Sentences with phrase «none of the game feels»

there are many instances like these, challenging and rewarding and none of the game feels unfair.

Not exact matches

For donkeys years now we have done the approximately same things: 1) We have a poor start 2) We pick up in September and we all think we are going to have a good year 3) Once the weather gets cold we lose games against all sorts and drop like a stone 4) Towards the end of March when the weather gets better we start winning again and we qualify for the Champions League (apart from last year) I have a feeling it will be broadly the same this year except Spuds and Liverpool are better for the last couple of years that they used to be and none of the big money three look vulnerable so we won't finish above them..
It's a shame none of the English top 4 teams can close a game down from 2:0 and feel completely safe.
Of course, none of these stores could even sell this merchandise, but the footage just makes Atlanta's late - game meltdown feel even more depressing than it already waOf course, none of these stores could even sell this merchandise, but the footage just makes Atlanta's late - game meltdown feel even more depressing than it already waof these stores could even sell this merchandise, but the footage just makes Atlanta's late - game meltdown feel even more depressing than it already was.
Tiger Woods» chances of chasing down Jordan Spieth were slim - to - none on Sunday, but the four - time green jacket winner still walks away from Augusta feeling much better about his game.
Time for some brutal honesty... this team, as it stands, is in no better position to compete next season than they were 12 months ago, minus the fact that some fans have been easily snowed by the acquisition of Lacazette, the free transfer LB and the release of Sanogo... if you look at the facts carefully you will see a team that still has far more questions than answers... to better show what I mean by this statement I will briefly discuss the current state of affairs on a position - by - position basis... in goal we have 4 potential candidates, but in reality we have only 1 option with any real future and somehow he's the only one we have actively tried to get rid of for years because he and his father were a little too involved on social media and he got caught smoking (funny how people still defend Wiltshire under the same and far worse circumstances)... you would think we would want to keep any goaltender that Juventus had interest in, as they seem to have a pretty good history when it comes to that position... as far as the defenders on our current roster there are only a few individuals whom have the skill and / or youth worthy of our time and / or investment, as such we should get rid of anyone who doesn't meet those simple requirements, which means we should get rid of DeBouchy, Gibbs, Gabriel, Mertz and loan out Chambers to see if last seasons foray with Middlesborough was an anomaly or a prediction of things to come... some fans have lamented wildly about the return of Mertz to the starting lineup due to his FA Cup performance but these sort of pie in the sky meanderings are indicative of what's wrong with this club and it's wishy - washy fan - base... in addition to these moves the club should aggressively pursue the acquisition of dominant and mobile CB to stabilize an all too fragile defensive group that has self - destructed on numerous occasions over the past 5 seasons... moving forward and building on our need to re-establish our once dominant presence throughout the middle of the park we need to target a CDM then do whatever it takes to get that player into the fold without any of the usual nickel and diming we have become famous for (this kind of ruthless haggling has cost us numerous special players and certainly can't help make the player in question feel good about the way their future potential employer feels about them)... in order for us to become dominant again we need to be strong up the middle again from Goalkeeper to CB to DM to ACM to striker, like we did in our most glorious years before and during Wenger's reign... with this in mind, if we want Ozil to be that dominant attacking midfielder we can't keep leaving him exposed to constant ridicule about his lack of defensive prowess and provide him with the proper players in the final third... he was never a good defensive player in Real or with the German National squad and they certainly didn't suffer as a result of his presence on the pitch... as for the rest of the midfield the blame falls squarely in the hands of Wenger and Gazidis, the fact that Ramsey, Ox, Sanchez and even Ozil were allowed to regularly start when none of the aforementioned had more than a year left under contract is criminal for a club of this size and financial might... the fact that we could find money for Walcott and Xhaka, who weren't even guaranteed starters, means that our whole business model needs a complete overhaul... for me it's time to get rid of some serious deadweight, even if it means selling them below what you believe their market value is just to simply right this ship and change the stagnant culture that currently exists... this means saying goodbye to Wiltshire, Elneny, Carzola, Walcott and Ramsey... everyone, minus Elneny, have spent just as much time on the training table as on the field of play, which would be manageable if they weren't so inconsistent from a performance standpoint (excluding Carzola, who is like the recent version of Rosicky — too bad, both will be deeply missed)... in their places we need to bring in some proven performers with no history of injuries... up front, although I do like the possibilities that a player like Lacazette presents, the fact that we had to wait so many years to acquire some true quality at the striker position falls once again squarely at the feet of Wenger... this issue highlights the ultimate scam being perpetrated by this club since the arrival of Kroenke: pretend your a small market club when it comes to making purchases but milk your fans like a big market club when it comes to ticket prices and merchandising... I believe the reason why Wenger hasn't pursued someone of Henry's quality, minus a fairly inexpensive RVP, was that he knew that they would demand players of a similar ilk to be brought on board and that wasn't possible when the business model was that of a «selling» club... does it really make sense that we could only make a cheeky bid for Suarez, or that we couldn't get Higuain over the line when he was being offered up for half the price he eventually went to Juve for, or that we've only paid any interest to strikers who were clearly not going to press their current teams to let them go to Arsenal like Benzema or Cavani... just part of the facade that finally came crashing down when Sanchez finally called their bluff... the fact remains that no one wants to win more than Sanchez, including Wenger, and although I don't agree with everything that he has done off the field, I would much rather have Alexis front and center than a manager who has clearly bought into the Kroenke model in large part due to the fact that his enormous ego suggests that only he could accomplish great things without breaking the bank... unfortunately that isn't possible anymore as the game has changed quite dramatically in the last 15 years, which has left a largely complacent and complicit Wenger on the outside looking in... so don't blame those players who demanded more and were left wanting... don't blame those fans who have tried desperately to raise awareness for several years when cracks began to appear... place the blame at the feet of those who were well aware all along of the potential pitfalls of just such a plan but continued to follow it even when it was no longer a financial necessity, like it ever really was...
