There are one or two moments where the audio seems to be very clean and clear (i.e. - dropped out) but as they were
not during dialogue, it is hard to say for sure.
Not exact matches
Additionally, when this word is uttered, it's
during a
dialogue with someone else and
not in written text.
My method of
dialogue during my sermons should testify on my behalf that I don't think I have all the answers and that we should discover truth together, as difficult as that may be.
What spoke to me through this story, is how much this pastor knew the people in his church (you and I have the same definition of church, however I'm using the word here as it applies to this group of people I feel the problem in many churches today (and why
dialogue during sermons wouldn't go over well) is that the pastors do
not take the time to invest in the people they are trying to teach.
They didn't point to the Christian legacy of interfaith cooperation, like St. Francis» relationship of interfaith
dialogue and peace - building with Muslims
during the Crusades.
Verbal response from the congregation is
not possible or desirable
during the sermon, even though there have been some experiments in overt
dialogue between preacher and congregation.
On October 1st 2016, in an informal
dialogue during his visit to Georgia Pope Francis said: «Today there is a global war to destroy marriage... they don't destroy it with weapons but with ideas.
Maybe if Anne Rice's books
during her «Christian era» did as well as her Vampire books we wouldn't be having this
dialogue.
Attempting to start
dialogue with Iraqi leaders
during the Allied Forces» occupation of Iraq and subsequent Iraqi rebellions, Lamb's translator —
not his usual translator, who was excellent, Lamb was keen to add — used the Arabic for «negotiations» when Lamb had said «
dialogue» in English.
Elechi, who disclosed this on Thursday
during a visit to his office by the General Officer Commanding of the 82 division of the Nigerian Army, Enugu, Major - General Sunday Idoko, said the sect has
not made any legitimate demand that should attract negotiation or
dialogue.
It's a joyless, grace - free slog dominated by repetitive stop - and - pop shootouts, lifeless linear environments, and inconsistent weapon physics,
not to mention full - stop gameplay pauses
during certain actions (like detonating a robot with an EMP grenade), obnoxiously tacky
dialogue, missed audio cues, and overwrought enemy death screams that replay incessantly.
It's
not surprising that the trailer for Columbus plays up its most conventional elements, the scenes (and
dialogue exchanges) that make it seem like an ordinary indie melodrama about two strangers whose lives intersect
during a confusing time for both of them.
The troops» camaraderie
during their treasured downtime is fondly and unforgettably established with profane
dialogue that isn't sugar - coated and a high, drunken group sing - along to Smokey Robinson and The Miracles» «The Tracks of My Tears.»
This is
not aided by leading man Rod la Rocque, who is a debonair charmer in the silent sequences and a wooden statue
during dialogue.
That an average episode of The O.C. or Everwood possesses more depth than this certainly doesn't help matters, nor does the decidedly subpar
dialogue by scripter James LaRosa (one character,
during a vicious shark attack, exclaims, «this is freakin» nuts!»)
If you're the kind of moviegoer who got restless
during the more
dialogue - heavy sequences of «Death Proof» or «Reservoir Dogs,» you may find that there's too much talk and
not enough action in a movie that teeters on the three - hour mark.
There aren't any wild spikes
during action sequences, but you'll likely have to play it back two to four clicks higher than your normal volume in order to register
dialogue cleanly.
Unfortunately, it is spoiled somewhat by unconvincing voice acting and repetitive lines of
dialogue;
during one puzzle, I actually had to mute Poirot because he would
not stop telling me that I was doing it wrong, although perhaps that would have been less of a problem if I was better at puzzles.
What follows is a seemingly endless string of expository
dialogue exchanges and flashbacks (including the first instance of a slap across the face eventually leading to a deeper understanding between two characters — after Jared forces himself on Melanie
during their first meeting — and an awkward scene that attempts to romanticize Jared's insistence that he wouldn't make Melanie feel entitled to have sex with him even if they were the last man and woman on Earth).
In fact Peeta, who is still something of a liability
during the actual games (he does temporarily die, after all), thanks to some sensitive writing, gets to deliver some decent
dialogue that suggests his independent thought processes, and makes it clear that Katniss, to her credit and that of the film, has a choice to make
not between Hottie 1 and Hottie 2, but between two different young men who are defined by different things in the wider world, and
not just their relationship to her.
It all falls apart
during the climactic foot and motorcycle chase, which is more exhausting than exciting, and features a cypher - like villain who utters
not one word of
dialogue.
The two stars fell in love
during filming of the earlier To Have and Have
Not, later marrying, and in fact new scenes in The Big Sleep were shot with extra
dialogue between them to play up on public awareness of their real - life romance.
Not only is he the other half of some invigorating
dialogue between himself and Chastain, but he also absolutely nails a monologue
during a deposition where he stands up and details all of the reasons why the state's case against his client is utterly unfair and unfounded.
