Not exact matches
Aside from this I still had fun with this
game because the shooting controls felt very
nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps
experience on a portable like this before.
Forgotten Sands delivers a
nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the
game is recommended to adventure
game lovers.
Gerald's
Game is a
nice little thriller that's meant to unnerve its audience, and while it does just that, it's also a tedious
experience in my opinion.
When you get into this
game and start unlocking some of the
nicer cars, you will find that racing online is smooth, fun, and just a real great
experience.
Bugs in
games are not
nice to
experience and looking through the forums the console version of 7 Days to Die has more than its fair share of bugs.
This has all been pre-release
game time, but Ubisoft was
nice enough to arrange some multiplayer sessions that I was able to join with reviewers from other outlets, so I have not had nearly as much time with the multiplayer aspects as I would like, but what I was able to
experience was top notch.
Built upon an original and interesting idea, Storm is a
nice experience for puzzle
game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
It's incredibly accessible and lacks the sometimes overbearing menus and micromanagement that can make strategy
games dizzying and intimidating, making it a
nice point of entry for those looking for a casual
experience within the genre.
A great consideration for new and
experienced players alike, being able to instantaneously indulge in Empire's more plainer charms proves to be greatly welcome indeed and provides a
nice change of pace from the turn - based shenanigans of the
game's modus operandi.
is mostly a multiplayer - focused
experience, the
game's single - player campaign (known as Hero Mode) also provides a
nice retreat for those either looking to play the
game offline for a bit or a breather from the competitive - minded modes.
The
game offers up a
nice eight - player
experience, including Deathmatch, Team Deathmatch, Capture the Flag, and Protocapture.
The Xbox 360
experienced a
nice surge in Japanese
games back in 2006 - 2008 as Microsoft courted Japanese developers aggressively and received titles like Blue Dragon and Lost Odyssey but since then the Xbox brand has become non-existent for Japan.
When getting bogged down in a world of battle royal
games and multiplayer
experiences, it is
nice to take the time to enjoy a purely narrative
game where you can lose yourself for a few ours in the wilderness.
The initial character stories are
nice, offering an opportunity to adjust to new characters with a bit of light - hearted backstory in preparation for the cinematic story
experience launching in June — though the stories in the
game are actually very short, lasting between three to five fights each.
In a world of hyper competitive shooters and
gamers who apparently can play these
games 24/7, it's
nice to be able to enjoy a multiplayer shooter
experience without feeling constantly outgunned and under - ranked.
Still, if you want a
nice, casual, family - friendly fighting
experience, then Arms is the
game for you.
While I'm obviously a big fan of traditional gaming
experiences, sometimes it's
nice to wind down and relax with some beautiful and soothing, and that's where this
game comes in.
The addition of 60 FPS to the re-release of the
game is
nice and makes the gameplay
experience smoother, but the visuals are dated by now and the presentation still suffers from the handheld origins.
He's also polished off Unfinished Swan, saying it's a «really
nice experience with interesting links to Edith Finch,» as well as the main
game of Little Nightmares with the DLC to follow.
The art direction has a
nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world
games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few
experience points and nothing more.
The freedom to climb buildings or objects feels severely limited next to the current generation Assassin's Creed
games, and while the visuals and animations are still
nice to look at, there are certain sequences where even they can't manage to keep up with the current generation standards leading to a jarring
experience as you play through the
game.
The Wii U is going to be the copy of Revelations you want to buy the controller map and door puzzles really add that needed extra freshness to these survival horror
games and gives the whole play - through a
nice flow feeling things like this is why the Wii U will eventually sell more
games than the 720 and ps4 if the 3rd party
game is available for all 3 at the same price you get that added extra
experience with the Nintendo now if they can build a online
experience equal to that of Live it will be unstoppable
Leo did a great job talked on the phone gave me a price went to the dealership signed paper work with Mark Duffy very
nice people no hassles no playin... g
games on prices no pressure to buy anything great
experience thank you for doing business correctly
If you do decide to get a CherryPad (and if you do, I highly recommend waiting until the issues with expandable storage and the Android Market are ironed out), don't expect it be a great
experience for
games or productivity, or to look and feel as
nice as an iPad — it won't.
