This is the one facet where it's nice the gameplay doesn't require a lot of headwork because anyone can start playing immediately, simply point and shoot and you're done.
Not exact matches
There are some
nice little elements, like themed boards, which don't change the
gameplay in any way, but are fun to see.
Despite the classic
gameplay, which
does not rejuvenate the FPS genre, Eat Lead is a
nice experience, because of the intelligent humor wich pervades the adventure.
I'm on the fence on this one... recently I've been playing tougher, longer games, (Wolfenstein, RE5 etc.) and Cloudy With a Chance Of Meatballs was a
nice break from that and although the dialogue is often times completely irrelevant to the current situation, a good selection of funny weapons and a collectables system with alternate ending make this game fun... I thoroughly enjoyed the 12 hours of
gameplay that it
did offer but it's really hard to get attached to something that doesn't stay around too long... I have a Gamepass from Blockbuster which allows me unlimited game rentals.
The
gameplay elements are a
nice extra in this movie-esque game, but they are not always as well
done as the rest of the game.
Great combat system,
nice graphics with very low requirements, a lot of warriors and balanced
gameplay What
do you want more?
That would be very
nice, but it may limit
gameplay options due to certain control schemes, for example if another Ghirahim like boss shows up, I don't think you'd be able to beat him with a Pro Controller.
Lemmings get a
nice touch of modernity, but these tactile evolutions don't necessarily improve the experience, since some controls inaccuracies interfere both with the proven and the new
gameplay mechanics.
Nice graphics boring
gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and
do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
While this isn't the reincarnation of Snake Eater most fans have been hoping for, and the
gameplay (if you can call it that) doesn't seem to be anything to write home about, the videos
do provide a
nice look at the new cinematics of the beloved PlayStation 2 - classic.
The developers on this game really don't care in making this game look
nice, the
gameplay better be awesome.
Putting a little English into your stabbing
does make for a
nice change of pace and suddenly the
gameplay element has options and tweaks deep enough for the hardcore assassin in you.
Even though it
did nt have many Shippuuden characters, it had heart and
nice gameplay and graphics.They are now a big selection of playable characters (52), and more fun... Read Full Review
To be entirely fair to Team 17, however, it's still
nice to actually have the option of different classes in the game, and while they're not implemented as well as I would have liked and don't change the core
gameplay as much as they should, they
do at least bring a little more customisation to the game.
Sony
did release a
nice gameplay demo of the game this week though.
It's a subtle difference that doesn't immediately stand out during
gameplay, but
does add an extra layer of refinement to the presentation that's
nice to see.
While it wasn't that huge in terms of
gameplay it was a polished addition to the game, and was worth playing through just for the badass armor that was rewarding throughout the quests, even if it
did prove to be a nightmare to keep it equipped thanks to my less than
nice approach.
If you don't, you will have a
nice character death pop up on you because with all of these detailed
gameplay systems comes not a single tutorial or pop - up to let you know your characters can perma - die or that bosses get harder the more you level.
These puzzles can be tricky but don't seem to be so difficult as to irritate and add a
nice variety to
gameplay.
Not only
does the game look
nicer from a graphical standpoint, but from a
gameplay viewpoint, its improved massively as well.
And this integrity is what ultimately makes the use of The Beacon truly brilliant: what it
does for atmosphere and
gameplay are
nice, but it is the fact that The Beacon serves so well to create atmosphere, control pacing, create challenge, and connect to the game's themes all in one swoop that provides the formal unity which makes it inspired: there is no dissonance, no multiple game components awkwardly conjoined, nothing that disconnects
gameplay from mood or meaning.
The voxel - style graphics and destructible environments are
nice, and though the
gameplay essentially boils down to «stay alive as long as you can», it
does a good job of introducing tension through sparsely scattered health power ups and endlessly spawning foes.
The weather effects don't just add
nice gameplay elements though; they get to show off the improved particle effects allowed by the game from its use of Unreal Engine 4.
Sure, it doesn't change the
gameplay, but it's
nice to have a choice on how engaged you want to be, with career being my favorite option because of the progression in sponsor and class unlocks it offers.
