Sentences with phrase «not end the developer»

Not exact matches

That up - and - coming app developer with the cool new video streaming product who can't afford to pay off AT&T or Comcast or Verizon ends up losing out.
However, binary options traders should be on a high alert since fraudulent binary options trading robot developers are on an increase and if one is not careful, may end up losing his or her hard earned savings to them.
Developers couldn't agree on how to tackle it, and ended up splitting in two.
But La Margo said that developers wouldn't be able to build there until Adventure Travel Center and Marquette Bank on the eastern end of the plaza were knocked down next spring.
The Investigative Post: «Questionable dealings by officials managing the Buffalo Billion didn't begin or end with the selection of a politically wired developer to oversee the construction of the SolarCity plant in South Buffalo.»
«If Albany will not give us the changes we need, if Albany will not strengthen rent regulations, if Albany will not pass a mansion tax, if Albany will not protect us, then here's what I think about any tax breaks for condominiums, luxury condominiums, any tax breaks for developers who are not going to create affordable housing — I say end those tax breaks once and for all,» he told congregants at First Corinthian Baptist Church in Manhattan, according to a recording provided by a spokesman.
Not all seniors can afford to live in high - end apartments or lofts, and those of more modest means can take heart in the approval of this policy, which balances the needs of the community with the plans of developers,» said Poloncarz.
A Madison developer is worried his hotel proposal for East Washington Avenue might end up in someone else's plans if he can't find a partner for the project.
But, she said, the presenters in the symposium felt the rubric «is a must for materials developers» who should do the evaluation while they are creating the curricula: «Do it early — don't wait until the end and do a post-hoc evaluation.»
OpenPDS preserves all that potentially useful data, but in a repository controlled by the end user, not the application developer or service provider.
While Take Off — The Flight Simulator has no end game, no real sense of progression or an increase in difficulty, it's lack of a conclusion did not take away from the design philosophy the developers hoped to fulfill.
Considering the scope of the developer Hello Games, it is not surprising that they ended up taking a while to deliver on their promises since No Man's Sky always felt like an incredibly ambitious game.
While it didn't impress Chris a lot when he reviewed it at launch, the game ended up among the best - selling titles shipped last year and the developers kept supporting it with continuous updates such as the underappreciated Ghost War PvP mode.
Now, the developers probably could've left it at that having recreated the game with an updated look, but it does not end there.
«If it [Hotline Miami 2] ends up not being release in Australia, just pirate it after release,» developer Jonatan Söderström wrote via email to a fan expressing concern about the game's availability, as reported by Polygon.
There might be arguments for a simultanious release but in the end, WiiU's Gamepad optimization will always demand developers for some extra work plus the WiiU isn't really famous for it's perfect target audience for this kind of game.
On March 27, during the Game Developers Conference, it was finally confirmed that Ground Zeroes and The Phantom Pain were both part of the same thing: Kojima's new game Metal Gear Solid V. However, this was not the end of the confusion and unclarity.
In the end, the success of formative assessment as an enabler of learning depends on the knowledge and skills of teachers to implement this approach in collaboration with their pupils, not on test developers.
Because it doesn't have to do as much work at the low end of the rev range, the developers were able to use a large turbo and design it for high efficiency.
At first glance it may seem like these figures shouldn't be of particular concern to end - users, but consider that if developers are unable to sustain upgrade and support channels for the apps they put out, the app stores will soon be cluttered with junky apps that probably shouldn't be bothered with.
The key to Chris» presentation here is not here's what we did to build a great twitter app but the message is for developers to approach their own ideas, whatever they may be, with this thought process that will really uncover way to build an app experience that is tightly and fully integrated with the BlackBerry experience, making a super app experience for the end user that is greater than they will find anywhere else.
Tuesday's event shows how BlackBerry still doesn't get it: Misleading statements about how many more messages on BlackBerry Messenger are being sent than competing services, misleading statements about application numbers, misleading statements about revenue per developer being higher than another platform, a mid-range plastic keyboard phone that will likely be too expensive, and the upcoming loss of the only lock - in BlackBerry still offered ends our coverage of today's events.
Keep in mind, it is intended for BlackBerry developers and not really intended for end - users.
Partly a trust issue, partly a convenience issue, partly a social issue, but in the end there is a big group that won't buy directly from a developer or competitor, only from Steam.
The best performing option will always be the preferable one in the end, and there is a great community of Android developers out there that can't wait to get the Kindle Fire working just the way they like it.
