Sentences with phrase «normal enemies too»

There are tons of normal enemies too, and while some are recoloured during the later game (as harder versions of the creature), it did not bother me a bit.

Not exact matches

Here screenwriter Alex Garland plays with expectations and explores the concept that perhaps there's not too much difference between the infected and the normal, and the monsters turn from enemies into unknowing helpers of sorts.
On normal difficulty, high - level enemies are still really hard, but lower - level enemies can seem way too easy.
On normal difficulty, these felt more like showcases than strategy - too hard to lose against a lacklustre enemy showing, and more an opportunity to breed a few of my favourite units and give them names.
However, a few moments do exist when GRFS loses its flexibility a bit and strays too close to similar scenarios in other war games (waves of enemies prior to extraction in one mission, segments where a turret is operated from a helicopter), which just aren't as good as GRFS «normal gameplay.
If you play on normal difficulty then you'll probably find the majority of fights will be too easy and you'll have little motivation to tweak your parties setup — as you can overpower most enemies easily.
Instead of the normal overtake style missions you would expect the driving levels are instead about keeping on the course and not letting the enemy get too far ahead.
Normal difficulty will no doubt be where the majority of gamers take in the action — especially as enemy bullets disappear when you make a kill — and you'll be grateful for it too as this ensures that enemies react a little slower than those found on the Hardcore and Murderous levels.
The enemies won't cause you too many problems (in the normal mode that is), but the bosses will kick your butt over and over again.
Unfortunately the camera struggles to frame the fast action, with a few too many occasions having unseen enemies inflicting damage up on you, but it's largely functional enough to not have too much of a negative bearing on the game on the normal difficulty setting.
Since its recent launch on Steam, Overturn has grappled with enemy balancing, with the «Normal» mode being rather too difficult at times.
The normal attacks are not too hard to direct, but it's impossible to predict where the elbow smash will go, and enemy groups are much harder to control, and they will gang up on the player quite unfairly, especially in single player mode.
It's tough, too: we found ourselves having to shift the difficulty from normal to easy during several late - game battles, as our characters were simply too weak and demoralised in comparison to the enemies.
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