It's has nothing to do with how good the story is, its just that if I seen it once I'll remember all the big surprise moments leaving me bored especially for a game
not focus on gameplay.
Not exact matches
It really defines a time when things were
not taken too seriously and the
focus was more
on style and
gameplay than anything else.
There is certainly more of a
focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the
gameplay itself is relatively flawless for it's genre.
With the right blend of attitude, solid
gameplay and an unapologetic
focus on making a really entertaining co-op experience, Borderlands isn't just an alternative to Valve's co-op zombie - blaster this holiday season, it's really the alternative.
It's a single player experience, it doesn't
focus mainly
on the graphics, althought they good, and the
gameplay isn't all about short, intense moments against hordes of enemies.
I won't go into details of the story and
gameplay too much, since most of you already know this game by heart after playing through it so many times
on N64, so I'll just be
focusing on the improvements that were made, and how it compares to the original.
While this isn't the sort of game to go for photo - realistic graphics, the visuals work well enough and
focus your attention
on the sublime
gameplay and pumping soundtrack.
Superhot VR has a hint of a narrative framework but it doesn't amount to much; the game is largely an arcade title that mostly
focused on the unique
gameplay.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't
focusing much
on the story making sense and more
on the
gameplay.
Even though the game runs at shiny 1080p60, I don't think 343 Industries is
focusing much more than it should
on graphics, as fans have huge expectations for what concerns
gameplay and story in this first next - generation chapter.
The upcoming Assassin's Creed: Unity looks like it
focuses on pure
gameplay over visual improvements, and it doesn't worry us a bit.
Paladin doesn't house much of a story, but then that's
not really a key ingredient for a twin - stick shooter, with much of the
focus being cast
on the
gameplay alone.
The game attempts to recapture the best of classic games like Capcom's Ghouls «
n Ghosts by
focusing on difficult sidescrolling
gameplay.
It sounds like TourStar is going to
focus more
on a simulation
gameplay loop instead of a typical free to play timer loop, but, we won't have to wait long to see.
it has
not memorable scenes like Opera Scene in FF IV the Dragon Quest series is mainly
focused on gameplay than story and characters
It's
not loaded with
gameplay variety or depth because the developers have really
focused on the shooting aspect and have delivered a game that's full of action with no filler.
For those worried about being at the mercy of the RNG gods though, fear
not, SteamWorld Heist
focuses on action orientated
gameplay with you in complete control of aiming your guns and taking down enemies.
The
gameplay doesn't seem to be
focused on stealth and precision slicing anymore, but
on fast paced action and combos.
Like you said, it's obviously
focused more
on gameplay and rewarding fights, but it doesn't seem to offer much else to me.
This simplistic control scheme allows you to
focus on the
gameplay and
not fumble around or memorize needlessly complicated actions.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the
focus is
NOT on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
Nintendo hasn't offered many details
on what to expect from the livestream (or how long it will be), but the company's Direct presentations that
focus on a single game typically offer a comprehensive look at
gameplay and the occasional announcement.
Though the Virtual Boy Mario's Tennis simply
focused on tennis fundamentals, Camelot's Mario Tennis series adds
gameplay elements
not present in traditional tennis, such as power - up items, power shots, and external obstacles interfering with the game.
While the game did try to place a huge
focus on the community and competitive scene, there wasn't much
gameplay wise that made it stand out as a strong racing game.
Dyack didn't go into specifics but said they will probably
focus on including the first level of the game in the demo, and once again emphasized the «you have to see it to understand it» attitude that Silicon Knights have sported for a while now, «We really want people to
focus on the
gameplay, because the fusion between RPG and action is something really new.
The heavy
focus on micromanaging your village shrouds the fact that there isn't much depth to the
gameplay.
In a game so
focused on gameplay and fun, its hard to have a story worth a second glance, but this isn't a bad start.
