Not exact matches
But it does make me slightly nervous — depending
on how well it works, googlebombing could become an accepted and
normal tactic for influencing the information that's presented about friends and
enemies alike, which goes against the whole idea behind Google and other search engines (that useful and relevant information will naturally rise to the top).
He says that some fatty acids look like the bacterial invaders that TLR4 senses, prompting
normal macrophages to mistake fatty acids for the
enemy and turn
on inflammation.
This launched a new era in cancer research and a mad dash to identify cancer genes, the little time bombs said to exist
on otherwise
normal strands of DNA, which one researcher dubbed «the
enemy within.»
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human
enemies during
normal gameplay, like putting novelty masks heads
on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
Facing
enemies and damage types are important in combat, and gamers will have to experiment a little in order to find the strategies that work for them, but the combat never feels very difficult when playing
on Normal difficulty.
Sure, you'll face
enemy officers who will actually take a swing at you, but this mostly boils down to you mashing
on the attack button a little longer than
normal to take the
enemy out.
The trailer showcases both her
normal attacks, which involve slashing at the
enemies with knives and her special moves, which consist of playing
on the Goddess Harp to initiate a variety of elemental attacks.
The
normal enemies in The Surge alone can act as mini-boss fights and while there is a lack of
enemy variety in the game, the struggle to improve and iterate
on each fight is what makes the game fun here.
He giggles manically as he swings his twin scimitars for his
normal attacks while his special attack involve using the power of twilight to summon large objects to swat at his
enemies with, or in one memorable attack simply growing to giant proportions himself to belly flop
on the
enemy army.
On normal difficulty, high - level
enemies are still really hard, but lower - level
enemies can seem way too easy.
Hard mode carried me a few more hours and then I finally landed
on Normal where the
enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
As I was playing the SP
on normal I felt as though all of the
enemies were annoyingly accurate at all times.
Attack of the Earthlings is a game that really grows
on you; flavor dialogue, weird loading screens, and even the weird way the robotic Mr. Motivatio shouts «encouragement» at the office workers or the human drones waving their arms like crazy to distract the
normal humans all work together to flesh out the
enemy characters and story in a hilarious way.
Even
on the
normal difficulty setting against a group of lesser
enemies combat can be a harsh master if you're not fully prepared.
I'm playing
on the
Normal difficulty with
enemy scaling turned
on and it's a pretty easy game.
On normal difficulty, these felt more like showcases than strategy - too hard to lose against a lacklustre
enemy showing, and more an opportunity to breed a few of my favourite units and give them names.
There are 4 difficulty levels including
normal, hard, suicidal and hell
on Earth with the major differences between each difficulty being significantly noticeable as there will be more
enemies per wave, while they possess faster movement, a wider range of attacks and more health, although to make it even harder you will simultaneously have less pickups and less dosh to spend
on upgrading your loadout.
As in Xevious, you can drop bombs
on ground targets as well as shoot dragon breath shots at
normal flying
enemies.
One character in particular is a pacifist of sorts, so he doesn't use guns and therefore makes it a challenge to face gun - toting foes, and has players crawl and take
on foes one by one rather than having players play aggressively and blast through
enemies like
normal.
Stars are earned by completing each level
on Practice and
Normal, with another
on each waiting to be secured if you zap every
enemy that crosses your path.
When I started the game
on normal,
enemy encounters were laughably easy, so I decided to bump it up to Hard for more of a challenge and better rewards.
They can even increase the ATK of every
enemy on the field, making their attacks deal more damage than
normal to the player.
(2007)-- This was originally going to be a
normal STG, but once we started working
on the
enemy mechas... it turned into this.
This game is also the first appearances of the Big Koopa Troopa, which, like other giant versions of
normal enemies in this game, can only be found
on Giant Land, and Dry Bones, an undead version usually found in fortresses.
Enemies give you less zenny (
on Normal mode, anyway), so it takes longer to upgrade your gear.
couple with the gear for a 65 % chance to heal
on execute and easier executions: One charge means you can then execute
normal enemies and fill up some health
Although they function like
normal Note Blocks, they also play a sound with its pitch based
on the block's height, and its instrument based
on what object /
enemy bounces
on it, but specifically plays a steel drum if Mario bounces
on it.
Among the issues are slowdown when big groups of
enemies are present, which is fairly
normal, but for it to be happening
on the PS4 is inexcusable; pop up, as characters and
enemies suddenly and magically appear onscreen, and a bad camera, which can get stuck in awkward angles and can cost you, especially when you're outnumbered by bloodthirsty officers.
