Sentences with phrase «not games need»

Night in the Woods is a powerful, story - driven game that shows that not all games need action if you have strong characters and fun mini-games.
While I very much enjoy a good story, not all games need one.
This essentially makes the narrative completely superfluous, and while not all games need engrossing stories to win me over (a few measly cutscenes would have done well), I personally see it as a missed opportunity.
That said, I'm someone who thinks not all games need a fricking co-op or MP for that matter, so I don't care.
I'd like the same consideration that not all games need to be censored because some children may get their hands on them.
There are plenty of games with stories, not all game need an insanely deep and fleshed out one.
Not every game needs to compromise itself to appeal to a broader audience.
Wolfenstein II: The New Colossus is a true testament to the fact that not every game needs a tacked on multiplayer.
Not every game needs some shoe - horned in loot box system.
And even though I'm a fan of the Wii U controller, not every game needs to use it.
Not every game needs to be a ten out of ten title to be good.
Not every game needs to be accessible to everyone, and for the audience that Gleaner Heights appeals to, I think it's a total gem.
Not every game needs to be for my interests.
not every game needs a multiplayer element.
Not every game needs to have the same controls.
To be fair, not every game needs rock - solid online support.
That said, not every gamer needs a PC, and not every PC gamer needs a top - tier machine.
Marketing budgets are over blown and put of control and not every game needs to be online.
No, not every game needs to have online play added or co-op but some games actually are richer because of it.
But not every game needs an online multiplayer mode, let alone a multiplayer mode of any kind.
Not every game needs to be as back - breakingly difficult as, say, Demon's Souls, but this one is REALLY easy.
Putty Squad doesn't pretend to be anything it's not — it forgoes trying to attempt a story at all, and instantly throws you into the gameplay, and that's fine as not every game needs a story mode, allowing you to get straight to playing as Putty Squad focuses entirely on its strengths rather than adding superficial elements for the sake of it.
I'm not saying that's a bad thing; not every game needs to feature a fully open world.
Not every game needs to be BioShock, and not every game needs to tell its story through audio logs; however, games do need to remember that it's not what a gamer sees, but what a gamer does that defines an experience.
But not every game needs to.
It's not a game you need to play, but it certainly is a game you can choose to part with your points for and play for as much or little as you want, but it is a game only available on the 3DS, so if you've been saving up those points for it and don't have a handheld, then you won't be able to indulge in the game, at least until they port it to the Wii U, if they port it.
That combat is great fun so that's not necessarily a bad thing, but it's about time for Ubisoft to realise that not every game needs to be packed with as much action as possible.
I do nt need people to decide whether or not a game needs a boob slider for me, im an adult thank you very much.
«Not every game needs inventory management, or progression trees, or crafting, or scores!
As the main character in fighting game EA Sports UFC, Ronda Rousey proves that not every game needs to be headlined by a gruff dad.
And as long as that's the case, as long as there are passionate individuals operating at a small enough scale that not every game needs to be a smash hit, it won't truly be the end of the arcade shooter.
The deliberate omission of what some would argue are the fundamental tenets of a good game was a brave move, but one that ultimately provided incontrovertible proof that not every game needs to feature a man with a gun.
Not every game need be challenging to enjoy, but with very limited consequence there's not much thought needed to be put into the strategy elements.
It's not going to get your pulse pounding with adrenaline, but not every game needs to be that.
Not every game needs that and I think games have a spectrum.
Not every game needs to give you blue hair to stand out.
Not every game needs it and the prices are sorely in need of some sort of fine tuning so skins can't be $ 4.00, but when a game like Hyrule Warriors does it right, man does it feel like a worthwhile investment.
Not every gamer needs thumb buttons — generally speaking, I don't use them unless I'm testing a mouse — but the G403 does little to encourage newer players to adopt them.

Not exact matches

And simpler games that work well on mobile usually don't require massive budgets and teams of hundreds to produce; smaller development budgets mean they don't need to sell millions of copies to turn a profit, and there's more room for creative risk.
«Generally, when you are the basis for a platform, you don't want to scare away investment in your platform developers by competing with them... There is a vibrant ecosystem of game developers, headed by Zynga, who do a good job making successful social games already, and Facebook gets a cut of what those developers make, so there is currently no need for Facebook to step in and make games itself, either strategically or monetarily,» Hoskins recently explained via Quora.
You don't need to be a game theorist to connect those dots.
Don't be a lone striker; we all need midfielders to win in the game.
Of course, you think your company can be a game changer, but you need to prove you're not the only one with that opinion.
We are moving quickly because we don't have a lot of time and we need to get into the game quickly.
My husband and I are both big people, and I needed a chair that would hold us, sitting upright, and not low to the ground so we can sit comfortably and watch our grandkids ball games.
It's not about hitting the movie date or some arbitrary date — it was giving the game the time it needs to be successful and really just concentrating on the quality of it.
«Several [advertising] industry veterans,» who spoke to Adweek earlier this month speculated that 84 Lumber and Brunner deliberately submitted an ad that would be rejected to build up the PR momentum before game day — not least because the ad is being delivered in two parts, meaning production would have needed to begin long before Fox rejected the spot.
Kids don't play enough active games these days, so if you know a kid who needs a nudge, get them this cute fitness tracker.
We have so much innovation in there, we don't need to play the me - too game.
You don't need a book, a seminar or some dumb test a child could game to tell you how to be a great boss.
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