Sentences with phrase «nightmare sequence»

The film shifts from moody psychological thriller to a classic nightmare sequence.
In John Frankenheimer's classic 1962 movie thriller «The Manchurian Candidate,» we will be plunged into one of the greatest nightmare sequences in American cinema.
When you aren't looking at pictures that your choices influenced (the game might as well have a big arrow pointing to all the changed items, they are featured so heavily), you'll have to deal with the game's terrible nightmare sequences.
They are mainly seen during the first nightmare sequence to the Levin Street address.
Nightmare sequence includes depiction of ghosts in a graveyard, ghostly hands come out of grave and a jealous spirit demonstrates a threat to choke someone.
The film has some pretty cool visuals, like the entire nightmare sequence that Zoe has throughout the film.
Containing only mild elements of violence, such as a scary nightmare sequence, some dueling swords, fire breathing dragons and bolts of magic, the movie never forgets its young target audience.
Batman v Superman's production designer reveals an early look at the Bat Creature from the film's crypt nightmare sequence.
As he runs through the levels, he discovers that not all is as it seems, and his memories of his daughter don't exactly match up with reality; couple that with recurring nightmare sequences full of glowing doors and frozen ice and you've got one confusing plot.
What does matter is that Ascher has interviewed people with amazing stories and simultaneously crafted some of the most realistic and terrifying nightmare sequences ever put to film.
Gone is the rusty Otherworld with its juddering gristle nurses, replaced with icy nightmare sequences.
And there is the usual horror - genre trick of sudden but unreal nightmare sequences that are essentially red herrings to make viewers jump on cue.
Even Amour, Haneke's empathetic masterpiece, operates on a horror - film wavelength, with or without its blood - chilling nightmare sequence.
Like any old - school shooter, there are plenty of secret areas, hidden collectibles, and other such things, but also brand new Nightmare sequences.
It's a strong theme, Shakespearean in scope, perfectly exemplified in one nightmare sequence in which Thorin, lost to «dragon - sickness,» greedy and jumpy, finds himself sucked into a monstrous whirlpool of thick molten gold.
It's still neat the way the sound design matches the circular pan in the first nightmare sequence, but the hyper - directionality is overkill thereafter and this disc unfortunately does away with any English - language mono option.
There are enjoyable moments in Shrek the Third, including a couple of revved - up nightmare sequences, one from the Gingerbread Man, and one from Shrek, the latter a Rosemary's Baby and Exorcist - haunted dreams of fatherhood, with acres of baby ogres everywhere he looks.
The unbroken scene where Jen pries the stake out of her guts runs at least 10 minutes long, builds to a hilariously literal bit of branding, and is preceded by a nightmare sequence where her head explodes more than once.
Farrands explains that the original opening of the film was to be a nightmare sequence that would've paid homage to Carpenter's classic opening scene, and he lays bare the Man in Black's intentions to sacrifice baby Stephen Lloyd and in turn transfer Michael's evil into young Danny Strode and then starting the cycle again.
The nightmare sequences aren't terribly challenging, and the only «combat» that is to be found involves pressing a face button to throw a creature off you and then continue running.
Other similar concessions are made elsewhere: during the game's nightmare sequences, Harry throws off the creatures chasing him using the PSP's face buttons (corresponding to whether or not they're jumping on your from ahead, behind, or either side); climbing and crawling away are sped up by tapping X; various commands for Harry's cell phone, a touch - screen wonder that does everything from GPS and phone numbers to saving the game, are handled with D - pad hotkeys.
But I'd like to see them work on the horror factor more both in gameplay and atmosphere... Also, I now noticed that Cybil says «take a shit», to get you ready for the nightmare sequence.
Ryan's rejected music for a nightmare sequence is also restored to the film, in a separately indexed extract.
In fact, the only truly scary thing about the game is how terrible the nightmare sequences are.
At points the movie feels like it's part of a dream / nightmare sequence.
The sometimes - neglected «Dark Passage,» by writer / director Delmer Daves, has ingredients that result in a noir rapture: Humphrey Bogart and Lauren Bacall leading a terrific cast (Agnes Moorehead shines as a shrew with a penchant for animal prints), a bizarre story, Franz Waxman's score, San Francisco locations and slick cinematography by Sid Hickox — including a nightmare sequence that is still unsettling 65 years later.
However, some of the nightmare sequences were almost deal - breakers.
I hardly ever consult a walkthrough, but I ended up doing it on both those nightmare sequences.
David has a bit to do with the nightmare sequences in the game that act as seminal moments of discovery in order to push the plot forward.
The nightmare sequences are okay; they can be a bit generic and the character models are detailed, but similarly they are nothing special.
Some copyright, the nightmare sequence was removed due to it being a demo that they threw in of another project etc...
Well, nightmare sequence is more like it, a lot of weird stuff happens like running over a homeless guy, but then he comes back to life and tries to kill you with an axe while you shoo him away with a flashlight and shoot him.
I have about 60 % of total walkthrough written and I've written out the quickest routes through each nightmare sequences (Lots of trial and errors there!)
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