Dying Light gets its name because of a day and
night cycle mechanic that does so much more than make the zombies harder to avoid.
Not exact matches
Key Features: Three game modes - full sandbox, story mode and quests Island map exploration Character Hunger / Thirst
Mechanics Base Building Ferry
Mechanics to travel from one island to another Hunting Crafting Items Food Cooking
Mechanics Power / Electricity
Mechanics Gathering Resources Mining and refining of ores Quests Trader Arms Dealer Kill AI Enemies Animal Husbandry Farming Day /
Night Cycle
Interactive Entertainment and Techland's (of Dead Island fame) first - person survival horror title Dying Light, we get to take a look at the mission «Blackout,» some of the game's
mechanics in action, and how the
night and day
cycles affect zombies.
To further Aonouma's point, the new Legend of Zelda game, Breath of the Wild, will include stealth
mechanics as well as a day /
night cycle, not to mention the crafting and hunting elements.
There's also the bizarre dichotomy of being told «You have X amount of time to get this done», while the time
mechanics in - game require a day /
night cycle.
These puzzles do a great job at keeping the game from ever getting boring thanks to their simple yet creative solutions, and new puzzle
mechanics keep being added throughout the adventure for more variety, like switching between day and
night cycles, among others.
The entire environment is comprised of voxel-esque cube assets, you need to gather resources from your surroundings in order to craft tools and build structures, day -
night cycle, and small but significant survival
mechanics (food, health, etc).
A day /
night cycle and a weather
mechanic influences what materials appear.