Sentences with phrase «normal enemy battles»

Not exact matches

Speaking of boss battles, they allow you to experiment and test your abilities since you will be able to take down majority of the normal enemies with regular attacks, the boss battles demand you to strategically target different body parts of exploit their weakness to certain attacks in order to take them down quickly.
Regardless of how well you prepare, it seems as though the first time you encounter a brand - new boss - caliber enemy, it's pretty normal to either get crushed or time out of the battle.
These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging enemies, in the form of normal and Shiny Shell stickers.
Even the bosses are indistinguishable from normal enemies during battle.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
Some of these, though normal battles, require you to use a specific character or only want you to kill a certain amount of enemies in a given time limit.
These Koopa Troopas no longer wear sunglasses as friendly ones in the game help in battle by damaging enemies, in the form of normal and Shiny Shell stickers.
Those who decide to battle will typically find themselves in a normal battle with the option to continue fighting more enemies after winning the first round.
Unfortunately that requires a lot of custom code and content, which is why many games have, from a player perspective, lazy boss battles — like beefed up normal enemies for example.
The battles take quite some time and while this can be normal in other RPG's, Romancing SaGa stacks up easy enemies with hard enemies all over the map, which does hurt the pacing a bit.
The bottom screen used for normal battles, to show enemies energy, to show Link's life and to show a little old lady that sounds alarm.
This gives them the highest attack stat of any «normal» Pikmin type, when latched onto an enemy, making them especially useful in battle.
/ Gunsmoke (Player firearm damage increases) 2/25 [Abandoned Airport] NORMAL Battle Conditions: Heavy Hitter (Damage inflicted by enemies increases.)
Daily Missions: New missions will be released every day 17:00 JST 2/23 [Wrecked Base] NORMAL Battle Conditions: Hellfire (Flame element damage increases), Fortified (Damage inflicted on enemies decreases) 2/24 [Deserted Mine] NORMAL Battle Conditions: Lucky Devil (Critical hit percentage increases.)
There could be more variety to the normal enemies found in most stages as they tend to repeat but the clever and unique boss battles make up for this.
Granted, no more than three or four show up in normal battles at a time, but when it's the same five or so enemies showing up, things do get slightly repetitive once you've worked out the way to beat them.
Many of the normal enemies were really challenging and fun to battle as well!
It's tough, too: we found ourselves having to shift the difficulty from normal to easy during several late - game battles, as our characters were simply too weak and demoralised in comparison to the enemies.
Players earn battle points throughout the match for completing many of the tasks they would already do through normal play, including killing enemies or capturing an objective.
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