Sentences with phrase «nice visual effects»

A decent looking game, with plenty of color and nice visual effects.
While a great display of some nice visual effects, this scene, which seems to go on for 30 mins, just takes you out of the film totally.
The DVD offered simply terrific picture and sound, and though the extras weren't consistently strong, we got a fine audio commentary, some nice visual effects discussions, and some other watchable bits.
My son loved the banana milkshakes with chocolate syrup on the inside of the cups for a nice visual effect.

Not exact matches

While the blood dripping from the tree was a great visual effect, it would have been nice if they waited a little bit longer to introduce Indominus.
Forster finds a nice way of visualizing this last quirk by showing Harold surrounded by shifting diagrams and mathematical equations, but in one of the film's many missteps, these visual effects show up only sporadically throughout the rest of the story, as if the filmmakers couldn't decide to either fully utilize them or get rid of them after paying the special effects studio a lot of money to create something so nifty - looking.
It's a nice, classic JRPG, with more dynamic combat mechanics and things to do, however it abuses cliches of the genre, and its visuals and sound effects aren't really from this generation.
The upside of the «more» is that there is, once again, quite a lot of nice stuff to look at, an expanded palette of clever and sometimes beautiful visual effects.
Let's start with visuals - the effects can be pretty nice, but I just couldn't get over the horrible editing with them, especially when they run «supersonic» or whatever it is.
Of course, the 120 - plus critics, broadcasters, and writers who make up the London Film Critics» Circle likely have no overlap with Oscar voters, but it's still a nice boost for both «Amour,» which also landed best actress honors for Emanuelle Riva, and «Life of Pi,» which also recieved a special award for Technical Achievement of the Year for visual effects supervisor Bill Westenhofer.
The visual effects are practically flawless, and it's nice to see such a pricey cinematic endeavour actually looking like money well spent (as opposed to, say, G.I. Joe or Green Lantern).
Some nice practical effects with a few more costly, visual updates.
Character models aside, the actual visuals look great with some nice looking post-processing effects.
«Robert Orci's Production Diary» is a tour through the shooting of the pilot episode and its lavish 31 - day shoot, «Fringe Visual Effects» gives a sense of the scope of the show's special effects by looking into a few key creations from select episodes and «Evolution: The Genesis of Fringe» charts the development of the show (it's nice to hear Abrams describe how he drew inspiration from David Cronenberg's films).
For J.M. Barrie, the real world is subject to plenty of fantasy and the film aptly captures this sense through nice, subtle visual effects.
A comprehensive behind - the - scenes section offers a look at preliminary visual effects footage and video from location scouts and the actual shoot, which can also be viewed on a split screen (a nice, if needless, option in some cases — the footage doesn't always easily match up, sometimes not at all, making for fractured Timecode - like viewing).
First - time director Cedric Nicolas - Troyan (the visual effects supervisor on the first movie) provides some nice visuals and plenty of action, but he's unable to make the story engaging or even the least bit surprising.
The visuals as mentioned above have highly detailed environments with really nice lighting effects, it's a shame that it's let down by some screen tearing, as for the audio you'll find an ambient soundtrack playing throughout that varies per level.
We found BlazeRush to be a fun game with some nice looking visual effects and with a fairly lengthy single player career mode.
Tron Maze - A-Tron has nice computer tech audio / visual effects, but that doesn't save it from being boring, frustrating, and just plain bad.
But while the Super Mario Challenge is nice and all, the visual style doesn't miss a beat, especially since the game still runs at 60 frames, although it's missing 3D effect support.
In regards to the presentation, Abyss Odyssey is filled with lush designs and visuals coupled with some nice audio effects to help players feel immersed in the environments within.
The game just screams portable, and while the HD visuals on the Wii U are gorgeous, the subtle 3D effects add a nice flair and beauty to the game as well.
Visuals are nice for the 3DS but the 3D effect is weak and feels forced at times (honestly, it feels like Nintendo is the only developer who really knows how to use the 3D effect well) and overall the visuals feel like a small step down from NoVisuals are nice for the 3DS but the 3D effect is weak and feels forced at times (honestly, it feels like Nintendo is the only developer who really knows how to use the 3D effect well) and overall the visuals feel like a small step down from Novisuals feel like a small step down from Nocturne.
Graphics are crisp with nice shadow details, bloom and particle effects, and — though there are still a few visual glitches within the game — I have yet to come across a game where everything is perfect particularly at the outset.
Graphically, the game is pretty decent, with detailed sprites, nice parallax scrolling in the side - scrolling segments and some nice visual trickery, like the Mode 7 effects to emulate flowing waves.
The in - depth effect is unquestionably a nice touch, but it's odd to have a secondary camera just for that, especially because this visual effect doesn't make sense in all photos we take.
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