At the top
level things look
nice on the Eee Pad, but as you dive deeper it lacks consistency as you reveal all the little services running: music comes from MEar, photos from PixWe and other file types offered through the Asus WebStorage interface, and in general it could do with a dab
of polish to give you a greater
level of uniformity and cohesion.
Chromehounds was
nice but I wouldn't call it great.The environments were sparse (a notable trend in From Software games), the assembly system was prone to abuse (cock blocking), and while I generally lift my nose at anyone who complains a game is «too slow» I do have to to admit that the weight to speed ratio seemed skewed.A smaller nitpick that got to me was that the heavy gunner role felt underdeveloped when it came to the mechanics involved or more precisely the lack there
of, using only your eyes and your misses to judge where to aim was jarring in immersive sense (they have giant robots but no laser range finders or even an reticle on the screen to give some form
of estimation
of where to aim) and felt like an after thought.As usual, From Software had a pretty cool idea but failed to apply the extra
level of polish that would push the game to greatness.