The script, which is largely free of
dialogue, doesn't shy away from the crushingly mundane cycle of survival
during a zombie plague: the film's 105 - minute runtime largely consists of moments that are repetitive, as Andy's optimism is reignited and snuffed out over and over.
The action is never particularly stressful (my final game summary report showed a total of zero deaths over 22 hours), and the narrative is so inconsequential that I didn't even mind much when the
dialogue cut out
during the final showdown.
The focus on economic gain over human life is introduced in Aliens
during the very first line of
dialogue when the salvage crew worker expresses his disappointment over the fact that because Ripley is alive they can
not claim her shuttle for themselves.
Centered on famed orator and robust wit Winston Churchill — Prime Minister
during one of Britain's most trying moments — Darkest Hour isn't afraid to wield its sharp
dialogue, any more than Churchill was himself.
TALKING: In a Bond movie in which Tennyson is quoted
during a climactic moment, the rest of the
dialogue in Skyfall is sharp, if
not a tiny bit too self - conscious of trying to distance itself from previous moments in the franchise (such as the dig on the explosive pen in Goldeneye).
But that doesn't change the fact that the best part about this movie was the lightning - fast
dialogue being bounced around the group
during their banter.
Not only is the subject matter endlessly fascinating to me, but Professor Harris also created an environment where even though there were 80 people in the room we felt comfortable to ask questions, and he provided time for
dialogue during every class period.
And why hasn't education been a bigger part of the national
dialogue, especially
during this election cycle?
If you weren't able to connect
during that week, every moment of the #PennFinn13 trip was captured on our team's blog of 30 + entries to encourage continuous
dialogue, learning and relationship - building among trip attendees and those students, teachers and leaders who continue to carry the conversation on Twitter and our Facebook page.
And teachers are
not limited to the classroom:
during their free periods, they can often be seen engaging in intensive discussions and intellectual
dialogues with their students.
A few of the graphical problems that I found
during the first two chapters was that the text on the user interface did
not seem to alter in size along with the game resolution, and that some of the
dialogue windows and context sensitive icons did
not appear as required, but hopefully these will be ironed out before the game is released later this year.
While the majority of
dialogue is
not voice - acted, major characters and your party members have enough voiced lines
during interactions and combat to flesh things out.
Dialogue choices give you the chance to tailor Vulcan's responses
during conversations, but these are actually
not particularly common nor are the options very varied, and long stretches of time pass between them.
The story hasn't grasped me yet, and the sporadic voice acting is a weird choice
during dialogue heavy story segments, but the combat system has me ready for more.
The only real downside to the battle system (other than a slightly easier than expected final boss) was that
during some boss fights, a
dialogue sequence would pop in, and when you return to the battle, the boss would be back to full health, but your characters wouldn't be recharged.
Dialogue between characters is replaced with a sort of pantomime
during each scene, where emotion is still conveyed through each characters actions, and
not a single word is uttered.
Townspeople are presented as 2 - D renders on the screen
during conversations and the
dialogues are usually composed of simple small talk that doesn't help out at all or rewards you with an item.
This occasionally leads to stretches where there's 20 - 25 minutes of talking, but at least
during that time there's tons of melodrama and intrigue between the character»»
not to mention some real over-the-top and completely hilarious
dialogue during some particularly heated scenes.
For those who don't know,
during certain quests and missions, players in SWTOR who are grouped together for the same activity are given
not only
dialogue options, but mission options to vote on as they make progress.
Towards the end of the game I found that some lines of
dialogue didn't trigger the voice acting and there was one moment where the in - game music continued to play
during a cutscene, somewhat spoiling the moment.
If you wish to 100 % this game you need to have two things, a lot of free time and a keen eye for side missions as they tend to trigger
during dialogues and if you do
not keep an eye on them they might also fail on you, but this is another way of adding more hours of gameplay on top of the already meaty main story which is always a welcoming feature in any game.
The events did
not appear to link properly, and I found that I missed out on the little splices of story because I was concentrating on the gameplay rather than
dialogue during the missions.
Graphically, Lost Dimension possesses an exceptional visual novel style
during not only cutscenes, but also
dialogue and gameplay which really showcase the characters, their gifts and their surrounding environments appropriately, while the character models
during gameplay particularly looking amazing with a consistent frame - rate
during movement and combat which certainly helps the flow of the gameplay.
At first glance, the
dialogue didn't seem to differentiate between these three, but that was quickly proven wrong
during their translations.
Jack Mitchell remains the player character throughout the entire game, and while he doesn't speak
during missions, he does have plenty of
dialogue during the cutscenes in between each mission.
As the art historian Éric de Chassey notes, these new compositions «
not only enter into a
dialogue with the 1960s works, but take stock of every painting experience Riley has created
during a long career.
He described his process of painting as a
dialogue with his works, the meaning of which he was only able to access with some difficulty
during this period: «For reasons I don't understand, in the late 1940s and early 1950s I focused on abstract art, despite the fact that I always felt that it had to do with figurative imagery, even though I didn't fully understand this imagery.