Sentences with phrase «not about game development»

With PAX East coming to a close the shocking exit - data from the event has revealed that nearly 9/10 of the scheduled panels were not about game development or industry discussion, but were actually populated...

Not exact matches

Diversity in development isn't about a numbers game.
Unless they have been sexually abused, they haven» yet learned to be afraid about anything sexual and their cognitive development hasn't got to the point of being able to participate in mind games yet.
Thankfully for us the Monaco striker was also concerned about a move to the Santiago Bernabeu this summer being a real detriment to his development as a player because he might not get the regular game time that has helped him develop so far.
The first is about punishment: even with repeated interaction over infinite N periods, a defector member state that does not play by the «rules of the game» will be removed from the union, thereby hindering access to competitive advantages, be they technical learning through information exchange, energy development, increased trade and industrialisation, and so on.
For someone who plays video games just to play and doesn't care about story lines and character development, this is a great feature.
Nintendo has not announced anything about Donkey Kong game under development.
Despite not having announced any new information about the game in the last three years, Harada said Tekken X Street Fighter «is still in development, so you don't need to worry about that.»
I am not sure if there was a huge hype around it, but I have say that I was especially surprised to see this game come out with really no talk about it during its development.
Tekken X Street Fighter, the crossover fighting game from Namco Bandai, is «still in development,» and there are a number of reasons why the studio hasn't said much about the game, said producer...
In case you missed it, Metal Gear Solid V: The Phantom Pain is «A Hideo Kojima Game», meaning he didn't care about what was happening with Konami at the time of development and added as much references to him and his studio as possible.
In a recent interview, directors Kaname Fujioka and Yuya Tokuda talked about a possible Nintendo Switch release, mentioning that the game is not coming to Nintendo's new console due to the fact that Monster Hunter World has been in development for 4 years and there was no news regarding the Switch.
There aren't a whole lot of details about the project that Suda51 unveiled on the stream, partially due to the translator's own confusion but mostly due to the fact that this game is just now entering development.
It talks about how the team was made up of a lot of people who hadn't made a 2D Mario game before, how this game started getting developed after NSMB U was in development, and where some of the ideas came from.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
The game will be open world although it is still early in development, which is why Kojima couldn't talk in detail about it.
There wouldn't be any issue about Silent Hills, as the director is personally handling in partnership with Guillermo del Toro the long - term development of the game.
Rockstar has proven their talent in game development more than enough times for us not to be worried about the quality of Red Dead Redemption 2, but the question of how monetization will be incorporated is still in the air.
We don't have any details about that version of the game, though... we just know that it's development.
Metroid Prime 2, Bioshock 2, Mass Effect 3, all of those games would have been better if they didn't have half - baked multiplayer modes that took away precious development time and resources from the actual mode anybody gives a crap about; single player.
Nintendo didn't reveal any news about the upcoming Animal Crossing game for smartphones at E3, but that doesn't mean it's not in development: it is, and it's still coming this year.
Concerning trainers and instructional designers, once their serious game development is done, they do not have to worry about the training anymore: the pedagogical content is online, and ready to get consumed.
Reading through the press release, there aren't a whole lot of details about the game itself but it does state that Turn 10 has worked with Audi engineers on the development of the 2010 Audi R8 5.2 FSI model that will be featured in the game.
, Kindle game development just keeps getting better, and you can't complain at all about the price of these fun little Kindle apps at just $ 2.99.
Speaking at the Squenix shareholder meeting, Wada said, «Although it's tough on the development side of things to say that you'll release a game on multiple platforms but end up not doing so, Square Enix has to think about profitability,» continuing, «If there's a gap in the release of multiple versions of a game, and if the first version didn't necessarily see such great success, they have to think that there won't be a change in performance on a new platform.»
Another interesting thing of note, Chet told me that the L4D development team approached Valve's PR about doing another L4D game, not the other way around.
«It takes a village now, to build these games,» Peter Moore, then COO of EA, said in 2015 at the External Development Summit, «and I'm not just talking about the game itself.
If a games in development why should we not know about it??
All that lead up and a big bust when it's just about the sport and not something relevant to video game development.
-- Bonus fact 3: The development of the final GBA didn't start until the Game Boy Color was released and only took about two years.
Al - Adl then spoke about how AR and VR shouldn't be used only for game development, but for gamifying anything that isn't a game.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Usually I don't think about how well a game is made, but rather just whether or not I'm having fun, but this game should be a course in game development school.
Fieth commented that this means that the developer can focus on «working on the game's development and puzzles and not need to worry about how to optimize and publish across several completely different platforms,» essentially allowing the developer more time to do what they do best — create.
To me it's like lying about it or borderline false advertising for a product, but of course they get away with it with the «this game is currently in development and may not reflect the final product» disclaimer.
For those of you who loved Puzzle Quest as much as me, and can't stand the wait, I highly recommend GameSetWatch's post about the development of the game, «Inside Puzzle Quest — The Postmortem.»
If you ask why a game like Fallout 4 with all its across the board customization and open source modding tools doesn't look as good as Uncharted 4 then its clear you know nothing about game development.
According to Hajime Tabata, the reason for the game to not take full advantage of the console is shortage of time as the development team did not came to know about the PlayStation 4 Pro long ago.
According to Tabata, the reason for the game to not take full advantage of it is that the development team did not came to know about the PlayStation 4 Pro long ago, and due to short time they will not be able to take full advantage of PlayStation 4 Pro's upgraded hardware.
DA: Yeah, I think a lot of Tom's philosophy in terms of game development is about not overloading the player with information.
In this (slightly late) episode, I speak with the founder of San Francisco's The Game Nest, Dylan Jones, about game development co-working spaGame Nest, Dylan Jones, about game development co-working spagame development co-working spaces.
I will never claim to know anything about game development, so I'm not sure what Bloober Team can do to remedy these issues, but hopefully they can be addressed in a future update.
Regardless, just because we haven't heard a word of the games development, doesn't mean we can't talk about what new features and ideas we'd like to see when it finally does release.
A straight comparison isn't really possible, but I'd say that the development period was about the same as for the first game?
While 343's blog post didn't say anything specifically about PC Halo games currently in development, it said it gets the message loud and clear that the PC gaming community wants one.
He acknowledged that many indies don't like to think about polishing their game's to improve the final quality, believing this to be mainly associated with triple - A development, but posited that devs who think they are «punk» by deliberately avoiding triple - A quality and practices are actually producing games poorly.
[It's not often that game critics get interested in offroad racers — since we're all snobs, obviously — but Black Rock's Pure is getting some notable buzz, and so Brandon Sheffield (with a write - up assist from Leigh Alexander) chatted to the UK - based former Climax - ers about development on the just - debuted game.
You also need to realize a lot of what I'm about to discuss can not be discussed by a developer during the development process for various reasons, including legal contracts we have to sign to be allowed to release a game.
The problem was, while we knew how to make arcade games, we didn't really know anything about console development.
So let's encourage women to get fired up about game development, but the wrong way to start that is with a feminist agenda - they should make great games out of a passion for entertainment and story telling, not politics.
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