Even the bosses are indistinguishable from
normal enemies during battle.
Not exact matches
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human
enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every
enemy, while the damage you deal to
enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword before having the same effect
during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of
enemies to contend with.
Shadow of War has made a significant improvement in this area as there are three balanced difficulty levels including easy,
normal and nemesis with the major differences being that the easy difficulty does not fully integrate the nemesis system combined with less aggression from
enemy A.I. and less damage received resulting in a higher probability of victory
during combat; therefore producing the best difficulty level for any player who wants to focus on the story.
There are tons of
normal enemies too, and while some are recoloured
during the later game (as harder versions of the creature), it did not bother me a bit.
Despite this being played
during fights between
normal enemies, this song creates the perfect atmosphere for combat.
It's tough, too: we found ourselves having to shift the difficulty from
normal to easy
during several late - game battles, as our characters were simply too weak and demoralised in comparison to the
enemies.