Not exact matches
The engine
sounds are also the best I've heard in a
game bar
none — absolutely nothing compares to the bellow
of the Masterati Gran Turismo MC Stradale as you blast through a tunnel (it gave me what some call, an «eargasm»).
The soundtrack is generally made up
of repetitive, distorted guitar tracks with overwrought drumbeats; the
sound effects rarely even make their presence felt; and the few bouts
of dialogue you're presented with come from the generally annoying race jockey who hosts the
game show, and
none of it is very good.
that
sounds more
of a joke, the
game looks solid but
none of graphics seem all that impressive, pick any screen shot
of the
game.
Whilst this
sounds like plenty to keep players occupied, each
of these options feels a little like an opportunity missed, with
none of them really providing anything
of value to the
game — unless
of course you really want to spend the time customising a paint job for a weapon you'll likely swap out for something else you as you close in on that Prestige option.
If
none of that
sounds like your cup
of Earl Grey and you just love 3D puzzle
games then The Talos Principle will be worth the price
of entry as you can ignore most
of the musings on offer here.
A video
game can have the best
game art, the best concept, the best
sound, but
none of that will matter if there isn't the proper programming to bring all
of these elements together.
In our own review
of Inside, we have noted how the
game has a a foreboding atmosphere that's second to
none, set by the masterful use
of lighting, shadows, colors and
sound.
-- Switch off
sound / music in the
game If
none of above solutions works, then we are sorry but your phone just does not have enough memory / ram to play this
game
None of these
game modes
sounds particularly new and fresh, but the wacky vibe this whole
game has reminds me a lot
of Team Fortress 2 which didn't have any problems in finding an audience.
With the resurgence
of many
of those franchises (as well as Tim Schaefer trying to relive the days when he did something other than design failed business plans and
games that
sound better on paper,) Ron Gilbert and Gary Winnick reunited again to bring us a perfectly encapsulated blast
of old - school gaming, a pixelated wedge
of surreality that brings back the days when puzzles were kind
of obtuse and
games were dialogue - heavy, and
none of that was in any way a bad thing.
You can also turn the
sounds on / off and toggle the joystick, but
none of it makes the
game any better or more fun.