Sentences with phrase «nice games experience»

Not exact matches

Aside from this I still had fun with this game because the shooting controls felt very nice, but this is definatley a grade b shooter by console standards but is acceptable because you've probably never seen a true fps experience on a portable like this before.
Forgotten Sands delivers a nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the game is recommended to adventure game lovers.
Gerald's Game is a nice little thriller that's meant to unnerve its audience, and while it does just that, it's also a tedious experience in my opinion.
When you get into this game and start unlocking some of the nicer cars, you will find that racing online is smooth, fun, and just a real great experience.
Bugs in games are not nice to experience and looking through the forums the console version of 7 Days to Die has more than its fair share of bugs.
This has all been pre-release game time, but Ubisoft was nice enough to arrange some multiplayer sessions that I was able to join with reviewers from other outlets, so I have not had nearly as much time with the multiplayer aspects as I would like, but what I was able to experience was top notch.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
It's incredibly accessible and lacks the sometimes overbearing menus and micromanagement that can make strategy games dizzying and intimidating, making it a nice point of entry for those looking for a casual experience within the genre.
A great consideration for new and experienced players alike, being able to instantaneously indulge in Empire's more plainer charms proves to be greatly welcome indeed and provides a nice change of pace from the turn - based shenanigans of the game's modus operandi.
is mostly a multiplayer - focused experience, the game's single - player campaign (known as Hero Mode) also provides a nice retreat for those either looking to play the game offline for a bit or a breather from the competitive - minded modes.
The game offers up a nice eight - player experience, including Deathmatch, Team Deathmatch, Capture the Flag, and Protocapture.
The Xbox 360 experienced a nice surge in Japanese games back in 2006 - 2008 as Microsoft courted Japanese developers aggressively and received titles like Blue Dragon and Lost Odyssey but since then the Xbox brand has become non-existent for Japan.
When getting bogged down in a world of battle royal games and multiplayer experiences, it is nice to take the time to enjoy a purely narrative game where you can lose yourself for a few ours in the wilderness.
The initial character stories are nice, offering an opportunity to adjust to new characters with a bit of light - hearted backstory in preparation for the cinematic story experience launching in June — though the stories in the game are actually very short, lasting between three to five fights each.
In a world of hyper competitive shooters and gamers who apparently can play these games 24/7, it's nice to be able to enjoy a multiplayer shooter experience without feeling constantly outgunned and under - ranked.
Still, if you want a nice, casual, family - friendly fighting experience, then Arms is the game for you.
While I'm obviously a big fan of traditional gaming experiences, sometimes it's nice to wind down and relax with some beautiful and soothing, and that's where this game comes in.
The addition of 60 FPS to the re-release of the game is nice and makes the gameplay experience smoother, but the visuals are dated by now and the presentation still suffers from the handheld origins.
He's also polished off Unfinished Swan, saying it's a «really nice experience with interesting links to Edith Finch,» as well as the main game of Little Nightmares with the DLC to follow.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
The freedom to climb buildings or objects feels severely limited next to the current generation Assassin's Creed games, and while the visuals and animations are still nice to look at, there are certain sequences where even they can't manage to keep up with the current generation standards leading to a jarring experience as you play through the game.
The Wii U is going to be the copy of Revelations you want to buy the controller map and door puzzles really add that needed extra freshness to these survival horror games and gives the whole play - through a nice flow feeling things like this is why the Wii U will eventually sell more games than the 720 and ps4 if the 3rd party game is available for all 3 at the same price you get that added extra experience with the Nintendo now if they can build a online experience equal to that of Live it will be unstoppable
Leo did a great job talked on the phone gave me a price went to the dealership signed paper work with Mark Duffy very nice people no hassles no playin... g games on prices no pressure to buy anything great experience thank you for doing business correctly
If you do decide to get a CherryPad (and if you do, I highly recommend waiting until the issues with expandable storage and the Android Market are ironed out), don't expect it be a great experience for games or productivity, or to look and feel as nice as an iPad — it won't.
