Sentences with phrase «normal enemies in»

This game is also the first appearances of the Big Koopa Troopa, which, like other giant versions of normal enemies in this game, can only be found on Giant Land, and Dry Bones, an undead version usually found in fortresses.
Precise headshots kill most normal enemies in one or two shots but they're not always easy to pull off.
The normal enemies in The Surge alone can act as mini-boss fights and while there is a lack of enemy variety in the game, the struggle to improve and iterate on each fight is what makes the game fun here.
Each character can also perform a new attack known as a «Quick Shot» by tapping the R1 + L1 / RT + LT buttons and this will immediately stun a normal enemy in exchange for a block of the combat gauge.
Players can also press the shoulder buttons again while in rage to activate an finishing attack that can kill any normal enemy in one blow.
Introduced in Dragon Quest IV as a boss monster, he is a large, winged dragon that would later go on to become a normal enemy in other games.

Not exact matches

He also rejected as inhuman King's command to love the enemy: «It is not possible to love a man whose chief purpose in life is to humiliate you and still be considered a normal human being.»
This launched a new era in cancer research and a mad dash to identify cancer genes, the little time bombs said to exist on otherwise normal strands of DNA, which one researcher dubbed «the enemy within.»
«As we learn more about the consequences of Zika infection, including the recent revelation that babies of Zika - infected mothers who had normal head sizes at birth have been diagnosed with microcephaly months later, it is vital that we know this enemy and remain vigilant in protecting ourselves,» Diaz concludes.
In one scene, as protagonist leader Optimus Prime (an 18 - wheel Peterbilt truck that morphs into a two - story robot) slugs it out with an enemy Transformer known as Bonecrusher, animators slowed the scene as much as four times less than normal speed so that the audience could better take in the spectacle of two enormous robots crashing over a city bridgIn one scene, as protagonist leader Optimus Prime (an 18 - wheel Peterbilt truck that morphs into a two - story robot) slugs it out with an enemy Transformer known as Bonecrusher, animators slowed the scene as much as four times less than normal speed so that the audience could better take in the spectacle of two enormous robots crashing over a city bridgin the spectacle of two enormous robots crashing over a city bridge.
Instead of being your enemy, fat is actually a very important macronutrient that serves an integral part in your body's normal operations.
Melee in this game is void of skill, it is nearly 100 % stat based and you can simply quick swing, power swing or block and the different swings only differences are damage and time taken to execute which in combat comes down to can i take him down with one or two hard hits or do i need to block a bit and beat him down piece by piece there is no dodging to counteract your possibly poor block skill or lack of shield there is no need to understand enemy attacks either they will hurt you if they hit you or if you block it it will hurt alittle or almost as much as normal and with spells and archery its all relevant the spells do elemental damage so the enemy is either resistant, weak, or neutral to a spells type not to mention that every spell has its different element counterpart.
Facing enemies and damage types are important in combat, and gamers will have to experiment a little in order to find the strategies that work for them, but the combat never feels very difficult when playing on Normal difficulty.
Speaking of boss battles, they allow you to experiment and test your abilities since you will be able to take down majority of the normal enemies with regular attacks, the boss battles demand you to strategically target different body parts of exploit their weakness to certain attacks in order to take them down quickly.
These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging enemies, in the form of normal and Shiny Shell stickers.
In fact, it looks more like a normal enemy or even a sub-boss than being an actual boss.
He giggles manically as he swings his twin scimitars for his normal attacks while his special attack involve using the power of twilight to summon large objects to swat at his enemies with, or in one memorable attack simply growing to giant proportions himself to belly flop on the enemy army.
The enemies in Mace are actually quite smart, they are not the normal «Hey I'm here for target practice» kind of enemies, but instead they actually move around and try to protect themselves.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
Despite having friends who would love to be supportive and enemies who are waiting for her to crack, Echo can't make everything go back to normal because she can't remember how she fell from normal in the first place.
Plus, gifts in this book tend to look and feel more like normal fantasy fare: telepathy (one - way only, listening), scrying (distance viewing, but only by the enemy spirits and subject to the twists caused by the lying enemy), possession (only by the enemy), healing (very quickly wounds disappear and much more — healing restoration is available if even a spark of life is left).
In this mode, enemies attacks are more powerful than normal.
In Hard Mode, the «ranks» of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher - ranking enemies they wouldn't find through normal plaIn Hard Mode, the «ranks» of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher - ranking enemies they wouldn't find through normal plain the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher - ranking enemies they wouldn't find through normal play.
Bosses literally stop in their tracks for you to attack their weak spots, normal enemies die very quickly and only one enemy type is impervious to all types of attacks that aren't the sword.
You might even meet higher ranking enemies you don't see in normal mode!
Attack of the Earthlings is a game that really grows on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the normal humans all work together to flesh out the enemy characters and story in a hilarious way.
