A lot of Wii games feel they could easily just use
a normal controller as the motion control is limited to waggle.
I'm sort of want this to be the next
normal controller as not only does everyone get the benefit but the balancing of gameplay should be evened out as well.
Not exact matches
Several variants, such
as the HLA B * 5701 allele, have been associated with the pace of HIV disease progression in both
controllers and «
normals.»
For the bargain price — comparable to that of a
normal controller — the FightPad offers a specific solution for fighting games
as well
as enough versatility to be an ideal
controller for retro Xbox Live Arcade and Game Room titles.
Battle Beat caught my attention because in addition to using the
normal controller it supports drum and guitar
controllers as well.
It's a
normal thing to have a
controller that I claim
as my own, and let no one else touch and / or use and / or look at, right?
Of course I can see this is an option, if you feel the need to buy it just do it, what I don't see is why are so many «
normal» gamers spending so much money on this when the
normal controller performs almost
as well, people are buying it just «because» it seems.
Next, the
controller essentially detaches and splits into two parts so it can be used
as a
normal controller or even two
controllers for two separate players.
nintendo never presented it
as anything other than more intuitive and visceral than a
normal controller, which it is at best.
So far, it seems like Valve has a good handle on this
controller for
normal controller - stlye games (such
as Super Meat Boy and Spelunky), but I'm more interested to see how it will work with more mouse - and - keyboard style games (such
as Civilization V and Counter-Strike).
Moving back and forth between screens can be a headache
as some of the
normal functions of the
controller (like using «A» to go forward and «B» to go back) are temporary disabled while you monkey around inside the app.
On Kinect-less consoles, of course, users can simply use their Xbox
controller as normal.
Starting off, Chris Hepburn's control layout uses the right haptic pad for camera movement,
as it would be on a
normal controller.