent Tendencies in Black and White, Sidney Janis Gallery, New York (curated by Jerry Saltz, catalogue) Terrae Motus, Grand Palais, Paris (catalogue) The Beauty of Circumstance, Josh Baer Gallery, New York (catalogue) New York Now, The Israel Museum, Jerusalem, Israel (catalogue) 1986 Admired Work, John Weber Gallery, New York Spiritual America, CEPA Galleries, Buffalo, NY (catalogue); travelled to Stavanger Faste Galleri, Stavanger, Norway (curated by Collins & Milazzo) New New York, Cleveland Center for Contemporary Art, OH Signs of Painting, Metro Pictures, New York, and Donald Young Gallery, Chicago Painting and Sculpture Today 1986, Indianapolis Museum of Art, Indianapolis, IN (catalogue) Paravision II, Margo Leavin Gallery, Los Angeles (curated by Collins & Milazzo) Political Geometries: on the Meaning of Alienation, Hunter College Art Gallery, New York (catalogue)
Post Pop, Michael Kohn Gallery, Los Angeles Tableaux Abstraits, Villa Arson, Centre National d'Art Contemporain,
Nice, France (catalogue) Europa / Amerika, Ludwig Köln Museum, Cologne, Germany (catalogue) End
Game: Reference and Simulation in Recent Painting and Sculpture, Institute of Contemporary Art, Boston, MA (curated by David Joselit and Elisabeth Sussman, catalogue) Ashley Bickerton, Peter Halley, Jeff Koons, Meyer Vaisman, Sonnabend Gallery, New York The Hidden Surface, Middendorf Gallery, Washington, DC Geometry Now, Craig Cornelius Gallery, New York Surfboards, Michael Kohn Gallery, Los Angeles Art and Its Double: A New York Perspective (El arte y su doble), Centre Cultural de la Funcacio Caixa de Pensions, Madrid; travelled to Fundación Caja de Pensions, Barcelona (catalogue) Rooted Rhetoric, Castel Dell «Ovo, Naples (catalogue)
Battaglia, Andy, «Suggestive States of Disarray: Raymond Pettibon Prepares for His Opening at the David Zwirner Gallery,» The Wall Street Journal, September 11, 2013 Appleford, Steve, «Art for the YouTube Crowd,» Los Angeles Times, July 28, 2013 «Art Of Punk: MOCAtv Series Explores Raymond Pettibon's Black Flag Logo,» Huffington
Post, June 17, 2013 Cartwright, James, «Illustration: Complete Archive of Raymond Pettibon's Work for Black Flag,» It's
Nice That Online, June 13, 2013 Stutz, Colin, «Black Flag «Revolutionary» Iconography Dissected in Raymond Pettibon Documentary,» Spin Magazine Online, June 13, 201 Lecaro, Linda, «MOCA Web Series Chronicles the Art of Punk,» LA Weekly Blogs, June 13 2013 Turcotte, Bryan Ray, «Pretty Much Every Single Black Flag Flyer Ever Designed By Raymond Pettibon,» Noisey — Vice Magazine Music Blog, June 11, 2013 Roberts, Randall, «MOCAtv Releases New Black Flag / Raymond Pettibon Doc On Punk Art,» The Los Angeles Times Music Blog, June 11, 2013 Sutton, Benjamin, «See Raymond Pettibon's Notorious B.I.G. - Quoting High Line Billboard, Blouin Artinfo, June 3, 2013 Brisick, Jamie, «Swinging for the Fences: The Wicked Irony & Massive Output of Raymond Pettibon,» Malibu Magazine, April - May 2013, p. 120 - 30 Brisick, Jamie, «Raymond Pettibon: The
Game of Words and Pics,» Huck Magazine, March 7, 2013.
Nice post thank you re to the previous comment sounds like she's playing
games sorry still enjoyed the
post though