Normal difficulty provides enough of a challenge, although the major differences between each difficulty level being a certain increase in the amount of damage you receive from every enemy, while the damage you deal to enemies is vastly decreased to such a point that you may have to even double or treble the number of times you shoot or make contact with your sword before having the same effect during the insane difficulty level in comparison to the easy difficulty level and in some cases; there are even a greater quantity of enemies to contend with.
As in Xevious, you can drop bombs on ground targets as well as shoot dragon breath shots at normal flying enemies.
One character in particular is a pacifist of sorts, so he doesn't use guns and therefore makes it a challenge to face gun - toting foes, and has players crawl and take on foes one by one rather than having players play aggressively and blast through enemies like normal.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
In the Normal mode your goal is to make the longest DNA chain while in the Baby mode you are a DNA guardian sneaking between enemies to transport DNA pieces to safetIn the Normal mode your goal is to make the longest DNA chain while in the Baby mode you are a DNA guardian sneaking between enemies to transport DNA pieces to safetin the Baby mode you are a DNA guardian sneaking between enemies to transport DNA pieces to safety.
To take this even further, you're awarded bonus offensive abilities if you're able to take down enemies in succession before time returns to its normal pace.
These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging enemies, in the form of normal and Shiny Shell stickers.
In the normal form, Mario takes only 1 hit by the enemy to be killed off, and in his bigger form, he is killed with 2 hits (the first one reverts him to his normal form and the second one kills himIn the normal form, Mario takes only 1 hit by the enemy to be killed off, and in his bigger form, he is killed with 2 hits (the first one reverts him to his normal form and the second one kills himin his bigger form, he is killed with 2 hits (the first one reverts him to his normal form and the second one kills him).
Keep in mind that Enemies take off twice as much damage per hit and Green Herbs heal only a fraction of what they do in Normal mode.
You'll be confronted with plenty of «Trap» versions of normal enemies (in Cyber-zombie form) as well as fan favorite boss characters making triumphant returns from the dead.
Enemies can also have higher maximum levels than they would in Normal mode.
These range from normal enemies that require a head bop or a roll to dispose of, to large gaps and chasms that the player must carefully leap across in order to survive.
Bug fixes are still update worthy (hopefully none exist) 5 Types of towers: - Arrow: Single target, attacks ground and air units - Cannon: Single target splash damage, attacks ground units only - Splash: Area of Effect (AoE) attack in radius around tower, attacks ground units only - Air: Single target shot that splits into two new projectiles, attacks air units only - Wall: Cheap tower for creating a path for creeps 3 Tower Elements: - Ice: Slow attack, long range, costly, applies slow to enemies - Fire: Fast attack, short range, expensive, applies burn to enemies - Normal: Average stats across the board, cheap 6 Types of Towers: - Normal: Basic creep that progresses slowly ahead with an average health - Armored: High health point creep that can take a beating, but is also very slow - Speed: Fastest creep in the game, but also one of the weakest - Flying: This creep will bypass your ground defenses and walls by flying from start to finish - Dividing: This creep will separate and split into smaller creeps until it is killed a total of 7 times - Parachute: You thought the Flying creep was bad?
While no baddies we've seen in The Division thus far have been that hard to take down, you'd be surprised at the number of bullets normal enemies can take.
In this state, his attacks become quicker and stronger, being able to tear normal enemies into pieces in a matter of secondIn this state, his attacks become quicker and stronger, being able to tear normal enemies into pieces in a matter of secondin a matter of seconds.
The rulebook mentions cool stuff like the enemy you're fighting maybe being nothing more than a normal inmate, doctor or even a potted plant that just happened to get in the way.
Those who decide to battle will typically find themselves in a normal battle with the option to continue fighting more enemies after winning the first round.
In Hard Mode, the «ranks» of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and you may even encounter higher - ranking enemies you won't find through normal plaIn Hard Mode, the «ranks» of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and you may even encounter higher - ranking enemies you won't find through normal plain the game are increased (i.e. Red Bokoblins change to Blue), and you may even encounter higher - ranking enemies you won't find through normal play.
The pack stands completely separate from the normal multiplayer maps, as is immediately obvious by its own section in the main menu, with a new appearance to the menu and 60's music blaring out enemy vehicles as you exchange blows.
The game is simple: collect coins and defeat enemies in the normal Kirby fashion — inhaling and spitting.
While normal Hammer Bros. don't appear in the game, Boomerang Bros. and Fire Bros. appear in Somnom Woods and Neo Bowser Castle as enemies.
In Super Mario RPG: Legend of the Seven Stars, Thwomps act as obstacles and can not be fought like normal enemies.
The normal enemies pale in comparison however to the game's insane bosses.
Among the issues are slowdown when big groups of enemies are present, which is fairly normal, but for it to be happening on the PS4 is inexcusable; pop up, as characters and enemies suddenly and magically appear onscreen, and a bad camera, which can get stuck in awkward angles and can cost you, especially when you're outnumbered by bloodthirsty officers.
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