Sentences with phrase «not bullet sponges»

The enemies are not bullet sponges and a headshot is a one hit kill.
There is no chance of a hardcore mode where infantry aren't bullet sponges for one another, and there's no toggling friendly fire.

Not exact matches

In other words, they aren't bullet - sponges who take a full clip to be felled, and neither is Lara.
Most boss battles don't just pit you against a bullet - sponge enemy; you're also fighting the room itself, avoiding hazards, pits and other features just waiting to kill you.
The most maddening aspect of the game is not enemies that act as bullet sponges, nor is it even glitchy puzzles.
Combat is frantic and fun when served up on rare occasions, but when it takes over as a main component of the game it gets a bit dull and frustrating, with enemies that can be bullet - sponges if not handled properly.
Things like how, when you crank the difficulty up, enemies don't turn into bullet sponges but instead move faster, hit harder and are given brand new abilities.
It doesn't help much when your enemies also have phenomenal aim and can soak up your bullets like a sponge, often forcing you to use a medkit to stay alive.
The kill cams are wonkey, people seem to absorb bullets like sponges, the social hub has been switched off and not back on again and the bronze star system is a joke.
Lara isn't an immortal bullet sponge like many of the characters we get to control these days, so players will likely never feel overpowered when tackling combat scenarios.
Enemies don't react to your shots as you would expect them to, lending to a very miserable feeling of going up against bullet sponges.
There are some parts of old Metal Gear that would've made a welcome transition, though: other than a couple of great sniper duels and one larger fight I can't talk about without spoiling, I thought the selection of boss fights was pretty dull, particularly an annoying recurring scrap with some cheap zombie soldier men that are little more than bullet sponges.
But relying on buckshot won't serve you in the boss battles, as while the new bullet sponges are measured in terms of semidetached houses rather than skyscrapers, as a collective they pose a solid if not especially numerous challenge.
In Killing Floor 1 even the largest of non-boss zeds like the Scrake would stop and take a half step for a second when hit with a shotgun to the face but the big zeds in KF2 are just bullet sponges and you don't really get any reaction from them.
Plus it doesn't help that enemies are bullet sponges, (a problem the series has always wrestled with but was at least partly rectified in Uncharted 2).
Poor old Dom seems to like being a bullet sponge at the worst of times; if he's in a situation where he's down but not out, you can still revive him but if he dies you are forced to restart from the last checkpoint.
The boss enemies are bullet sponges that are boring to tackle alone, and there are objective defense portions of most missions that may be harried exercises (not in a good way) when you run them solo.
Bungie has designed cool missions that don't just take you through a series of alien - filled rooms that lead to a big bullet sponge of a boss fight.
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