I have played a lot of Early Access
games that were a lot less polished than this one so it was a
nice surprise to be invited to
experience a little taste of what the final build will offer.
This might not be a
game that you play for several hours at a time, but it is a
nice experience if you're interested in the concept.
Up to four players can take on the hordes in what's referred to as «brand new zombie
experiences» while the essentials from World at War remain intact; «We've taken extra special care to retain the essential ingredients of our Zombie
game,» studio head Mark Lamia assures, «and have also crafted a
nice surprise for the fans.»
Some of the cutscenes in the
game have now been enhanced - my problem with this is that I don't really care to go back and see the enhancements since I finished the majority of the
game with Ultimate Ninja Storm 3, but it's
nice for those that are
experiencing the
game for the first time.
It was a very unusual step at the time for Sony to invite an independent developer like us to their console launch announcement — as far as I know, it was unprecedented — and it was a
nice experience for us, and it probably helped a lot of new people find out about the
game.
From what I can tell, the
game nails the unsettling tone and hauntingly atmospheric music of its inspirational source material, and the leveling system adds a
nice layer of depth and nuance to the whole
experience.
While not necessarily a detriment to the
game's overall
experience, it would be
nice to see a layered campaign with multiple perspectives within newer installments.
Downloadable
games have found more success on PC than on console, despite the
experience being
nice, smooth and largely preferable for many
games in the closed environment.
It's a solid conversion of the arcade original, shrunk down for the GB's tiny screen, but it's also enhanced for the Super
Game Boy, so you can play a
nice updated version with more colorful graphics, great sound, and an
experience much closer to the arcade original.
While Assassin's Creed Origins is a fantastic
experience (from the amount of time I put into the
game), sometimes its just
nice to appreciate the scenery, which is often unnoticed when playing through massive video
games.
Graphically, it's a thoroughly impressive
game, especially with 4K HDR and then you have the option of VR which gives you a very immersive
experience but more would have been
nice, especially more content for offline.
The art direction has a
nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world
games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few
experience points and nothing more.
While seeing your slick looking car in third person is
nice and all, I would recommend this
game be played in first person as it really is the best way of
experiencing it.
The
game is a lot of fun because of how insane the racing is with its incredible speed, fun level design with pickups, and the really
nice pixel art - style alongside a really kickass soundtrack that adds to the overall awesome
experience.
As a
nice touch, later levels introduce some light puzzle solving, which when combined with the
game's emphasis on speed and precision, results in a challenging gameplay
experience that is both exhausting and exciting.
Great, PULSE is definitely my favorite way to see new previews of PSN
games that I would have never been able to have
experienced as well as get a
nice fast run through of popular titles available.
Another
nice touch which unfortunately can't be
experienced in the demo, which was utilised excellently in the Mass Effect series, is the actions of previous
games having consequences in the later
games.
The co-op elements of the
game can be
experienced both online or via custom races and the
game even offers a split - screen option for local multiplayer, which is a
nice inclusion.
It gives the
game a
nice touch of authenticity and adds nicely to the overall
experience.
Completing these extra levels won't help you progress toward the end of the
game in any way, but they're
nice nods to Wolfenstein's long history and provide an enjoyable respite from all the grit of the main
experience.
Sure, the chronicles would have been
nice, adding maybe 20 % to the
game in total, but when you have something that improves a 9 hour
experience by this much, you'll see how this was the better of the two.
Those
games alone promise hours of
game time, but the inclusion of puzzlers like Dr Mario and the arcade
experiences of Donkey Kong and Pac - Man mean there are some
nice quick gaming fixes in there too.
They were
nice and balanced giving the
game a good length for the
experienced and inexperienced puzzle solvers.
Admittedly, at first it seemed a little creepy; however, it's actually a very neat effect and a
nice addition to the
game experience.
Tetris never had a plot, we don't argue with Mario Kart «s lack of context, so it doesn't detract from the overall
experience of the
game — it just would have been
nice.
While sadly no PC announcement (if I had to guess, probably due to their lack of PC
experience), it's
nice to see a One Piece
game finally coming to the Xbox.