Sentences with phrase «none of the game sound»

Not exact matches

The engine sounds are also the best I've heard in a game bar none — absolutely nothing compares to the bellow of the Masterati Gran Turismo MC Stradale as you blast through a tunnel (it gave me what some call, an «eargasm»).
The soundtrack is generally made up of repetitive, distorted guitar tracks with overwrought drumbeats; the sound effects rarely even make their presence felt; and the few bouts of dialogue you're presented with come from the generally annoying race jockey who hosts the game show, and none of it is very good.
that sounds more of a joke, the game looks solid but none of graphics seem all that impressive, pick any screen shot of the game.
Whilst this sounds like plenty to keep players occupied, each of these options feels a little like an opportunity missed, with none of them really providing anything of value to the game — unless of course you really want to spend the time customising a paint job for a weapon you'll likely swap out for something else you as you close in on that Prestige option.
If none of that sounds like your cup of Earl Grey and you just love 3D puzzle games then The Talos Principle will be worth the price of entry as you can ignore most of the musings on offer here.
A video game can have the best game art, the best concept, the best sound, but none of that will matter if there isn't the proper programming to bring all of these elements together.
In our own review of Inside, we have noted how the game has a a foreboding atmosphere that's second to none, set by the masterful use of lighting, shadows, colors and sound.
-- Switch off sound / music in the game If none of above solutions works, then we are sorry but your phone just does not have enough memory / ram to play this game
None of these game modes sounds particularly new and fresh, but the wacky vibe this whole game has reminds me a lot of Team Fortress 2 which didn't have any problems in finding an audience.
With the resurgence of many of those franchises (as well as Tim Schaefer trying to relive the days when he did something other than design failed business plans and games that sound better on paper,) Ron Gilbert and Gary Winnick reunited again to bring us a perfectly encapsulated blast of old - school gaming, a pixelated wedge of surreality that brings back the days when puzzles were kind of obtuse and games were dialogue - heavy, and none of that was in any way a bad thing.
You can also turn the sounds on / off and toggle the joystick, but none of it makes the game any better or more fun.
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