Junkyard Battle has
a nice visual style going for it with a purple sunset in the background and an almost cell - shaded look to its objects, and I have to give it credit for trying something different, but I'm having a little difficulty in figuring out who the target audience is here.
It looks beautiful, too, boasting a really
nice visual style that's complemented by the retro music, although it repeats itself too much.
Nice visual style, features, gameplay.
Not exact matches
The
visual style it's
nice, nothing too different from PM2 and SPM.
Tarsem Singh, a director known for his astonishing
visuals more than his deep storytelling or compelling characters, continues his usual
style by making an undoubtedly
nice - looking flick but one which has only intermittent fun action sequences with mind - numbingly boring scenes in between.
The Deer God has a unique
visual style, mixing together retro pixels with pseudo-3D blocky design and features some
nice parallax scrolling.
On the Doll marks the directorial debut of noted music - video helmer Thomas Mignone, and although the first - time filmmaker generally does a
nice job of infusing the proceedings with an intriguing
visual style, there's little doubt that the increasingly uneven nature of Mignone's screenplay proves detrimental to the movie's overall success.
The animation fo the characters looks great, and is a
nice change from other games with this
visual style that doesn't bring the characters to life in the same way.
It has
nice cutesy
style visuals and a fitting audio track to boot.
The game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic
style of the game, the mini-games often had more basic designs, such as a sword fight which consisted of simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been
nice if these parts had all been designed in the same
visual style as the rest of the game, as they felt a little out - of - place.
With
nice looking
visuals and a prime game - show feel to it, you and your teammates select your proffered characters from a variety of champions, each one with their unique abilities and play
style, you fight together against other teams as you aim for victory.
Graphically, the game is presented in a 3d cel - shaded
visual style which looks okay — it's hard to judge the quality of cel - shaded titles as a game on the last gen could have looked just as good — but technically, it looks
nice and there is a lot of detail in the world.
The art
style really matches the overall vibe of the game with some of its crazy and sometimes quirky designs, really blending the
visuals and gameplay together in a
nice package.
But while the Super Mario Challenge is
nice and all, the
visual style doesn't miss a beat, especially since the game still runs at 60 frames, although it's missing 3D effect support.
Persona 4 Arena's anime
style visuals are decent to say the least, and going through the story mode it was
nice to see how much detail the development team put into each characters in the game, focusing on giving them their own unique look.
All Guns On Deck features crisp, 2D
visuals and the overall
visual style is quite
nice.
The game also features a great art
style with
nice and colorful
visuals.
I ended up going with the
visual style I liked more for the character rather than worrying about the gender, but you could go with an all - boy or all - girl team (or a
nice mix of both) for your party and guild.
As to be expected
visuals have been updated with
nice 3D backdrops and polygonal models, while still retaining the hand drawn pastel
style that helped set the original apart from other entries in the Mario franchise.
The game has a
nice personality — before levels in the single - player campaign there are brief, acrimonious exchanges between your character and your opponent — and the cartoony
visual style works, with appropriately BOOM - y explosions.
Press The British Journal of Photography, UK, 2018 It's
Nice That, UK, 2018 FOAM Magazine, # 49, Back to the Future, 2018 Image Culture Podcast by William Jess Laird, 2018 London Financial Times, How to Spend It, UK, 2017 Creative Review, UK, 2017 Vogue, UK, 2017 Kiekie, Amsterdam, 2017 Humble Art's Foundation, 2017 Monocle Radio, Podcast on Photo London by Kathlene Fox - Davies, 2017 La Gazette Drouot, Paris, 2017 Aesthetica Magazine, London, 2017 L'Express
Styles, Paris, 2017 Wall Street International Magazine, Paris, 2017 Art Viewer, Budapest, 2017 Paper
Visual Art, Ireland, 2016 Refinery29, 2016 Liberation Daily, Paris, 2016 Art21, 2016 Cool Hunting, 2016 Maake Magazine, 2016 Charlotte Magazine, 2015 Charlotte Viewpoint, 2015 The New Yorker, 2015 Beautiful Decay, 2015 Collector Daily, 2015 NY Photo Review, 2013 New York Magazine, The Look Book, 2013 Art Slant, 2012 New York Times, 2012 Die Zeit, 2012 Wall Street Journal, 2012 Capricious Photo, 2012 Hyperallergic, Brooklyn, 2012 LVL3 Artist of the week, 2011 A + D Catalogue, 2011 New City Break Out Artist, 2009
The game is a VERY
nice mix of anime
style visuals, fighting and rpg games.