Not particularly dark and with no political ax to grind —
none of the characters seem to regret having served — The Lucky Ones wants to be a road movie that happens to be about Iraq veterans.
It's all the more odd, because
none of the characters seem to have a problem with it, except token girlfriend (Tori Spelling).
Additionally,
none of the characters seemed to be that well rounded.
Charity: The first 30 minutes, which, functionally, revolve around a death that
none of the characters seem to care about as much as they should.
Not exact matches
Clarke's
character has many layers, but
none of them quite
seem connected to each other, and she comes across as much too nice to do some
of the things she ends up doing.
None of the actors
seems to try making his
character likable: Gordon - Levitt mopes around, feeling sorry for himself; Rogen shamelessly overacts the effects
of the various drugs he has ingested and Mackie simply struts around and emits an arrogant and conceited vibe.
From a screenplay by Josh Campbell, Michael Stuecken and Whiplash's Damien Chazelle, the film revolves around the
character of Michelle (Mary Elizabeth Winstead), a young woman who, from the opening few frames,
seems to be going through a messy break - up with her boyfriend, Ben (voiced by
none other than Bradley Cooper).
It all
seemed like a pretty big deal, yet when Cloverfield was released, absolutely
none of this was referenced, and the
character of Jamie was glimpsed only briefly in one quick scene, asleep on a couch at a party.
None of the new
characters are very memorable (save for Alison Sudol's delightful Queenie), while the dueling narratives cause some minor identity problems, especially because Rowling
seems more interested in the «B» story than her main protagonist's journey.
Wikipedia tells me that the film takes place between 1983 and 1996, yet
none of the
characters ever show any signs to aging, clothing and hair styles don't
seem to change, and we're never given any dates onscreen.
It is as if Baumbach could only write a certain type
of person — the privileged, socially crippled intellectual with either too much self - awareness or
none at all — and for a while it
seemed like even the writer himself couldn't stand to be in the same room with such
characters.
It's been noted that
none of the
characters from this movie are that sympathetic, mostly because they
seem to occupy the roles
of noir stereotypes; yet at least for me, this didn't make their story any less intriguing.
The book
seems to be going for the eerie «each man is every man» type
of feeling that you got from Cormac McCarthy's «The Road,» in which
none of the
characters have names.
None of the
characters develop, there are no leads to the whereabouts
of Yuna, and Rando
seems content to just sit around and wait until she comes back.
None of the actors
seemed to return to voice their
characters, leading to a litany
of poor imitators assuming their roles.
What's worse is it sounds like several
of the actors had to perform numerous roles (which is more common than you might think), but
none of them even tried to do a different voice, resulting in long conversations where it almost
seems like
characters are talking to themselves.
In so many shooters we're placed in the boots
of a one - man army, and the only person who
seems capable
of actually getting anything done, yet
none of the other
characters ever
seem to be aware
of this.
Sadly
none of the other
characters get much
of a look in and
seem to be in the game just to beef up the story.
None of the original
characters are interesting any more — it's as though Capcom expect players to know who the
characters already are and so have put little effort into making them stand out; it is plain to see that many
character traits have been sacrificed, and they are not as likable as they used to be and it
seems Capcom have no idea how to evolve the
characters further.
The pages
of Injustice: Gods Among Us have seen their fair share
of character deaths, but
none seem to have drawn the short straw quite like the Green Lantern Corps.
Unless you really have your heart set on a specific costume for your
character none of these honestly
seem worth it and just a waste
of precious money.
Every
character seems to say something memorable and
none of the stellar writing comes off as forced; it all flows naturally and compliments the action well.
Although the trailer itself
seems to be mostly a mix
of live - action and CGI (
none of which are from the game engine), we do get a sense
of at least one
of the
characters: Jack Cooper.
But though Lightning has over 80 costumes in the game, and several
of these are adapted from other, better known Final Fantasy
characters,
none of these
seem to quite suit her, or tell us who she really is.
Seems the translation team was completely oblivious to the source material, which this time around was jungian concepts like logos, eros, (or anima / animus) the collective unconcious, the shadow, transformation... And just completely butchered the underlying meaning
of the game... You can see the visual allegories
of the logos or eros (this is actually the player
character... the avatar
of humanities collective unconcious) the collective unconcious, the shadow
of mankind... but
none of it makes any sense with the dialog because
of the butchered localization.