Sentences with phrase «not firing squad»

Stalin and Mao generally killed people thru famine, not firing squad.

Not exact matches

If they don't then you may as well put the minority in front of a firing squad.
If he does, that's not to say that Utah would start using a firing squad — only that they would have the legal option to.
Lawmakers have approved a bill that would bring back the firing squad, and Utah Governor Gary Herbert is trying to make up his mind about whether or not to sign it.
We now have to do all we can to keep key players fit, firing and not stretch this squad too far.
It's arguably going to take a coach with Conte's fire, experience, winning mentality and grit to get the best out of this Milan squad, as after splashing out on 11 new players last summer, the quality is there but it's not leading to acceptable results for a club steeped in such history and prestige.
Vincenzo Montella came under fire on Sunday after his side suffered a 2 - 0 defeat at Sampdoria, and there could be an argument that throwing more money at the problem might not be the solution given he welcomed 11 new players into the squad this past summer.
Yo Im done people, even though we stilll have a good squad this rotations should have had been done weeks ago, btw he still thinks sergi Roberto is our starting rb, so he's still very blind hasn't learned shit, fire this clown asap #valverdeout
He's improved a lot this season, but I'm still not convinced he's the man that'll fire us to a title, that's what we're aiming for, but he can certainly be part of a title - winning squad.
Sorry to get u guys upset but AW ain't signing any player CECH waz out biggest signing he can win us the cl & epl trophies, after Saturday game its clearly we need firing power up front im not mad @ giroud & u guys shouldn't cuz the manager picks the squad not giroud & if aw don't have a st by end of transfer i think thats it for him we need someting new @ the clud & thats a manager sorry to say that aw time is up & been up.
Arsenal may have «shot themselves in the foot» (as Wenger said) by not being ready for our first two League games but with the campaign restarting in earnest next week, we should have a fully fit squad firing on all cylinders when we play Southampton next weekend.
But when people are saying we should sign X-player who contributed well last season while playing every single game for «depth» sure, on paper it looks great, but a lot of players hit patches of form that may not necessarily be given that opportunity here, as there may be someone else in the squad who hits the ground running and contributes straight away... If Coquelin, Arteta, Flamini, Wilshere, Ramsey, AOC, Ozil, Cazorla, Rosicky are all fit and firing, I think you're sorely mistaken if you think anything but a truly world - class midfielder would be looking at those names and not potentially evaluating their first - team opportunities.
Maybe if AS - 07 leaves, that may fire up the whole squad to stand up and fight for the self - respect of the team and to prove to all the SNAKES who use ARSENAL as a stepping - stone for big paychecks that we are a fottballing family and money is not greater than than any family....
If we need to try and buy Rabiot as a replacement, having ~ 30m less to do it isn't ideal since I would expect PSG to hold any PL team's feet to the fire in negotiations for a starter on their squad.
Coming off of their win from just hours before they just didn't have enough Stops in them to prevent Team Wilneff from getting the W. Wilneff's squad was led by Brad «he's on fire NBA Jam style» Schwartz who had 21 and Anthony «grizzled vet» Maione's 20.
Getting our targets will take time and patience... and like the article said well enough... Arsene has started by putting on the fire and getting rid of the «deadwood»... now there isn't any facade of squad depth... now is when we buy or fail the season... and I am willing to bet we will rock the market... and at the end of the year, we will rock the leagues
«I don't think the circular firing squad helps.»
Free speech must not become a circular firing squad.
As for Black's performance, Krueger thought she did well but that she wasn't facing much of a firing squad this time.
Finally, while there's plenty of bad blood between Klein and the mainstream Democrats — he's backed primary challengers against some of them, and denounced them as «clowns» and a «circular firing squad» — Stewart - Cousins and her top lieutenants knew that winning a clear majority this year without Klein's members would be a steep if not impossible task.
And we sure as hell can not afford this circular firing squad in the face of what I believe is an enemy force.
If filmmaking is a firing squad, Vinaite didn't just close her eyes and wait for the bullet.
Through a series of events, General Stryker (Danny Huston) from the US military discovers these two Canucks have some unusual survival skills — not the least of which is living through a firing squad execution.
Of course, plenty of crass jokes and dialogue are to be expected, and while Super Troopers 2 is primarily centered on a rivalry between the familiar squad and some Canadian Mounties soon to be out of a job, using that rift to pepper the comedy with some zingers on both sides rooted in current events (Americans have a go at how high the Canadian drinking limit is while Canadians fire back lambasting the United States» gun control issue and gross levels of obesity), the proceedings aren't concerned with getting political or forcing social commentary down anyone's throat.
I just hope RIM is not lined up to face a firing squad quite yet.
during SP mission Nightshift • Fixed issue with last mission not listed in REPLAY MISSIONS list • Fixed issue on the SP mission Night Shift where three of the marines that repel down from the Osprey at the start of the level have PLR models instead of the right marine models • Has been made harder to fail missions due to zero tolerance friendly fire • Fixed MG nest objective on Operation Guillotine • Fix for music climax on mission «Fear No Evil» • Fixed issues that occurred if user were backtracking after fight at elevator on SP mission «Comrades» • Adding a back button to SP campaign select difficulty screen • Removed slomo from jump into train on SP mission «The Great Destroyer» • Fixed glitches in subway Quick Time Events in mission «The Great Destroyer» • Increased quality of the loading screen images • Fixed glitch that made it possible to reach Solomon train QTE with the wrong weapon equipped in mission «Semper Fidelis» • Fixed final sound fade out on SP mission «Thunder Run» • Removed sound fade on convoy ride in mission «Operation Guillotine» • Fixed squad mates coming through wall after intro on SP mission «Operation Guillotine» • SP mission, «The Great Destroyer»: moved Campaign Cleared achievement until after the Dima outro • Fixed soldiers inside of terrain at start of level in «OPERATION GUILLOTINE» • SP mission, «The Great Destroyer»: Fixed streaming issue which could lead to out of memory when streaming in Subway ride • Improved music and music fade on tank encounter in mission «Operation Guillotine» • Sound on Operation Guillotine: Fixed trading floor crash camera shake and rumble • Fade later when driving in to tunnel on «OPERATION GUILLOTINE» • Hide cross hair during Solomon intro & climb out scene on «Operation Swordbreaker» • Fixes on «OPERATION SWORDBREAKER»: Skip VO urging the player to move forward if the player has already moved.
They'll break cover in order to charge into open terrain where you can pick them off at your leisure, fail to react to your flanking position and even run right past your squad, who in turn completely won't open fire because they've suddenly become pacifists.
To complicate things even more, every once in a while, you will come across someone who is desperately begging you to let them into the country so they can avoid facing a firing squad back home, or someone whose documents check out yet turns suicide - bomber not more than 10 seconds after crossing the border.
Let us know in the comments below if you appreciate the added difficulty of trying to not only avoid enemy fire, but your own squad's as well.
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bordnot to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian BordNot in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bordnot being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bordnot show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bordnot displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Bordnot show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
The voice acting I can't be happier with personally, now I am a huge fan of the TV show Fire Fly and in ODST they have brought in Adam Baldwin, Nathan Fillion and Adam Tudyk voicing three of the squad, as well as Tricia Helfer from Battle Star Galatica.
Although, while not efficient you can control AI teammates can be via ghost squad commands, these commands are to go to a certain location, fire, hold and group up.
a b c d e f g h i j k l m n o p q r s t u v w x y z