Having several teams in - studio didn't change anything: ``...
focusing on Call of Duty and Call of Duty
gameplay meant
focusing all of our teams
on that,» he says.
Graphics are simple, which as our «enthusiastic» video host informs us, they decided that the
focus was
on gameplay,
not to mention the constraints of a relatively small group tackling what appears to be a very large game.
Overall: 9 Summary: Deus Ex: Human Revolution is the pefect example of a game that is more than the sum of its parts; take each
gameplay aspect seperately, and they don't manage to match up to the games that
focus on those elements, but take these elements as one big package, and Deus Ex: Human Revolution belongs
on your gaming shelf.
I find this kind of commentary by devs about their own games a huge turnoff: it tells me they were
focused on aspects of games that I don't have as much (if any) interest in compared to stuff like, say,
gameplay But I can't be down
on him for trying to express something in his chosen medium, at least in theory.
These clowns that harp
on that «graphics don't matter, it's
gameplay», are making excuses, & weakening an industry I love, giving free passes to developers to ONLY
focus on gameplay.
There is
not a lot of games in the same caliber as Uncharted 4 due to mismanagement, greed, and too much
focus on the superficial
not on gameplay mechanics or game content.
The
gameplay on offer here may be too simplistic for some, but it's the tight
focus that makes Fireball feel so slick and smooth to play, it's
not diluted by needless additions nor pointless abilities, it just gives you a simple task and lets you get
on with it.
I would like to see all of these things, plus a renewed
focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up
gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Developers are constantly pushing the limits of current - gen hardware to achieve photo - realistic graphics, complex physics engines and painstakingly detailed car models, but I've been longing to see the return of simple driving games that aren't so concerned with realism and instead
focus on fun
gameplay.
«These are great areas to
focus on because they don't alter the fundamental
gameplay.
This isn't a matter of
gameplay, and it could sound naive to pro-players
focused just
on balancing, but character design has always been a huge topic of debate over years.
Mid-battle cutscenes also flow better than before, such as cameras
focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general
on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into
gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back
on the other side of the map as though nothing had happened.
While I do believe they're
not quite
on par with The Witcher 3: Wild Hunt, or even BioWare's previous release, Dragon Age: Inquisition, is this really what we should be
focusing on in a expansive space RPG with incredible scope, charming characters, and fantastic
gameplay?
Oh we'll I'm still really pumped for it I already have money bets going around
on winning vs my friends and let's be real it's very hard to make a fighting game
not «repetitive» I'd rather them
focus on gameplay vs story
The
focus won't be
on fast, frantic action where a quick respawn can bail out a careless decision, but instead
on realism emphasized through slow, methodical
gameplay.
With
gameplay trailers where I don't
focus on narrative I tend to stick to my style of matching
gameplay to the music beats because it's what I find most fun to watch.
The core
gameplay doesn't change too much though, until you shift to the specific missions that are more
focused on controlling a single character.
You can add dramatic structure through your choice of
gameplay footage and the way it's edited, the music, pacing of your edit, etc etc... It's really important to
focus and spend a lot of time
on this, since most game trailers don't do this at all.
While they're
not talking about storyline or characters just yet, Nintendo has made sure that the
focus on its Legend of Zelda: Breath of the Wild
gameplay reveal today has been all about exploration.
He was probably a little distracting to the crowd, who were trying to
focus on the manic
gameplay demo before them and
not the blood drenched clown.
It's a good thing that
not much stock is being put into the game's narrative because a) The French Revolution as a setting pretty much comes with the narrative pre-installed and b) this means that the developers can
focus on pants that make you faster
gameplay.
A player really doesn't have much time to build up an entire camp in Team Deathmatch and Deathmatch since the
focus is mainly
on killing other players but in Capture the Flag (CTF) and Zones, the build and battle
gameplay is highly useful.
Fractured character progression will
focus on occurring through natural
gameplay and is meant to complement stats,
not overpower them.