The normal fighting gameplay was expanded by introducing Kombo Breakers, allowing a player to interrupt an opponant's kombo in the middle.
Not exact matches
The battles offer a unique twist on the
normal gameplay style as you move and
fight in a 3D space, but they do come off as a bit lackluster after the third and fourth go.
Aside from some minor upgrades to
gameplay, graphics, facial animations, etc., it looks like a
normal progression for the franchise, similar to the jump from
Fight Night Round 3 to Round 4.
I found myself very satisfied with the quality of acting, special effects,
fight scenes and narrative consistency and how seamless it integrates and fades back to the main game: the scenes never outstay their welcome and are as action - packed and intriguing as the story found in
normal gameplay.
Certain additional content can only be purchased using
Fight Money, which can be earned through
normal gameplay.
These different game modes and types add a lot of variety and help
fight off the repetitive feeling of
normal gameplay.