And did I mention that over 300 developers lined up at the end of the day to pick up their BlackBerry Dev Alpha device (not an emulator) for testing their own applications on the actual hardware platform.
This shouldn't be too big of a deal as many of these apps are only incompatible because the developer set Android 4.0 Ice Cream Sandwich as the top end of supported devices so a simple update should fix things.
iOS has no real technological advantages, Apple can't match the product cadence of the collected Android handset developers, and in the long run closed platforms tend to end up being niche players.
«Developers say these neighbourhoods are designed ready for transit, but the service can't make ends meet.»
If you're entering that gamble with a developer at risk of going into the insolvency process (unknown at the time of entering into the contract to purchase), at the end of your waiting period, you may not have a property to move into.
«At the end of the day, I believe people want to be «green,» but not at the expense of performance,» he adds But it seems many product developers have finally solved the riddle.
I might end up waiting for the steam sale since this is obviously a mistake and would be robbing the developers money and Best Buy (don't care as much on this one)
The Fable developer is known to deliver a little less than enthusiastically promised, but the good thing about it is that the man sets his goals so ridiculously high that even if he doesn't reach what he wants, the end result will still be rather impressive.
I don't think any developer should tip toe on the legacy a highly respected studio like NaughtyDog have done with the past 4 Uncharted games, similar to how Konami will end up continuing the Metal Gear Solid games without Kojima.
Telling an alternate timeline from this point would also not tip toe on the ending the main developers gave the franchise.
- Ys VIII: Lacrimosa of DANA is playing in portable, TV, and tabletop modes - Niikawa believes the Switch's playstyles are the reason why the system is popular overseas - Niikawa has been hearing that Japanese players prefer portable mode, while western players prefer TV mode - Niikawa talks to Kondo often when he wants to consult things - when Niikawa became the president of NIS America, he would help Falcom in the latter's overseas expansion - when NIS asked Falcom if the latter can bring one of their games to Switch, they give them Ys VIII - Falcom is not a very large company and 80 % of their staff are developers - they prefer to find a partner and let them handle overseas expansion plans - Kondo says newcomers to the series should be able to jump in with Ys VIII: Lacrimosa of DANA without problem - its an important fact to know are that the protagonist (Adol Christin) in Ys never changes - the story in Ys games always starts with a new encounter and ends with a farewell
Oftentimes, developers don't even know their own game well enough to effectively finesse the load times until near the end of a development cycle.
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse / keyboard... need to see how it works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
It's a trend we're seeing more and more of now, in games that are driven to committing the player to their worlds over anything else — Half - Life 2 planted the seeds of player - reliant agency in the minds of consumers and developers alike, and now we're seeing game - makers really take advantage of how they can give the end - user a narrative experience that feels shaped by them, the whole way through — and not just in the setpieces, and not just with QTEs and button prompts, either.
The outcry doesn't end there though, a campaign has been started on both Twitter and Facebook, entitled «Retake Mass Effect 3» and «Demand a better ending `, respectively, in the hopes of getting the developer's attention.
I doubt it was intended by the writers, but this referential humor ends up feeling like a constant reminder of how developers didn't seem quite sure whether Yooka - Laylee was going to be a complete throwback to a different time, or if it would feature some more modern design tropes.
But ending a trilogy is not an easy task, as so many developers before have come to learn the hard way, and saying goodbye is harder still.
However it doesn't change the fact that somebody needs to be blamed for releasing this game early, and I prefer not to blame the developers as they usually end up with the short end of the stick.
In the end, we want our games to be fun not only for us, developers but for in the first place for players.
This shift started towards the end of Gen2 when developers realised that they could not simulate the world to the level of fidelity that their designers wanted, as the CPUs were not fast enough - but they could spend more time rendering it.
I am not sure whether this was laziness on behalf of the developers or a shortage of time, but it was such a let down to end such a fantastic game with a Quick Time event.
Still, I wouldn't be surprised if we end up seeing a couple new indie RPG developers rise to promise over the next few years and I'm perfectly fine with that — I can always use more fun RPGs to play!
The developers have managed to make a game that depicts not just the killing and the good vs evil sides, but also put into the mix the people that were on the sidelines, the families that were split up during this time, the horrible scenarios the soldiers had to endure, the living conditions and the small glimmer of hope that one day the war would end.
Instead I was treated to a game that not only stays true to what the anime brings, but also ends up being one of the most diverse titles from this tenured developer I have played in recent memory.
As detailed in the Stanley Parable development history museum that one ending reveals, there was at one point to be a full - blown first - person shooter ending, which got cut because the developers didn't want to make fun of a specific genre.
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