Sentences with phrase «not create our destiny»

«We do not create our destiny; we participate in its unfolding.»
(Akso, I love the caption at the top of your page...» We do not create our destiny; We participate in its unfolding.»)

Not exact matches

Start planning now how to create your own destiny instead of allowing people who don't like you to control your destiny.
Yahweh is not some sort of Baal, a blind and brutal natural force... His destiny, like that of His people, is not identical with the cycle of the seasons, the regular succession of the day and the night, the growth and decay of the vegetation; Yahweh is the Lord of history, whose word alone creates and preserves Israel in life.»
The Bible was not the ingrown musing of some remote peasant folk; it was the achievement of a people whose painful destiny it was to live at the crossroads of the ancient world; it gathered up the best that that ancient world had created and, under the genius of a people who were uniquely fitted for their task, transmuted all into forms and expressions of their own incomparable convictions.
Out of these shared convictions and the culture of building they nourished, the architects and patrons of these cities created urban environments and landscapes that were not only extraordinarily beautiful but that also acted as theaters of memory and hope, places that simultaneously referred to and grounded citizens in their origins, the common destiny for which they longed, and the virtues necessary for success in their individual and collective journeys through life.
The disembodied voice tells you that you are instead the Builder, a different sort of chosen one, one with the power to create and change the world, one who can reshape and save Alefgard, one who... By this point in the recitation of your destiny, your Builder has nodded off from boredom; Dragon Quest Builders is not exactly heavy or overly serious in its plotlines.
He knows how to create an emotional universe in which this kind of improbable thing doesn't seem a matter of screenwriting convenience, but destiny.
Not only it is a game developed by Bungie, the creator of a multi-billion dollar video game franchise called Halo, but its budget has already touched $ 500 million mark, this makes Destiny most expensive video game ever created, with a budget that is more than any Hollywood movie have used until now.
I believe we can write our own rules and that destiny isn't a pre-destined place... it's a place you create along the way as you discover and decide what it is you really want.
Unfortunately their relationship has been twisted by whatever commandment or being created this sad destiny, and that fate can't be changed.
Not only it is a game developed by Bungie, the creator of a multi-billion dollar video game franchise called Halo, but its budget has already touched $ 500 million mark, this makes Destiny most expensive video game ever created, with a budget that is more than any Hollywood movie have used until now.
Destiny 2 isn't a complete overhaul of the foundation established by its predecessor, but rather a compilation of the feedback given to Bungie over three years to help create a better experience.
Artwork is accurately sized in the sense of not having images that are too small, big, narrow or wide that is very important for a book of art, while it is accompanied by precise positioning and spacing in accordance to create a wonderful presentation of everything Destiny from the front to back cover and everything in between.
Nick: There's plenty of debate around Destiny 2's floundering end game and missing game modes that taint Bungie's sequel, but what can't be denied is that it's still one of the finest feeling shooters around that when combined with friends can come together to create memorable experiences and generation defining memories.
Destiny might not be quite the game that many people expected when Halo developer Bungie announced that they would be creating a loot - focused first - person shooter, but it has still managed to cultivate a dedicated fanbase who enjoy the game for what it is, rather than dismissing it for what it's not.
«Despite the glaring issues that, understandably, some might not be able to overcome, Destiny does manage to create a sturdy foundation from which Bungie can build its new franchise.
As you create your first Destiny character, you are not told things (unlike a lot of RPGs), you create the character the way you want him to resemble your style.
Destiny 2 isn't a revolution, but it's terrific evolution of the formula the original Destiny created and it's taken nearly every aspect of the game to the next level.
Rob: It got to the point where the job I wanted didn't exist, or to clarify, the type of work that I wanted to create wouldn't be possible within most conventional design studio practices and for this reason we decided to take our destiny into our own hands and occupy a space that caters to our creative needs and output.
But I'd be very surprised if Bungie didn't take inspiration from Monster Hunter, and if many of Destiny's supposed flaws weren't deliberate design decisions made to help create a sticky, replayable game that will keep the faithful hooked for years.
The future doesn't just happen, it is created... our destiny is not in the stars, but in ourselves.
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