I have played a lot of Early Access games that were a lot less polished than this one so it was a nice surprise to be invited to experience a little taste of what the final build will offer.
This might not be a game that you play for several hours at a time, but it is a nice experience if you're interested in the concept.
Up to four players can take on the hordes in what's referred to as «brand new zombie experiences» while the essentials from World at War remain intact; «We've taken extra special care to retain the essential ingredients of our Zombie game,» studio head Mark Lamia assures, «and have also crafted a nice surprise for the fans.»
Some of the cutscenes in the game have now been enhanced - my problem with this is that I don't really care to go back and see the enhancements since I finished the majority of the game with Ultimate Ninja Storm 3, but it's nice for those that are experiencing the game for the first time.
It was a very unusual step at the time for Sony to invite an independent developer like us to their console launch announcement — as far as I know, it was unprecedented — and it was a nice experience for us, and it probably helped a lot of new people find out about the game.
From what I can tell, the game nails the unsettling tone and hauntingly atmospheric music of its inspirational source material, and the leveling system adds a nice layer of depth and nuance to the whole experience.
While not necessarily a detriment to the game's overall experience, it would be nice to see a layered campaign with multiple perspectives within newer installments.
Downloadable games have found more success on PC than on console, despite the experience being nice, smooth and largely preferable for many games in the closed environment.
It's a solid conversion of the arcade original, shrunk down for the GB's tiny screen, but it's also enhanced for the Super Game Boy, so you can play a nice updated version with more colorful graphics, great sound, and an experience much closer to the arcade original.
While Assassin's Creed Origins is a fantastic experience (from the amount of time I put into the game), sometimes its just nice to appreciate the scenery, which is often unnoticed when playing through massive video games.
Graphically, it's a thoroughly impressive game, especially with 4K HDR and then you have the option of VR which gives you a very immersive experience but more would have been nice, especially more content for offline.
The art direction has a nice, unique style but after a while everything honestly looks the same, and as seems to be the issue with many open - world games, there is an overabundance of superfluous side missions and collectibles that serve to give Faith a few experience points and nothing more.
While seeing your slick looking car in third person is nice and all, I would recommend this game be played in first person as it really is the best way of experiencing it.
The game is a lot of fun because of how insane the racing is with its incredible speed, fun level design with pickups, and the really nice pixel art - style alongside a really kickass soundtrack that adds to the overall awesome experience.
As a nice touch, later levels introduce some light puzzle solving, which when combined with the game's emphasis on speed and precision, results in a challenging gameplay experience that is both exhausting and exciting.
Great, PULSE is definitely my favorite way to see new previews of PSN games that I would have never been able to have experienced as well as get a nice fast run through of popular titles available.
Another nice touch which unfortunately can't be experienced in the demo, which was utilised excellently in the Mass Effect series, is the actions of previous games having consequences in the later games.
The co-op elements of the game can be experienced both online or via custom races and the game even offers a split - screen option for local multiplayer, which is a nice inclusion.
It gives the game a nice touch of authenticity and adds nicely to the overall experience.
Completing these extra levels won't help you progress toward the end of the game in any way, but they're nice nods to Wolfenstein's long history and provide an enjoyable respite from all the grit of the main experience.
Sure, the chronicles would have been nice, adding maybe 20 % to the game in total, but when you have something that improves a 9 hour experience by this much, you'll see how this was the better of the two.
Those games alone promise hours of game time, but the inclusion of puzzlers like Dr Mario and the arcade experiences of Donkey Kong and Pac - Man mean there are some nice quick gaming fixes in there too.
They were nice and balanced giving the game a good length for the experienced and inexperienced puzzle solvers.
Admittedly, at first it seemed a little creepy; however, it's actually a very neat effect and a nice addition to the game experience.
Tetris never had a plot, we don't argue with Mario Kart «s lack of context, so it doesn't detract from the overall experience of the game — it just would have been nice.
While sadly no PC announcement (if I had to guess, probably due to their lack of PC experience), it's nice to see a One Piece game finally coming to the Xbox.
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