Sentences with phrase «nicer visuals while»

3DS owners might feel a little vexed that the Wii U version benefits from online play and nicer visuals while the 3DS version itself is entirely portable.

Not exact matches

While the blood dripping from the tree was a great visual effect, it would have been nice if they waited a little bit longer to introduce Indominus.
While the ingredients tasted nice, this was a visual disaster and I could not use them for a party I was attending.
While the visuals are not overly impressive, they look good for the most part and there is a nice variety of tracks that range from beaches and airports, to downtown and many other places, which does help the game feel less repetitive.
While this isn't the most exciting feature to stand alone and speak about the entire film, it sheds lots of light on the film's state - of - the - art visual appeal and is a nice inclusion.
Silly hype notwithstanding, the doc should be viewed before tackling the audio commentary track with Carpenter and Debra Hill because, while some minor information is repeated, the doc acts as a concise intro and visual alternative to watching the film a second time (making a nice buffer between viewings), and adds the perspectives of cinematographer Dean Cundey, production designer / editor Tommy Lee Wallace, and actors Adrienne Barbeau and Janet Leigh.
In term of the visuals and the frame rate, the PS4 version shines with some nice screen space reflections and clean image quality while also retaining an impressive solid frame rate.
The clean, vibrant 1.78:1 visuals are noteworthy for using every available pixel, while the 5.1 DTS - HD master audio soundtrack does a nice job of distributing Theodore Shapiro's pleasing, traditional score.
While a great display of some nice visual effects, this scene, which seems to go on for 30 mins, just takes you out of the film totally.
The freedom to climb buildings or objects feels severely limited next to the current generation Assassin's Creed games, and while the visuals and animations are still nice to look at, there are certain sequences where even they can't manage to keep up with the current generation standards leading to a jarring experience as you play through the game.
Leather trim and suede - like material add visual and tactile interest to the otherwise simple layout while nice materials and well - separated climate and audio controls help create a pleasant, functional space.
Hunting Simulator isn't a bad - looking game, while playing in third person the character is decent looking and the environments are detailed and especially the lighting engine give some nice looking visuals.
The game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic style of the game, the mini-games often had more basic designs, such as a sword fight which consisted of simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been nice if these parts had all been designed in the same visual style as the rest of the game, as they felt a little out - of - place.
While the visuals offer a nice retro look with a consistent theme, there is precious little variety, while the actual layout is different every time, the levels all have the same look to While the visuals offer a nice retro look with a consistent theme, there is precious little variety, while the actual layout is different every time, the levels all have the same look to while the actual layout is different every time, the levels all have the same look to them.
Music Player Visual (Bigger Album Art) while playing with a nice Music Player Visuals.
Sure, fancy visuals are nice to look at and all, but here it also allows you to zoom into the action and get a much better sense of your perspective while playing, which was very cool.
But while the Super Mario Challenge is nice and all, the visual style doesn't miss a beat, especially since the game still runs at 60 frames, although it's missing 3D effect support.
While the game has solid controls and a nice battle system, idiotic team A.I., the lack of customization options and rough visuals really turns something that should be exciting into something that is lackluster and pretty straightforward.
Why you should play: A highly - regarded entry in a series that doesn't get a lot of love, Breath of Fire III offers a nice visual half - step up from 16 - bit era games, while still maintaining much of what made that era great.
The game just screams portable, and while the HD visuals on the Wii U are gorgeous, the subtle 3D effects add a nice flair and beauty to the game as well.
While the visuals made a nice transition, the score is uninspired and does nothing special as it gets buried under the shots fired in most games.
Players get nice visual cues like light flashes at the right times to perform counter moves / parries (light attack while moving the control stick in enemy's direction), which leads to a simple block or, ideally, a block with a cool move.
As to be expected visuals have been updated with nice 3D backdrops and polygonal models, while still retaining the hand drawn pastel style that helped set the original apart from other entries in the Mario franchise.
Stages are too sparse and lacking in fine detail, and while there are some nice visual flourishes such as real - time reflections, sun glare that emits light cascading through trees, dense foliage and smudges of dirt peppering the windscreen and bodywork, the terrain texture quality lacks the pop and polish you'd expect from a current - gen game.
Kneel wrote: «Although it apparently gives the windmill builders the right to litter the landscape with visual pollution, while actually making CO2 «pollution» worse and pocketing a nice subsidy from those who can least afford it.»
Although it apparently gives the windmill builders the right to litter the landscape with visual pollution, while actually making CO2 «pollution» worse and pocketing a nice subsidy from those who can least afford it.
Android 8.1 was a pretty minor update when it was released in early December, and while it added nice touches such as enabling the Pixel Visual Core and a new security patch, it also introduced a new bug that doesn't appear to have been fixed since it was discovered nearly a month ago.
Android Wear 2.0 brings some nice improvements over the older software version and while things generally just have a smoother feel to them the visual changes also look nicer.
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