In addition, the voice actors really nailed their parts and
none of the characters felt like they were rehashes of other characters.
Further, the town feels uninhabited, and
none of the characters feel truly developed.
Not exact matches
He gestures around the office, whose exposed brick walls and reclaimed office furniture give it the
character of an independent company and
none of the
feeling of the corporate giant that now owns it.
I can see why Shirley took this on, the chance in a brief period to create seven different
characters but
none of the vignettes really go anywhere and the viewer is left with a
feeling of indifference.
The action doesn't
feel claustrophobic, then, but it does
feel small, with only the four family members and their three tormentors in the mix,
none of them compelling as
characters.
While sequels like Iron Man 3 and Captain America: The Winter Soldier have overcome
feeling like prequels to a different story audiences haven't seen yet, other entries into this super-powered universe, efforts like Thor: The Dark World, Avengers: Age
of Ultron and Captain America: Civil War, struggled to come across as anything other than vehicles conceived and designed to get all
of these
characters into one place at the right time for this May's massive Avengers: Infinity War,
none of them working outside
of the larger story being told and as such aren't very entertaining or worth watching more than once.
Lawrence is as good as she's been in all previous films with
none of the annoying «cool girl» quirks that mark her out in real life now; you believe her and you root for her and you
feel for her which let's face it, is pretty important for a lead
character.
We're kind
of at a standstill with the filmmaker's point when these
characters are dealing with real issues (i.e. suicide), but
none of them
feel like real people.
None of the actors seems to try making his
character likable: Gordon - Levitt mopes around,
feeling sorry for himself; Rogen shamelessly overacts the effects
of the various drugs he has ingested and Mackie simply struts around and emits an arrogant and conceited vibe.
On a personal note, being a hardcore Spidey fan, I
felt I might be bothered by some
of the modifications made to the origin, but after watching the finished film, I must say that
none of the changes really have any bearing on the overall story, and it's remarkably accurate as far as the
characters go.
The single player mode has three playable
characters — a street racer, an off - road racer, and a bruiser type good at smashing other cars, and
none of them
feel particularly good.
The film sidesteps a pitfall into which a lot
of these type
of ensemble movies fall in that
none of the
characters ever
feel one - dimensional.
Of course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this movi
Of course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink
of random «funny» characters and gags, none of which feel like they belong in this movi
of random «funny»
characters and gags,
none of which feel like they belong in this movi
of which
feel like they belong in this movie.
None of the
characters are underestimated, all
of them are given room to express themselves, and while the story may be familiar the way it plays out
feels fresh and inviting.
I'll admit that the latter makes the
characters a lot more human and relatable, but
none of it
feels natural.
But
none of it is overdone, and
none of it
feels overstuffed or at the expense
of the
characters.
There are various customisation options, but
none of them are particularly interesting, and with only one generic court the overall look
feels bland and forgettable, unlike Overwatch for example (as a different competitive game) which has stark and vibrant
characters and settings.
None of the
characters talk, so Gilbert
feels these levels are important milestones in elucidating the personality
of these individuals.
On the excellent ones so much depended, given that the
characters had
none of Tolstoy's internal monologues or the time to develop certain slow - burn strands
of the book, even if they could still hope to leave us
feeling enriched by the end.
The
characters end up being one
of the main reasons behind this movie
feeling so hollow since
none of them assist in grabbing your attention.
Unfortunately, almost
none of the
characters or scenarios escape
feeling contrived under Gregg's bizarro tonal shifts and plot developments, which include sexual abuse, incest, much expletive spouting, one - dimensional studio execs, and one
of the most risible endings
of any film this side
of The Life
of David Gale.
Another funny thing about this is that
none of the
characters ever
feel like they're in a leading role either.
We get a car chase, some creepy phone calls, and a kidnapping,
none of which, in the sphere
of Fifty Shades, ignite any
feelings of caring for what happens to the
characters; and thrown into the mix a few sex scenes, including one in a car, and another in the kitchen, using ice cream!
The book seems to be going for the eerie «each man is every man» type
of feeling that you got from Cormac McCarthy's «The Road,» in which
none of the
characters have names.
None of the
characters are terribly likeable, but their interior conflicts make us
feel for them, even as we narrow our eyes at their lack
of fortitude.
Because I prefaced my remarks by saying that
none of the
characters was likeable, people
felt like I shouldn't have shared it.
From the art to its cast
of characters to it being about volleyball, it had some intrigue, but it
felt like
none of it really stuck.
Often in videogames such things
feel like they're handled so coarsely and awkwardly, rushed for the sake
of a forced romance between
characters where
none is needed, but here the progression
of the Monkey and Trip
feels entirely natural as they move from uncomfortable allies to friends to much more.
Although
none of the falls are graphic in any way (the whole game is bloodless), you can still
feel the pain every time your
character takes a dive.
I'll admit right now,
none of Naughty Dog's heroes reinvented the wheel, nor their games, but Jak was unique in the sense that he
felt like a different
character in each part
of his trilogy.
The issue here is that
none of the
characters included
feel all that unique.
None of this is enough to sway EA out
of forcing players into a tedious grind to unlock their favorite
characters, a grind that many commenters
feel is designed to make players give up and pay real money to get what they want.
My biggest gripe is
none of the ff
characters feel like themselves.
One major criticism I have
of the new
characters is that
none of them
feel very different from previous
characters when played outside
of their vehicles.
None of the major
characters that appear
feel shoehorned into the storyline, and while the Joker's endgame becomes obvious a little too soon, it's still satisfying to see it play out.