Sentences with phrase «not focus on gameplay»

It's has nothing to do with how good the story is, its just that if I seen it once I'll remember all the big surprise moments leaving me bored especially for a game not focus on gameplay.

Not exact matches

It really defines a time when things were not taken too seriously and the focus was more on style and gameplay than anything else.
There is certainly more of a focus on the challenge and an engrossing story, which a lot of gamers don't appreciate as being fun, but the gameplay itself is relatively flawless for it's genre.
With the right blend of attitude, solid gameplay and an unapologetic focus on making a really entertaining co-op experience, Borderlands isn't just an alternative to Valve's co-op zombie - blaster this holiday season, it's really the alternative.
It's a single player experience, it doesn't focus mainly on the graphics, althought they good, and the gameplay isn't all about short, intense moments against hordes of enemies.
I won't go into details of the story and gameplay too much, since most of you already know this game by heart after playing through it so many times on N64, so I'll just be focusing on the improvements that were made, and how it compares to the original.
While this isn't the sort of game to go for photo - realistic graphics, the visuals work well enough and focus your attention on the sublime gameplay and pumping soundtrack.
Superhot VR has a hint of a narrative framework but it doesn't amount to much; the game is largely an arcade title that mostly focused on the unique gameplay.
If you have a mission where you can take two characters, you could actually bring regular Goku and Super Saiyan Goku, so you can tell that they aren't focusing much on the story making sense and more on the gameplay.
Even though the game runs at shiny 1080p60, I don't think 343 Industries is focusing much more than it should on graphics, as fans have huge expectations for what concerns gameplay and story in this first next - generation chapter.
The upcoming Assassin's Creed: Unity looks like it focuses on pure gameplay over visual improvements, and it doesn't worry us a bit.
Paladin doesn't house much of a story, but then that's not really a key ingredient for a twin - stick shooter, with much of the focus being cast on the gameplay alone.
The game attempts to recapture the best of classic games like Capcom's Ghouls «n Ghosts by focusing on difficult sidescrolling gameplay.
It sounds like TourStar is going to focus more on a simulation gameplay loop instead of a typical free to play timer loop, but, we won't have to wait long to see.
it has not memorable scenes like Opera Scene in FF IV the Dragon Quest series is mainly focused on gameplay than story and characters
It's not loaded with gameplay variety or depth because the developers have really focused on the shooting aspect and have delivered a game that's full of action with no filler.
For those worried about being at the mercy of the RNG gods though, fear not, SteamWorld Heist focuses on action orientated gameplay with you in complete control of aiming your guns and taking down enemies.
The gameplay doesn't seem to be focused on stealth and precision slicing anymore, but on fast paced action and combos.
Like you said, it's obviously focused more on gameplay and rewarding fights, but it doesn't seem to offer much else to me.
This simplistic control scheme allows you to focus on the gameplay and not fumble around or memorize needlessly complicated actions.
MonHun isn't an RPG, which might explain your issues, and it's an order of magnitude more demanding, skill-wise, than any dozen Mass Effects / Dragon Ages / Elder Scrolls, where the focus is NOT on gameplay (as it is with MH), but STORY, which is why so many modern era gamers can't get their heads» round it.
Nintendo hasn't offered many details on what to expect from the livestream (or how long it will be), but the company's Direct presentations that focus on a single game typically offer a comprehensive look at gameplay and the occasional announcement.
Though the Virtual Boy Mario's Tennis simply focused on tennis fundamentals, Camelot's Mario Tennis series adds gameplay elements not present in traditional tennis, such as power - up items, power shots, and external obstacles interfering with the game.
While the game did try to place a huge focus on the community and competitive scene, there wasn't much gameplay wise that made it stand out as a strong racing game.
Dyack didn't go into specifics but said they will probably focus on including the first level of the game in the demo, and once again emphasized the «you have to see it to understand it» attitude that Silicon Knights have sported for a while now, «We really want people to focus on the gameplay, because the fusion between RPG and action is something really new.
The heavy focus on micromanaging your village shrouds the fact that there isn't much depth to the gameplay.
In a game so focused on gameplay and fun, its hard to have a story worth a second glance, but this isn't a bad start.
Having several teams in - studio didn't change anything: ``... focusing on Call of Duty and Call of Duty gameplay meant focusing all of our teams on that,» he says.
Graphics are simple, which as our «enthusiastic» video host informs us, they decided that the focus was on gameplay, not to mention the constraints of a relatively small group tackling what appears to be a very large game.