If you play
on normal difficulty then you'll probably find the majority of fights will be too easy and you'll have little motivation to tweak your parties setup — as you can overpower most
enemies easily.
On normal and hard difficulties, hitting the wrong
enemy will either freeze your score for a few seconds, preventing more points or burn some points away.
Instead of the
normal overtake style missions you would expect the driving levels are instead about keeping
on the course and not letting the
enemy get too far ahead.
Game Features (1) 18 fighters based
on real history (2) Many of
enemy airships, hot - air - balloon and fighters, bombers (3) 40
normal missions and extra 10 custom missions (4) Various weather condition (5) Various terrain maps
Despite playing
on normal difficulty, I often found myself dying repeatedly with certain
enemies, that was until I realised the
enemies pattern and adjusted my technique accordingly.
Even
on Normal difficulty, it can be a challenge if you're not careful and each
enemy uses a completely different tactics.
The standard Blitz mode is Domination
on a drastically smaller map than
normal while Firefight pits you in Blitz except you must face endless waves of increasingly difficult
enemies.
I played Sorcery
on normal and for the first hour or two of the game I used the two starting attacks for almost all
enemies and it worked extremely well.
Tip: Keep an eye
on the swarm that's coming next in the top left corner and make sure you're prepared for flying
enemies —
normal turrets won't attack them!
Normal difficulty will no doubt be where the majority of gamers take in the action — especially as
enemy bullets disappear when you make a kill — and you'll be grateful for it too as this ensures that
enemies react a little slower than those found
on the Hardcore and Murderous levels.
Other slight negatives
on the whole experience surround the fact that the
enemy forces are a little dumb at times (especially
on the
normal difficulty), and as long as you creep slowly around each area, you are very much able to pick off the bad guys as the screen scrolls, before they ever attempt to get moving.
And that
enemies do a ton more damage than they already do, with faster / harder to dodge attacks still... That's gonna add a good few hours even for the best players, especially given how the basic game
on normal mode is already one heck of a challenge to beat.
In our original estimation of this work, we knew we would have to focus
on normal modes, forgoing Lair challenge modes, and having their Prestige Modes rely
on enemies that are more lethal and harder to kill.
On normal difficulty you can linger in an enemy's line of sight, from a distance, for a good few seconds, but they're much more perceptive on har
On normal difficulty you can linger in an
enemy's line of sight, from a distance, for a good few seconds, but they're much more perceptive
on har
on hard.
Combat is never an easy encounter (if you decide to go this route) as even
on normal difficulty the
enemy combatants will swarm your location, flush you out with EMP grenades or activate extra defenses in order to take Adam Jensen down.
John, the game starts out with Very Easy, Easy and
Normal unlocked, and if you play
on either of the first two you get given an item that automatically triggers special moves so you can mash buttons instead of learning to use rising, charge and cyclone attacks yourself, just mash A, and draw the shape of the weapon you feel works best
on the
enemy every so often.
Besting the game
on Hard is going to be a tough one, especially seeing how many bullets
enemies take
on Easy and
Normal settings.
Unfortunately the camera struggles to frame the fast action, with a few too many occasions having unseen
enemies inflicting damage up
on you, but it's largely functional enough to not have too much of a negative bearing
on the game
on the
normal difficulty setting.
Playing
on Normal and Hard results in an
enemy who respond slower to you and the environment changes, while Expert will give you a perfectly timed
enemy who can efficiently kill
enemies and place his blocks.
Shadow of War has made a significant improvement in this area as there are three balanced difficulty levels including easy,
normal and nemesis with the major differences being that the easy difficulty does not fully integrate the nemesis system combined with less aggression from
enemy A.I. and less damage received resulting in a higher probability of victory during combat; therefore producing the best difficulty level for any player who wants to focus
on the story.
Daily Missions: New missions will be released every day 17:00 JST 2/23 [Wrecked Base]
NORMAL Battle Conditions: Hellfire (Flame element damage increases), Fortified (Damage inflicted
on enemies decreases) 2/24 [Deserted Mine]
NORMAL Battle Conditions: Lucky Devil (Critical hit percentage increases.)
There are two difficulty levels including easy and
normal with the major differences being the reduction of damage inflicted by team members
on their
enemies and an increase to the amount of damage received by team members from
enemy attacks as well as an increase in the efficiency of
enemy positioning and movement.