Sentences with phrase «normal mapping»

Normal mapping is a technique used in computer graphics to make 3D objects look more detailed and realistic. It adds extra information to the surface of an object to create the illusion of bumps and grooves, without actually changing the shape of the object. Full definition
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Characters have high quality normal mapping and various textures, but lack the animation needed to bring them to life (especially their faces).
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they are even bragging about normal mapping on the 21st pic.
Shader based game engine with normal maps, reflections, specularity, shadows, particles and more
Also dynamic shadows and self shadowing, which honestly does more to make a game immersive to me than all the specular highlights and normal mapping around.
The difference in normal mapping detail (which applies a 3D effect on texture) is fairly noticeable on Suvi Anwar's clothes.
I demand to see bulging normal mapped veins on LINK»S MANLY NECK carved in ZBrush on my next Nintendo console.
Our current project is Sprite Lamp, which is a tool for game developers — it's all about creating dynamic lighting assets (like normal maps) from hand - drawn 2D art, without having to involve 3D modelling in the pipeline and therefore letting you preserve stylistic features, like brushstrokes.
Gamers» lives nowadays are filled with fancy normal mapping and illumination engines, powered by slickly encased hardware that outputs onto super-sharp screens.
Big games are inundated by sequels, lovingly rendered in brown and gray normal maps, and voice acted by Nolan North.
The earth is not flat, and that so - called normal map, usually a Mercator projection, greatly distorts distances at higher latitudes.
It might not have the normal mapping people expect and love so much, but has plenty of style, textures, realistic character models and superb lighting and explosions.
All three will have reworked textures, normal maps, anti-aliasing, and are playable in 720p.
Higher definition on PS4 Pro also applies to texture detail, hair, foliage and normal mapping.
Bump mapping, normal mapping and Unreal engines?
Now, you may be thinking that this is a huge knock against the game, especially in this day of hi - def, normal mapped, colorfully explosive games, but it ends up being more a compliment to the game design than anything else.
This map has no different uses than that of a normal map.
Expect everything that's standard fare with HD remakes, including 720p visuals, normal mapping, dynamic shadows, refined audio, PlayStation Move support, and bonus material.
I started on the normal maps and I beat them all the first try with a score in at least the 40,000 s and over 15 lives left.
There are 4 normal maps and 4 hard maps.
I know it doesn't matter that GTA IV apparently has «high [er]- quality textures and the depth / normal maps that go with them» on 360.
It is also on the Unreal Engine 3, so it features dynamic lighting & shadowing, high dynamic range rendering, full shader effects (specularity & normal mapping), postprocessing (ambient occlusion), and TONS of complex particle effects!
Those same rock formations in Halo 2: Anniversary consists of much higher resolution geometry, higher res textures and normal maps to make the rocks feel much more organic.
The remake of the bounty hunting title will include «stunning 720p visuals; much more detail in the characters; normal mapping and self - shadowing; re-mastered dialogue, support for PlayStation Move; and additional bonus material still to be revealed.»
The effects pipeline, the quality of the shaders, the detail in the core art assets and normal maps - everything gets a substantial upgrade.
While the camera is never moving, it is 3D with fully pixel lighting, shadowing, bloom» filtering and normal mapping — all in an classic isometric, instead of a perspective projection.
Essence featured next generation graphical effects, High Dynamic Range (HDR), dynamic lighting and shadows, advanced shader effects and normal mapping.
Shiny specular components that were nowhere to be found on the original game are added here, while there's also evidence of some normal mapping being deployed.
Lee Hutchinson, of Double Eleven said, «The PS ™ 4 version has undergone a complete visual overhaul, we've introduced real - time lighting, normal maps, and really souped up all the visual effects.
Also, Do the character models only have one texture with all of the required materials on it (minus the normal map / spec) or do you guys have per - material textures that you apply to each part of a character?
«They are doing stuffs with Shadow Map, Normal Map, HDR... shaders and everything.
That future is already here thanks to the revolution that is the normal mapping technique.
The specific problems with the port involve a lot of very technical jargon — like screen end blur, normal map, and depth of field — and most of it should just be disabled in the options completely, because it adds nothing substantive and in fact makes the game look and run immensely worse.
Windows Phone 8.1 adds a mobile version of Internet Explorer 11 as the default web browser, which includes support for WebGL, normal mapping and password manager.
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