Overall: 9 Summary: Deus Ex: Human Revolution is the pefect example of a game that is more than the sum of its parts; take each gameplay aspect seperately, and they don't manage to match up to the games that focus on those elements, but take these elements as one big package, and Deus Ex: Human Revolution belongs on your gaming shelf.
I find this kind of commentary by devs about their own games a huge turnoff: it tells me they were focused on aspects of games that I don't have as much (if any) interest in compared to stuff like, say, gameplay But I can't be down on him for trying to express something in his chosen medium, at least in theory.
These clowns that harp on that «graphics don't matter, it's gameplay», are making excuses, & weakening an industry I love, giving free passes to developers to ONLY focus on gameplay.
There is not a lot of games in the same caliber as Uncharted 4 due to mismanagement, greed, and too much focus on the superficial not on gameplay mechanics or game content.
The gameplay on offer here may be too simplistic for some, but it's the tight focus that makes Fireball feel so slick and smooth to play, it's not diluted by needless additions nor pointless abilities, it just gives you a simple task and lets you get on with it.
I would like to see all of these things, plus a renewed focus on innovative set pieces, a la the helicopter rope getaway thing we were privvy to at the feb. reveal event... these games can get monotonous after awhile, and interesting environments can only carry your attention for so long... I don't necessarily want a fairly interactive movie, but true jaw dropping set pieces that let the player keep control throughout, and switch up gameplay styles... we've seen some of this in the current gen, after uncharted more and more games are utilizing these, but the next gen needs to take it a step further, I want to experience that edge of your seat thrill in games more often
Developers are constantly pushing the limits of current - gen hardware to achieve photo - realistic graphics, complex physics engines and painstakingly detailed car models, but I've been longing to see the return of simple driving games that aren't so concerned with realism and instead focus on fun gameplay.
«These are great areas to focus on because they don't alter the fundamental gameplay.
This isn't a matter of gameplay, and it could sound naive to pro-players focused just on balancing, but character design has always been a huge topic of debate over years.
Mid-battle cutscenes also flow better than before, such as cameras focusing on areas of interest mid-battle, and meetings with certain generals happening in a more realistic way; while in the old games you would sometimes see your character interacting with a general on the other side of the map during a cutscene, this doesn't tend to happen now, some scenes flowing back into gameplay with your character standing in front of the officer they were speaking to, rather than suddenly finding yourself back on the other side of the map as though nothing had happened.
While I do believe they're not quite on par with The Witcher 3: Wild Hunt, or even BioWare's previous release, Dragon Age: Inquisition, is this really what we should be focusing on in a expansive space RPG with incredible scope, charming characters, and fantastic gameplay?
Oh we'll I'm still really pumped for it I already have money bets going around on winning vs my friends and let's be real it's very hard to make a fighting game not «repetitive» I'd rather them focus on gameplay vs story
The focus won't be on fast, frantic action where a quick respawn can bail out a careless decision, but instead on realism emphasized through slow, methodical gameplay.
With gameplay trailers where I don't focus on narrative I tend to stick to my style of matching gameplay to the music beats because it's what I find most fun to watch.
The core gameplay doesn't change too much though, until you shift to the specific missions that are more focused on controlling a single character.
You can add dramatic structure through your choice of gameplay footage and the way it's edited, the music, pacing of your edit, etc etc... It's really important to focus and spend a lot of time on this, since most game trailers don't do this at all.
While they're not talking about storyline or characters just yet, Nintendo has made sure that the focus on its Legend of Zelda: Breath of the Wild gameplay reveal today has been all about exploration.
He was probably a little distracting to the crowd, who were trying to focus on the manic gameplay demo before them and not the blood drenched clown.
It's a good thing that not much stock is being put into the game's narrative because a) The French Revolution as a setting pretty much comes with the narrative pre-installed and b) this means that the developers can focus on pants that make you faster gameplay.
A player really doesn't have much time to build up an entire camp in Team Deathmatch and Deathmatch since the focus is mainly on killing other players but in Capture the Flag (CTF) and Zones, the build and battle gameplay is highly useful.
Fractured character progression will focus on occurring through natural gameplay and is meant to complement stats, not overpower them.
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