So a good player can just pick it up, and then run through 90 % of the game avoiding almost
every normal enemy encounter in sight.
These encounters occur in specific locations in the castle and begin the same as
normal enemy encounters do.
Not exact matches
Regardless of how well you prepare, it seems as though the first time you
encounter a brand - new boss - caliber
enemy, it's pretty
normal to either get crushed or time out of the battle.
Hard mode carried me a few more hours and then I finally landed on
Normal where the
enemy encounters would rarely get beyond my first round of attacks but the boss fights were still extremely challenging.
In Hard Mode, the «ranks» of
enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even
encounter higher - ranking
enemies they wouldn't find through
normal play.
When I started the game on
normal,
enemy encounters were laughably easy, so I decided to bump it up to Hard for more of a challenge and better rewards.
In Hard Mode, the «ranks» of
enemies in the game are increased (i.e. Red Bokoblins change to Blue), and you may even
encounter higher - ranking
enemies you won't find through
normal play.
There are different types of
enemies but mostly you
encounter the
normal aliens.
Combat is never an easy
encounter (if you decide to go this route) as even on
normal difficulty the
enemy combatants will swarm your location, flush you out with EMP grenades or activate extra defenses in order to take Adam Jensen down.
These
enemies are
normal Chuchus, but appear much larger as Link is Minish sized when they are
encountered.
Normal enemies are also demented in their aesthetic design and can provide a notable challenge; in certain late game missions, previous bosses can be encountered as normal en
Normal enemies are also demented in their aesthetic design and can provide a notable challenge; in certain late game missions, previous bosses can be
encountered as
normal en
normal enemies.