The game has a nice feel and flow, graphics are
nice no frame rate issues for me.
I never played the one on the wii, but because of what seems to be
nice frame rates, excellent graphics and lots of graphics... I'll get this when it comes out.
We had fun with these modes, especially since the tilt controls are spot - on and the excellent graphics fly by at
a nice frame rate.
Not exact matches
The graphics look surprisingly
nice, the option of playing Ultimate Team anywhere is an option that many football fans were craving for and the great
frame rate make this game a must buy for Nintendo and football fans.
Graphics are
nice, though the
frame -
rate at times goes below 30, but not very often.
The graphics are a similar home goal, as while they may look all very
nice in the screenshots the animation is often very limited and the
frame rate is horribly unreliable even on a PS4 Pro.
The in - game graphics are fantastic, as well as the
frame rate which moves at a
nice pace.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a
nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without
frame -
rate issues and the cell - shaded graphics, character models, arenas and effects alike are
nice to the eye, battles are divided into rounds, with all the tiny
nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
In term of the visuals and the
frame rate, the PS4 version shines with some
nice screen space reflections and clean image quality while also retaining an impressive solid
frame rate.
I was highly impressed on how much beauty comes out of a
nice, high
frame rate.
The 3D effect is
nice but I noticed the game couldn't keep a steady
frame -
rate when it's on and you're surrounded by enemies.
Load Times for me have never exceeded 5 - 6 seconds and the
frame -
rate stays
nice and steady the whole way through.
SOTC was one the most beautiful games of the previous generation and it will be
nice to see that the
frame rate won't be chugging on this new version.
Graphically, Digimon on Vita is a high quality port with excellent character models for every human and Digimon character during cutscenes, dialogue scenes and battles that are faithful recreations from other forms of Digimon's entertainment media which all performs at a consistently smooth
frame -
rate with some
nice effects to convincingly showcase the power behind each Digimon's abilities.
Chalking up the technical hiccups to «streaming issues,» Pessino went on to confirm that «the
frame rate is actually VERY
nice,» and that a «steady, sturdy 30 fps is what we aim for.»
I want to look at my car driving up the road with a
nice smoothe
frame rate &
nice clear / clean textures.
All three titles are now running in 1080p at a very
nice 60 FPS with only a few noticeable
frame rate drops, but that's mostly in the cutscene transitions.
There was always a doubt considering most titles announced so far for the PS4 have a 30 fps
frame rate, so it's
nice to see Guerrilla Games pushing the bar.
Textures seem to pop - in, the
frame -
rate appears a bit «off» at times (played via a HDMI cable 720p) and as
nice and inviting as the environment looks, being over repeated can make some chapters feel repetitive — as said, but the level of gore is really quite awesome.
Graphically, Micro Machines: World Series has some
nice touches within the surrounding environments such as a play on the wording on the front cover of War and Peace and the original Micro Machines displayed on a retro handheld console on the Army Action track, while vehicle models look as good as anticipated and explosions during free - for - all events look amazing; which is complimented by a fast and consistent
frame -
rate.
Strangely, I felt like
frame rates were much more consistent online than they are during single - player, so that was
nice.
Still, character models are somewhat
nice in their simplicity, and the 60 FPS
frame rate makes combat even more fast paced and exciting.
It would be
nice if SE did go back and tweak things like that, but I'd be fine with upgraded visuals (especially for FFXIII2 and LR), faster combat (for FFXIII) and a better
frame rate (mostly for LR) for a PS4 remaster / re-make.
The game seriously feels better due to its buttery smoothness in all its double
frame rate speeds all while and it looks
nicer with much larger textures.
The in - game graphics are fantastic, as well as the
frame rate which moves at a
nice pace.
Even with the large groups of enemies trying their best to kill you and your other two fellow adventurers helping you, there was never any signs of slowdown or
frame rate problems, which is always
nice to see.
Still, if you have an Xbox One X or a PS4 Pro, you'll find things run in 4K without hitting the
frame rate too much, which is a
nice bonus.