Sentences with phrase «nice level design»

You've got your basic platforming (double jumps, wall jumps, etc.) to get around the map, and also shows off the nice level design too.
Though there are some neat features such as puzzle - solving and some nice level design, there are also problems with combat, the negligible leveling system, and the AI.
With its humorous writing, nice level design, smooth gameplay and multiple references to classic games, Rad Rodgers: World One is a title that fans of the genre will surely enjoy, despite its lack of true innovation, short length and some performance issues on less powerful system configurations.

Not exact matches

Forgotten Sands delivers a nice experience even on PSP: despite the clumsy combat system, the level design is brilliant, and the game is recommended to adventure game lovers.
A wonderful level design and nice graphics will offer a very good Wii shooter.
They're nice enough, but like the level design, the environments are mostly bland.
Built upon an original and interesting idea, Storm is a nice experience for puzzle game lovers, but some inconsistencies in level design and flaws in the controls and physics prevent it from reaching its full potential.
It has variations to its gamplay, which is nice, as well as descent level design.
The characters are all well made and the level designs have a nice variety of what you would expect in a military game.
Dixie Kong's ability to make DK float and jump a little higher, Cranky Kong's ability to give DK a bigger bounce, and Diddy Kong's jetpack are nice additions to the formula, but the mundane level design fails to make much of their new powers and offer up a different challenge.
You already know the bare bones about this car: the same 6.2 - liter supercharged V8 as the Corvette Z06 (minus the dry sump lubrication), making 640 SAE - certified hp and 630 SAE - certified lb - ft of torque sent to the rear wheels through a Hydramatic 8L90 eight - speed automatic and an electronic limited - slip diff; magnetic ride control at all four corners; ZF electric power steering that varies the level of assist depending on demand and conditions; traction control with more settings than a bridal registry; and a nice Cadillac - designed exterior that won't be mistaken for anything else on Earth.
Seat fabric, seat design and interior features vary by trim level, successively growing nicer as the dollar signs move upward.
Intricately stitched leather and ergonomic design seats are among the details in which test drivers say that Toyota Avalon Hybrid is in a league of its own More information about the 2013 Toyota Avalon Hybrid: With plenty of interior space and a nice, powerful V6 engine in base trim, the Avalon represents a pretty good value for buyers looking at entry level luxury cars.
The all new interior design (which sports clean lines, bold gauges and supple materials) comes complete with a very nice 2.4 L entry - level engine.
Some of the level designs were fun and refreshing, a nice change of pace from the straight - lined maps side - scrollers are known for.
Last week's Mm Picks saw a wonderful array of levels including a couple of amazing mini-games that really push the boundaries of artistic design, two classic platforming levels for Sackboy and if you're just looking to relax, why not just play a nice game of Snakes and Ladders with some fellow Sackfolk or against some bots?
The game is a lot of fun because of how insane the racing is with its incredible speed, fun level design with pickups, and the really nice pixel art - style alongside a really kickass soundtrack that adds to the overall awesome experience.
NSMBU looked nice, but based on what I played of them I thought NSMB2 had better level design and more new gameplay ideas.
It looks relatively nice - some maps have that unmistakable 40K feel, although the limited paths through each level are a little tired in terms of map design.
The levels consist of caves, mines, and cellar - like areas that, while are basic in design, provide a nice looking retro aesthetic to the proceedings.
As you venture around each well - designed level, you'll encounter puzzles to be solved so you can get some nice loot, but the game will helpfully inform you that these puzzles will most likely require a second player, and sure enough they do.
Masquerada: Songs and Shadows is a top - down isometric tactical action role - playing adventure game with some of that pause - able real - time combat, which isn't widely used in games unfortunately, a nice story and an eye catching beautiful art - style with good level design and some fine quality voice acting.
Regardless, it's nice that the level design is over the top.
Shards of Darkness has expansive levels that are often very nice to look at, and Styx's animations are flawless, but the actual level design is very simplistic and unforgivably repetitious.
Download now to enjoy.Features: - Best graphics and recreation - Easy control and nice racing design - 8 various levels — Get your highscore
The characters are all well made and the level designs have a nice variety of what you would expect in a military game.
At first glance the game looks quite nice, with a strong design reminiscent of the movie, and a great choice of colors to set the mood in each of the games separate levels.
Swapping between spring, summer, winter, and autumn (fall for you Americanos) gives way to some really nice puzzle - solving being weaved into the level design.
They're not mentioned in the patch notes, but EV (on a superficial level of design and mechs) remains my favourite Op, so it'd be nice if it's still a viable FP option.
The gameplay has a nice flow to it, because of the decent level design.
It's riding a car and trying to reach the hill finish.This game contain 8 levels to challenge yourself and reach the higher level in the game.Download it now to enjoy.Features: - Easy control and nice design - Beautiful graphics and realistic physics - 8 challenging levels - The game is set in a great climb - Get your highscore
It's a nice way to mix the four - step level design of Super Mario 3D World with the collectathon setup of Super Mario 64, and works wonderfully.
It has a great story behind, nice 3D - like designed levels and pretty challenging as well.
The levels are all well - designed and incredibly fun and the three difficulty levels plus the online leaderboards give the game a huge amount of replay value and also does a nice job of not scaring off newer or more inexperienced players.
As we also designed every level with a speed - runner player in mind, we thought the leaderboards would add a nice challenge for hardcore players who enjoy mastering a game.
They're nice enough, but like the level design, the environments are mostly bland.
We should also mention that we liked the design decision to hide a giant spinning gold coin in each level — a nice throwback to the Donkey Kong Country games of yore.
It has nice graphics, very good level design and is pretty fun, there are only a few problems but it is still a great game.
Pandora Tomorrow, somewhat fixes this with more open - ended level design, providing players with at least a couple of routes to choose from on each level, it may be nowhere near the extent of something like Deus Ex, but it's still nice to have just that little bit extra freedom.
It's a nice addon but NOT if the level design and boss tactics are based on the homing attack!
Given its great artistic design, it would have been nice to see some of the originality brought to the level design as well, but it continues to be fun throughout the length of the story.
Mario Forever is confusingly similar to the original on which it is based, retain all the characteristic flavors: very decent graphics, nice sound effects, and even original level design.
The graphics are nice, the sounds are nice and the level designs are mixed up and bringing something new to keep players on guard.
The added local co-op is a nice gesture, though it's the holdover gameplay and level design from the mobile version that will do all the selling.
Awesome stealth mechanics; Augmentations add a whole lot of depth to the game; Heavy choice based gameplay, a lot of freedom to play the way you want; Great story with nice twists; Really likable main character; City hubs are open and rich; Atmospheric; Really believable world; Really long adventure; Very high replay value; Exceptional art design; Brilliant level design; Soundtrack is awesome; Awesome cover system; Takedown animations are flashy and slick; Third person view to first person view transition is smooth and fluid
Nice and clean UI design, each level with a card.
Its tight, polished gameplay is complimented by fantastic level design, a nice difficulty curve, fun visuals and stellar music.
This is a nice mechanic that adds to the difficulty of getting through a level, however, where it starts to fall apart is in the level design.
It's your basic, average physics - based motorcycle game with nice level - design and leader boards.
Samsung has also kept more of the Google design this time around too, and is noticeable in places like the volume panel, which allows sliding the bars between sound and vibration, as well as some nice animations when expanding the panel to show all volume levels.
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