Although it will be incredibly difficult to ever match his contributions on the pitch, it's vitally important for a former club legend, like Henry, to publicly address his concerns regarding the direction of this club... regardless of those who still feel that Henry has some sort of agenda due to the backlash he received following earlier comments he made on air regarding Arsenal, he has an intimate understanding of the game, he knows the fans are being hosed and he feels some sense of obligation, both professionally and personally, to tell it like he sees it... much like I've continually expressed over the last couple months, this team isn't evolving under this current ownership / management team... instead we are currently experiencing a «stagnant» phase in our club's storied history... a fact that can't be hidden by simply changing the formation or bringing in one or two individuals... this team needs fundamental change in the way it conducts business both on and off the pitch or it will continue to slowly devolve into a second tier club... regardless of the euphoria surrounding our escape act on Friday evening, as it stands, this club is more likely to be fighting for a Europa League spot for the foreseeable future than a top 4 finish... we can't hope for the failures of others to secure our place in the top 4, we need to be the manufacturers of our own success by doing whatever is necessary to evolve as an organization... if Wenger, Gazidis and Kroenke can't take the necessary steps following the debacle they manufactured last season, their removal is imperative for our future success... unfortunately, I strongly believe that either they don't know how to proceed in the present economic climate or they are unwilling to do whatever it takes to turn this ship around... just look at the current state of our squad, none of our world class players are under contract beyond this season, we have a ridiculous wage bill considering the results, we can't sell our deadwood because we've mismanaged our personnel decisions and contractual obligations, we haven't properly cultivated our younger talent and we might have become one of the worst clubs ever when it comes to way we handle our transfer business, which under Dein was one of our greatest assets... it's time to get things right!!!
My feeling is that De Bruyne must be on top, as we've played three genuinely difficult games so far this season, winning none, scoring in none of them, and losing two of them.
I felt none of this at the game's conclusion.
In terms of content the game has a huge amount for you to get to grips with and the best thing is that none of the content is boring because the world feels alive at every turn.
Choices are flat, text based affairs, there is none of the usual EA Sports flash to be found and the whole system feels too «game - like».
It'd be amiss to not mention the game features a loot box system for cosmetic upgrades for the lobby area and your player profile, but none of it asks for any real cash — it honestly all feels quite innocent and agreeable.
The soundtrack is generally made up of repetitive, distorted guitar tracks with overwrought drumbeats; the sound effects rarely even make their presence felt; and the few bouts of dialogue you're presented with come from the generally annoying race jockey who hosts the game show, and none of it is very good.
There are various customisation options, but none of them are particularly interesting, and with only one generic court the overall look feels bland and forgettable, unlike Overwatch for example (as a different competitive game) which has stark and vibrant characters and settings.
Edmund McMillen is known for games with a twisted sense of humor, but none of them have made me feel as bad for laughing as his latest, Fingered.
I've played every Pokemon game and none of them felt as real to me as the originals.
Early in Inquisition it feels like the game is building toward something similar with the player being able to fulfill requisitions and even upgrade the Skyhold to a small degree, but ultimately none of it actually does anything, leaving me to wonder why I even bothered.
None of these extra fees and DRM horsesh * t. It's so complicated, I feel like I don't even know if I'll be able to play a game after lending it to friend.
I do not feel like that amount of gameplay justifies its $ 10 price tag but it is still a good game none - the-less.
The flipside here is that none of the abilities are as game - changing as a jetpack or an armor lock, but they all do a great job at making the player feel like a badass without causing gameplay balance issues.
The focus on massive monsters gives «Monsters (Probably) Sole...» a bit of a «Shadow of The Colossus» feel, except here the game warps you right from one fight to the next with none of the lonely exploration in - between.
