Sentences with phrase «none of your characters gives»

Not exact matches

He gestures around the office, whose exposed brick walls and reclaimed office furniture give it the character of an independent company and none of the feeling of the corporate giant that now owns it.
But in none of these writings is there any sustained attempt to give an eschatological interpretation to the facts of the ministry of Jesus apart from His passion, death, and resurrection, even though all three writers are aware that His death was the final expression of a character and a moral purpose which displayed itself in His whole incarnate life.
Those are not beliefs — not in the biblical sense of the term «belief» — or if they are a form of belief they are disconnected from any relevance to you and I. None of these «so called» beliefs affect much of what you do with your life — knowing about a virgin birth won't give you the tools to be a better parent — these «beliefs» do not function like that — they are more suppositions about the character of God.
But in their true character (or lack of), none of them gave Wenger any credit for being the first to raise the issue and neither did they apologise or show any remorse for ridiculing him when he prophetically raised it.
None of these monsters — and I've cited only a fraction of the full repertory — ever comes within hailing distance of a recognizable human; this caricaturing gives John Turturro an enjoyable turn as a vain Mexican bowler (who has practically nothing to do with the plot), but it shortchanges Steve Buscemi, who plays another bowling buddy of the Dude's, a relatively important character we're supposed to care about but mainly don't.
The acting is decent but none of the cast are given enough time to develop their characters.
None of the characters in this movie have proper names, but it is not giving too much away to say that Jennifer Lawrence plays the title role, exclamation point and all.
Of course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this moviOf course, they can't have one nonstop fart to fill the running length with, although they do give it a valiant effort, so they throw in a virtual kitchen sink of random «funny» characters and gags, none of which feel like they belong in this moviof random «funny» characters and gags, none of which feel like they belong in this moviof which feel like they belong in this movie.
The supporting cast includes Melissa Leo, Morgan Freeman, Dylan McDermott and Angela Bassett, and none are given much more than an outline of a character.
None of the characters are underestimated, all of them are given room to express themselves, and while the story may be familiar the way it plays out feels fresh and inviting.
The supporting characters, who would normally give Howard a hand, here simply hang around, stare at each other, throw fits, walk away and change their minds; none of them have any focus.
Farrell gives a mannered yet heart - clutching performance, his expressive eyes glimmer, casting furtive glances at Short Sighted Woman (Rachel Weisz)-- none of the characters except David are given names that we learn — and there's longing there, and also treachery and trust in the parity of his gaze.
None of these women are given any inner life outside of their function as catalysts for actions taken by the two main male characters; even when Avigal finally takes control of her own agency in a climactic scene involving a makeshift Hasidic court, it's only as the result of a male's tender touch.
A number of colorful characters pop up to help talk Jackie into attending the costume party that night, but none more entertainingly foreboding as Professor Lynch, played by Frank Aard, who is given the film's best speech about the true history of Halloween.
Try though the film did to give each of the characters individual ways in which they were «broken,» and give Lena some meager backstory flashbacks, none of it really amounted to anything substantial.
None of this is terribly deep, but it gives the movie just enough weight to hold the interest, especially as each character is forced to confront his or her expectations about life.
Unfortunately, none of the characters are particularly appealing nor is the material they're given scintillating.
The rest of the dwarves all have their little bits but none are given quite enough to become a rounded character.
It gave humanity to a type of character that could be perceived as having none in the real world.
For one: in the novel, none of the characters are ever given names, simply called by their profession (The Biologist or The Psychologist or The Anthropologist, etc...).
Instead, The Last Jedi recognizes that characters, not fan service or homage, gave The Force Awakens its fizz, and takes it from there, sending Daisy Ridley's Rey for a series of thorny, testy Jedi lessons with none other than Luke Skywalker himself.
On the excellent ones so much depended, given that the characters had none of Tolstoy's internal monologues or the time to develop certain slow - burn strands of the book, even if they could still hope to leave us feeling enriched by the end.
Wikipedia tells me that the film takes place between 1983 and 1996, yet none of the characters ever show any signs to aging, clothing and hair styles don't seem to change, and we're never given any dates onscreen.
Perhaps none of the actors were given free reign to take hold of their characters and ad - lib something funny.
None of the actors are given actual characters to work with, and though Scott Thomas does her best to sneer her Lady Macbeth - like harpie to life, she's wasting her time.
Her supporting players all are adequate, with none being given any latitude to demonstrate their skill within the confines of their poorly developed characters.
While none of the turbocharged engines have quite the character of one of Porsche's naturally aspirated flat - sixes, it's hard to argue with the figures they produce, particularly given the size and weight of the Macan (in Turbo guise it tips the scales at 2000 kg on the dot).
Unlike Amazon, Pages & Pages, he said, also «support local schools, pay taxes in Australia, employ local people, give Mosman Village character, respect readers privacy, none of which Amazon does.»
The usual I we are given has all the tidy containment of the kind of character the realist novel specializes in and none of the porousness of our every waking moment, the loose threads, the strange dreams, the forgettings and misrememberings, the portions of a life lived through others» stories, the incoherence and inconsistency, the pantheon of dei ex machina and the companionability of ghosts.
When interacting with other characters as Peter Parker the game gives you choices in dialogue but none of them ever affect the outcome of events or conversations which makes them a bit boring.
Koji Kondo has been the lead composer of all of the series» music for the span of Zelda's existence, and since none of the characters ever truly speak in the series, the entire franchise has relied on music cues to give characters personality, give environments personally, evoke proper emotions, and so on.
None of the supporting cast are given anything that even remotely resembles a satisfactory story arc, and characters originally touted to be important in the endless promotional materials and trailers for the game are completely dropped later in the story, long before we're given a chance to care about or even properly meet them.
Street Fighter has enough characters and just enough lore to make a TV series worthwhile and it gives everyone involved a chance to actually tell the franchise's story in chronological order (none of this sequel, prequel, sequel, interquel, sequel to the interquel nonsense, please).
None of this is enough to sway EA out of forcing players into a tedious grind to unlock their favorite characters, a grind that many commenters feel is designed to make players give up and pay real money to get what they want.
It gives each character a different playstyle, but I can imagine online play would have issues people refusing to be none gun user, and the AI has Sheva syndrome (Thick as a bowl of oatmeal).
There will unfortunately be none of the extra bells and whistles carried over from the Playstation versions, like playing as helmetless Rock or Navigation modes where characters give you advice and instant passwords or equip - able items (like energy balancer, speed walk or high jump), no selectable extra life defaults and easy - medium - hard modes (Mega Man 2 will still have its American option of «Normal» or «Diffucult» which is the choiceless default in Rockman 2).
Biggest Challenge: My biggest challenge was taking a boring boxy space and giving it a bit of character and personality when it had none.
a b c d e f g h i j k l m n o p q r s t u v w x y z