They
do offer a
nice range of turning options for people who are less battle hardened in VR so you can customize the
gameplay to make yourself comfortable.
We still await some actual
gameplay footage, but that screenshot
does look rather
nice.
It's very hard to say anything about the
gameplay from this tiny teaser but the graphics
do seem quite
nice and up to par with what we've come to expect from shooters these days.
It's a
nice gameplay diversion that, while doesn't happen too often, is enjoyable.
These can be unlocked by completing each story and although they don't add a ton to the
gameplay its just
nice to have these other options.
The carry a superstar, previously - known as UCM, option is a
nice addition to the this years game, and for those that don't know this a
gameplay mechanic which gives you the ability to pick up your opponent and carry them around the ring, setting them up for your move and with devastating outcomes if
done correctly.
While the game certainly
does not push the current - generations technical capabilities, it is
nice to see a developer who has been out of the console market for so long, come back with a game that is technically all together and has great
gameplay.
Okay, these so called professionals all base the game on the plot, uhh, just playing the demo or watching the trailer will immeadiatly tell you this game isnt about plot, the reason i like this game iscause it is a casual game where you can feel like you can finish it, you know carrying on through the adventure mode little by little, its not meant for the hardcore, while more
gameplay mechanics would of been
nice (just using the stick and a button is definatly over used) but the real reason this game is fun, the price, its just # 3 ($ 5) and considering a hell of alot of worse games cost more than double this on live arcade you could
do alot worse, the only thing blocking this from an 8 is the online community is dead, unfortunatly!
There's really not much to
do gameplay wise other than face other opponents, so being able to customize your primary attack is a
nice touch.
While the
gameplay remains near identical, these changes
do make the game a little more accessible, which is
nice.
While
nice the actual
gameplay of a GTA game really doesn't require a first person view.
It's a
nice balance, but I
do have to admit that the skill it takes to defeat some of the enemies, and bosses, will test your gaming prowess more often than not, but the sense of accomplishment that you will feel during your
gameplay is quite rewarding indeed.
I'm a very Sonic fan, and the modern ones I just didn't like it that much and in this game, even the modern
gameplay it's very
nice!
For a simple 2D game it
does have some
nice puzzles in it, the
gameplay feels a bit aged though.
Although Code Vein currently
does not have a release date, it is
nice to see some more
gameplay and features of what players can expect.
when announced on the psp i was so excited, love soul calibur series but upon playing it it was a damn shame, graphics and
gameplay was
nice except that the game
did nt even have a proper arcade mode only quick matches.
It's
nice to have some more variety, and these fighters
do offer their own style, but few will actually appreciate it, or find them that integral to the
gameplay.
Infinity Ward
did a
nice job mixing up the combat and giving us some varied
gameplay.
The
gameplay looks
nice, but the control of the main char are not too good, i play it on my ps4 slim and the main char sometimes
do something that i don't want him to
do.
It doesn't always completely take enemies out, but it provides a
nice distraction that breaks up the hack - and - slash
gameplay.
The game
does have a few different modes outside of its Campaign and usual death match modes, and while the real meat of the
gameplay exists in its deathmatches, playing things like Puzzle Mode can offer a
nice change of pace — giving you scenarios with limited resources or special conditions that you have to meet by using the tools at your disposal efficiently.
Even though Guns, Gore & Cannoli is an indie - game we hope it will be a great experience for players, we really
did an effort the come up with a
nice story with cool dialogues and cut - scenes to add to the action and fun of the
gameplay.
Although it's a
nice variance that sets it apart, it doesn't feel natural for this type of
gameplay and makes the replayability almost null.
The XP requirement for Illuminated Engrams has been reduced from 160,000 to 120,000, which is
nice: Illuminated Engrams drop cosmetic items so they don't impact
gameplay, but the reduced requirements may help cut back complaints about the cosmetics - selling Eververse Store.
The added local co-op is a
nice gesture, though it's the holdover
gameplay and level design from the mobile version that will
do all the selling.
This gives the player more control over the vehicle (for obvious reasons, the Walker doesn't automatically move like the Arwing), and is an overall
nice change of pace from the on - rails
gameplay.