Sentences with phrase «none of the characters feel»

In addition, the voice actors really nailed their parts and none of the characters felt like they were rehashes of other characters.
Further, the town feels uninhabited, and none of the characters feel truly developed.

Not exact matches

He gestures around the office, whose exposed brick walls and reclaimed office furniture give it the character of an independent company and none of the feeling of the corporate giant that now owns it.
I can see why Shirley took this on, the chance in a brief period to create seven different characters but none of the vignettes really go anywhere and the viewer is left with a feeling of indifference.
The action doesn't feel claustrophobic, then, but it does feel small, with only the four family members and their three tormentors in the mix, none of them compelling as characters.
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome feeling like prequels to a different story audiences haven't seen yet, other entries into this super-powered universe, efforts like Thor: The Dark World, Avengers: Age of Ultron and Captain America: Civil War, struggled to come across as anything other than vehicles conceived and designed to get all of these characters into one place at the right time for this May's massive Avengers: Infinity War, none of them working outside of the larger story being told and as such aren't very entertaining or worth watching more than once.
Lawrence is as good as she's been in all previous films with none of the annoying «cool girl» quirks that mark her out in real life now; you believe her and you root for her and you feel for her which let's face it, is pretty important for a lead character.
We're kind of at a standstill with the filmmaker's point when these characters are dealing with real issues (i.e. suicide), but none of them feel like real people.
None of the actors seems to try making his character likable: Gordon - Levitt mopes around, feeling sorry for himself; Rogen shamelessly overacts the effects of the various drugs he has ingested and Mackie simply struts around and emits an arrogant and conceited vibe.
On a personal note, being a hardcore Spidey fan, I felt I might be bothered by some of the modifications made to the origin, but after watching the finished film, I must say that none of the changes really have any bearing on the overall story, and it's remarkably accurate as far as the characters go.
The single player mode has three playable characters — a street racer, an off - road racer, and a bruiser type good at smashing other cars, and none of them feel particularly good.
The film sidesteps a pitfall into which a lot of these type of ensemble movies fall in that none of the characters ever feel one - dimensional.
Of course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this moviOf course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this moviof random «funny» characters and gags, none of which feel like they belong in this moviof which feel like they belong in this movie.
None of the characters are underestimated, all of them are given room to express themselves, and while the story may be familiar the way it plays out feels fresh and inviting.
I'll admit that the latter makes the characters a lot more human and relatable, but none of it feels natural.
But none of it is overdone, and none of it feels overstuffed or at the expense of the characters.
There are various customisation options, but none of them are particularly interesting, and with only one generic court the overall look feels bland and forgettable, unlike Overwatch for example (as a different competitive game) which has stark and vibrant characters and settings.
None of the characters talk, so Gilbert feels these levels are important milestones in elucidating the personality of these individuals.
On the excellent ones so much depended, given that the characters had none of Tolstoy's internal monologues or the time to develop certain slow - burn strands of the book, even if they could still hope to leave us feeling enriched by the end.
The characters end up being one of the main reasons behind this movie feeling so hollow since none of them assist in grabbing your attention.
Unfortunately, almost none of the characters or scenarios escape feeling contrived under Gregg's bizarro tonal shifts and plot developments, which include sexual abuse, incest, much expletive spouting, one - dimensional studio execs, and one of the most risible endings of any film this side of The Life of David Gale.
Another funny thing about this is that none of the characters ever feel like they're in a leading role either.
We get a car chase, some creepy phone calls, and a kidnapping, none of which, in the sphere of Fifty Shades, ignite any feelings of caring for what happens to the characters; and thrown into the mix a few sex scenes, including one in a car, and another in the kitchen, using ice cream!
The book seems to be going for the eerie «each man is every man» type of feeling that you got from Cormac McCarthy's «The Road,» in which none of the characters have names.
None of the characters are terribly likeable, but their interior conflicts make us feel for them, even as we narrow our eyes at their lack of fortitude.
Because I prefaced my remarks by saying that none of the characters was likeable, people felt like I shouldn't have shared it.
From the art to its cast of characters to it being about volleyball, it had some intrigue, but it felt like none of it really stuck.
Often in videogames such things feel like they're handled so coarsely and awkwardly, rushed for the sake of a forced romance between characters where none is needed, but here the progression of the Monkey and Trip feels entirely natural as they move from uncomfortable allies to friends to much more.
Although none of the falls are graphic in any way (the whole game is bloodless), you can still feel the pain every time your character takes a dive.
I'll admit right now, none of Naughty Dog's heroes reinvented the wheel, nor their games, but Jak was unique in the sense that he felt like a different character in each part of his trilogy.
The issue here is that none of the characters included feel all that unique.
None of this is enough to sway EA out of forcing players into a tedious grind to unlock their favorite characters, a grind that many commenters feel is designed to make players give up and pay real money to get what they want.
My biggest gripe is none of the ff characters feel like themselves.
One major criticism I have of the new characters is that none of them feel very different from previous characters when played outside of their vehicles.
None of the major characters that appear feel shoehorned into the storyline, and while the Joker's endgame becomes obvious a little too soon, it's still satisfying to see it play out.
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