What you wind up with is an enemy type that completely breaks
the normal rules of the game and gives you only one way to deal with them, which is pretty close to «Press X to not die.»
Not exact matches
Thereby they guide the direction
of normal research, which is «an attempt to force nature into the preformed and relatively inflexible boxes that the paradigm supplies».18 Like solving a puzzle or playing a
game of chess,
normal science seeks solutions within an accepted framework; the
rules of the
game are already established.
But, if reading system vendors don't accept that they need to follow the CSS spec's basic
rules on the cascade order, where the author declarations take precedence over both user agent and user
normal declarations, then, in the immortal words
of one
of the marines in Aliens, it's: «
Game over, man.
In addition, players will be able to create eight - friend matches with the player's choice
of maps and
rules in addition to the
normal game rotation» Which to me sounds like a whole lot is missing at launch, so our general take on the situation is correct, the
game is not worth buying this month.
***** The
game rules can be changed using Options menu ***** The default
game rules are as follows: * captures / jumps are mandatory --(unchecked the \» Force Jump \» in the Options menu to disable this
rule) * the promoted piece (aji) can move and capture in any number
of free space forward or backward (aji terbang)--(unchecked the \» Long Move \» in the Options menu to disable this
rule) * NO jump / capture priority between the promoted piece and the
normal piece.
To the
normal raider this is a
normal rule, however this
game is attracting a completely different subset
of gamers to it and they do not understand our strange ways, so to speak.