Not exact matches
He gestures around the office, whose exposed brick walls and reclaimed office furniture
give it the
character of an independent company and
none of the feeling
of the corporate giant that now owns it.
But in
none of these writings is there any sustained attempt to
give an eschatological interpretation to the facts
of the ministry
of Jesus apart from His passion, death, and resurrection, even though all three writers are aware that His death was the final expression
of a
character and a moral purpose which displayed itself in His whole incarnate life.
Those are not beliefs — not in the biblical sense
of the term «belief» — or if they are a form
of belief they are disconnected from any relevance to you and I.
None of these «so called» beliefs affect much
of what you do with your life — knowing about a virgin birth won't
give you the tools to be a better parent — these «beliefs» do not function like that — they are more suppositions about the
character of God.
But in their true
character (or lack
of),
none of them
gave Wenger any credit for being the first to raise the issue and neither did they apologise or show any remorse for ridiculing him when he prophetically raised it.
None of these monsters — and I've cited only a fraction
of the full repertory — ever comes within hailing distance
of a recognizable human; this caricaturing
gives John Turturro an enjoyable turn as a vain Mexican bowler (who has practically nothing to do with the plot), but it shortchanges Steve Buscemi, who plays another bowling buddy
of the Dude's, a relatively important
character we're supposed to care about but mainly don't.
The acting is decent but
none of the cast are
given enough time to develop their
characters.
None of the
characters in this movie have proper names, but it is not
giving too much away to say that Jennifer Lawrence plays the title role, exclamation point and all.
Of course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this movi
Of course, they can't have one nonstop fart to fill the running length with, although they do
give it a valiant effort, so they throw in a virtual kitchen sink
of random «funny» characters and gags, none of which feel like they belong in this movi
of random «funny»
characters and gags,
none of which feel like they belong in this movi
of which feel like they belong in this movie.
The supporting cast includes Melissa Leo, Morgan Freeman, Dylan McDermott and Angela Bassett, and
none are
given much more than an outline
of a
character.
None of the
characters are underestimated, all
of them are
given room to express themselves, and while the story may be familiar the way it plays out feels fresh and inviting.
The supporting
characters, who would normally
give Howard a hand, here simply hang around, stare at each other, throw fits, walk away and change their minds;
none of them have any focus.
Farrell
gives a mannered yet heart - clutching performance, his expressive eyes glimmer, casting furtive glances at Short Sighted Woman (Rachel Weisz)--
none of the
characters except David are
given names that we learn — and there's longing there, and also treachery and trust in the parity
of his gaze.
None of these women are
given any inner life outside
of their function as catalysts for actions taken by the two main male
characters; even when Avigal finally takes control
of her own agency in a climactic scene involving a makeshift Hasidic court, it's only as the result
of a male's tender touch.
A number
of colorful
characters pop up to help talk Jackie into attending the costume party that night, but
none more entertainingly foreboding as Professor Lynch, played by Frank Aard, who is
given the film's best speech about the true history
of Halloween.
Try though the film did to
give each
of the
characters individual ways in which they were «broken,» and
give Lena some meager backstory flashbacks,
none of it really amounted to anything substantial.
None of this is terribly deep, but it
gives the movie just enough weight to hold the interest, especially as each
character is forced to confront his or her expectations about life.
Unfortunately,
none of the
characters are particularly appealing nor is the material they're
given scintillating.
The rest
of the dwarves all have their little bits but
none are
given quite enough to become a rounded
character.
It
gave humanity to a type
of character that could be perceived as having
none in the real world.
For one: in the novel,
none of the
characters are ever
given names, simply called by their profession (The Biologist or The Psychologist or The Anthropologist, etc...).
Instead, The Last Jedi recognizes that
characters, not fan service or homage,
gave The Force Awakens its fizz, and takes it from there, sending Daisy Ridley's Rey for a series
of thorny, testy Jedi lessons with
none other than Luke Skywalker himself.
On the excellent ones so much depended,
given that the
characters had
none of Tolstoy's internal monologues or the time to develop certain slow - burn strands
of the book, even if they could still hope to leave us feeling enriched by the end.
Wikipedia tells me that the film takes place between 1983 and 1996, yet
none of the
characters ever show any signs to aging, clothing and hair styles don't seem to change, and we're never
given any dates onscreen.
Perhaps
none of the actors were
given free reign to take hold
of their
characters and ad - lib something funny.
None of the actors are
given actual
characters to work with, and though Scott Thomas does her best to sneer her Lady Macbeth - like harpie to life, she's wasting her time.
Her supporting players all are adequate, with
none being
given any latitude to demonstrate their skill within the confines
of their poorly developed
characters.
While
none of the turbocharged engines have quite the
character of one
of Porsche's naturally aspirated flat - sixes, it's hard to argue with the figures they produce, particularly
given the size and weight
of the Macan (in Turbo guise it tips the scales at 2000 kg on the dot).
Unlike Amazon, Pages & Pages, he said, also «support local schools, pay taxes in Australia, employ local people,
give Mosman Village
character, respect readers privacy,
none of which Amazon does.»
The usual I we are
given has all the tidy containment
of the kind
of character the realist novel specializes in and
none of the porousness
of our every waking moment, the loose threads, the strange dreams, the forgettings and misrememberings, the portions
of a life lived through others» stories, the incoherence and inconsistency, the pantheon
of dei ex machina and the companionability
of ghosts.
When interacting with other
characters as Peter Parker the game
gives you choices in dialogue but
none of them ever affect the outcome
of events or conversations which makes them a bit boring.
Koji Kondo has been the lead composer
of all
of the series» music for the span
of Zelda's existence, and since
none of the
characters ever truly speak in the series, the entire franchise has relied on music cues to
give characters personality,
give environments personally, evoke proper emotions, and so on.
None of the supporting cast are
given anything that even remotely resembles a satisfactory story arc, and
characters originally touted to be important in the endless promotional materials and trailers for the game are completely dropped later in the story, long before we're
given a chance to care about or even properly meet them.
Street Fighter has enough
characters and just enough lore to make a TV series worthwhile and it
gives everyone involved a chance to actually tell the franchise's story in chronological order (
none of this sequel, prequel, sequel, interquel, sequel to the interquel nonsense, please).
None of this is enough to sway EA out
of forcing players into a tedious grind to unlock their favorite
characters, a grind that many commenters feel is designed to make players
give up and pay real money to get what they want.
It
gives each
character a different playstyle, but I can imagine online play would have issues people refusing to be
none gun user, and the AI has Sheva syndrome (Thick as a bowl
of oatmeal).
There will unfortunately be
none of the extra bells and whistles carried over from the Playstation versions, like playing as helmetless Rock or Navigation modes where
characters give you advice and instant passwords or equip - able items (like energy balancer, speed walk or high jump), no selectable extra life defaults and easy - medium - hard modes (Mega Man 2 will still have its American option
of «Normal» or «Diffucult» which is the choiceless default in Rockman 2).
Biggest Challenge: My biggest challenge was taking a boring boxy space and
giving it a bit
of character and personality when it had
none.