The levels were as interesting as any other Halo campaign but due to the better graphics and the ability to climb up a ledge rather than having to jump above it's height it made it great to explore for skulls and collectables, within the 9 hour co-op game both myself and Russ found ourselves venturing off and climbing up different parts of the maps to see how high we could get or what was hidden away, we came across a few Easter eggs on the way and found some rare or «special» weapons, Halo has always been a FPS which you have to explore to find Easter eggs etc. but Halo 5 just seemed better than the rest for this, the game flowed well between each level bouncing from blue team and team Osiris following the story to show where paths cross and what each team is doing in between, I feel like all of the trailers kind of pointed the story into a different direction to the way the campaign developed which was surprising and confusing at the same time but none the less it was a great campaign and one of the best Halo games I have played in many years, I was never a fan of Halo 4 I thought it lacked everything a Halo game should be but Halo 5 has surprised me and was well worth the wait.
It was a fantastic feeling to actually see someone that none of us knew playing our game.
Whilst this sounds like plenty to keep players occupied, each of these options feels a little like an opportunity missed, with none of them really providing anything of value to the game — unless of course you really want to spend the time customising a paint job for a weapon you'll likely swap out for something else you as you close in on that Prestige option.
For what feels like the best part of twenty years, I've been searching for a game that could match one of my all time favourites, Harvest Moon: Back To Nature, but after myriad spinoffs and sequels, none could recapture that same magic.
None of the time you spend in the game will feel like a drag though — whilst I've mentioned the Side Stories aren't that engaging from a gameplay perspective, the pay off with the story development makes them more than worthwhile.
At the time, none of those feelings of nostalgia mattered because I could only think of a handful of newer games that had the option of allowing your friend to plug in their own controller, and play alongside you.
Almost none of the quests felt like they were an extension to the main game, they just felt like side content for the sake of being side content.
But with the Supreme Commander name stamped on the box it was hard to view Supreme Commander 2 as anything more than a stripped back, dumbed down version of the first game, offering none of the depth or scale and leaving fans feeling let - down.
me too man, I remember NINJA GAIDEN for xbox 1 in 2004 was absolutely amazing, gameplay was second to none, graphics was ahead of its time and it had that Magic feel about it, this is sad, i knew the game gonna suck, i saw a preview earlier this month and the level they showed SUCKED as well as graphics
Once again it is in the early game that Hyper Light Drifter is let down, as with none of the sword's upgrades — which mix up combat with new moves and abilities — it's left feeling stale and repetitive, forcing you into a tight move structure, straying from which results in certain death.
Although none of the falls are graphic in any way (the whole game is bloodless), you can still feel the pain every time your character takes a dive.
I'll admit right now, none of Naughty Dog's heroes reinvented the wheel, nor their games, but Jak was unique in the sense that he felt like a different character in each part of his trilogy.
You not only have tons of helpful menus and descriptions about everything utilized in the game, but none of it feels restrictive or comes off as complicated to anyone, even new players who may have never experienced the series before.
However, none of the challenge you're presented by hunting some of the game's tougher monsters feels unfair like in past entries.
Shadowgun Legends does a great job of distilling the enjoyment of a game like Destiny down to a mobile experience but none of it feels especially polished.
It was fun to feel a grand sense of exploration and travel as you navigate the overworld of a game, but Berseria has none of that, because non-dungeon environments are just as small and sectioned - off as the cramped dungeons.
None of that should deter you from indulging in this game, because when it comes down to it, this racer is a lot of fun and the driving feels very fluid and authentic.
Puzzle elements in the game is usually controlled by the Igniculus, where it shines light on a specific form and you use the shadow of that form to place it on the matching mark, and none of these are hard but they are enough to break up the gameplay and make it feel fresh and welcoming whenever you encounter them.
I have a feeling that the developers had this as their initial vision for the game, but decided for some unknown reason, money probably to shoehorn some other gameplay styles, none of which work well at all.
They all feel like DLC episodes, none really deserving of being part of a full game.
The game encourages you to free - roam so you can craft and beef up your skill tree — both of which are vital to your survival — so almost none of the side missions feel like filler.
All of which were good games, but none of which scratched the particular itch felt at the time by the absence of the type of gameplay which made Mario a household name to begin with.
None of it seems awkward and it really feels like games like this should have existed all along.
There's none of that satisfying «game feel» that things like Vlambeer games do so well, with their clearly defined hit and shaky screen effects.
Final Fantasy XV's seems to be confused as to what it wants to be, and it makes one game feel like several, none of which execute upon their ideas well enough to stand above its modern contemporaries.
None of it feels essential, though - the pulse rifle and shotgun you start with are the most efficient weapons in the game and more than up to the rudimentary duck - shoot encounters you'll face, so there's never any incentive to experiment with different loadouts.
I love every game in the Smash franchise, but none of them have ever compared to the feeling of four - player Power Stone 2.
There have been titles like Dying Light that have «borrowed» elements of this game, but none in my opinion have made it feel so satisfying.
Europa Universalis IV is a game about colonization, enlightenment, overthrowing tyranny, religious upheaval, nation - building, mercantilism, piracy, feuding monarchies, and political intrigue — or none of that, if you feel like ignoring it.
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